Difference between revisions of "Basilisk Hill Breakdown:Slainte"

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(Spells)
 
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== Rank ==
 
== Rank ==
*''Cerves'' Brave 3
+
*''Cerves'' Brave 5
*XP: 3,600/7,200
+
*XP: 14,455/29,000
 
*Alignment - Neutral
 
*Alignment - Neutral
 
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]
 
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]
 
+
3 Mountain Lion cubs
  
 
== Attributes ==
 
== Attributes ==
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** Naturalism (in range)- Proficient
 
** Naturalism (in range)- Proficient
 
** Wilderness Survival (in range) - Expert
 
** Wilderness Survival (in range) - Expert
** Animal Handling - Proficient
+
** Animal Handling - Skilled
 
** Healing - Expert
 
** Healing - Expert
 +
** Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)
 
**
 
**
 
*Class Abilities
 
*Class Abilities
 
**  
 
**  
** Sneak - 11 or higher
+
** Sneak - 9 or higher
 
** Hear Noise - 14 or higher
 
** Hear Noise - 14 or higher
 
** Cleave
 
** Cleave
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*Knacks
 
*Knacks
 
** Porter - encumbrance increased by 200/200/400/600
 
** Porter - encumbrance increased by 200/200/400/600
**
+
** Nature's Ally, 1 1st level Druid spell per day
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 5 (14)
*HP (just list the max here, list current HP on the front page.)
+
*HP 24
*Movement Rate
+
*Movement Rate - 150
*Initiative Modifier
+
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Sword: +3 to hit, 1d8+2 damage
**Secondary Melee Attack:
+
**Dagger: +3 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)
**Primary Ranged Attack:
+
**Long Bow: +4 to hit, 1d6+1 damage (5'-70'/71'-140'/141'-210')
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis: 11
**Poison & Death
+
**Poison & Death: 12
**Blast & Breath
+
**Blast & Breath: 14
**Staves & Wands
+
**Staves & Wands: 12
**Spells
+
**Spells: 12
  
 
== Spells ==
 
== Spells ==
 +
*First Level: Spells Per Day 1
 +
**Entangle- 20' radius, save v spells or cannot move, move half with save.
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance 390 coins
**Then list
+
**Riding Horse - 600 coins
**Those things
+
***Barding
**Individually
+
***Saddle and Bridle
 +
***Saddle Bags
 +
**Sword - 60 coins
 +
**Long Bow - 30 coins
 +
**Quiver
 +
***40 arrows
 +
***10 silver arrows
 +
**Leather Armor - 200 coins
 +
**Shield - 100 coins
 +
**Sack, small x3
 +
**Sack, large x3
 +
**Bag of Holding - 225 coins
 +
***Rations, iron (7 days) - 75 coins
 +
***Rations, fresh (7 days) - 150 coins
 +
***Lantern
 +
***Oil x2
 +
***Rope 50'
 +
***Stakes (3) and Mallet
 +
***Tinderbox
 +
***Torches 11
 +
***Waterskin
 +
***Wine 6 pints
 +
***Wolfsbane
 +
***Potion of Invisibility
 +
***Potion of Treasure Finding
 +
***Scroll of Protection from Elemental
 +
***Scroll of Protection from Undead
 +
***Scroll with two spells (Ventriloquism and Pass-wall)

Latest revision as of 16:48, 14 April 2024

Basilisk_Hill_Breakdown

Rank[edit]

  • Cerves Brave 5
  • XP: 14,455/29,000
  • Alignment - Neutral
  • Henchman of Ciaran

3 Mountain Lion cubs

Attributes[edit]

  • STR - 15 (+1 Melee, 3:6 open doors)
  • INT - 16 (+2 languages)
  • WIS - 14 (+1 magic saves)
  • DEX - 13 (+1 AC, Missile, Initiative)
  • CON - 12
  • CHA - 8 (-1 NPC reactions)

Skills[edit]

  • Languages
  • General Skills
    • Naturalism (in range)- Proficient
    • Wilderness Survival (in range) - Expert
    • Animal Handling - Skilled
    • Healing - Expert
    • Fighting Style, Ranged (+1 to hit, may fire into melee with no penalty)
  • Class Abilities
    • Sneak - 9 or higher
    • Hear Noise - 14 or higher
    • Cleave
    • Surprised only on 1
    • +1 to initiative out of doors
  • Knacks
    • Porter - encumbrance increased by 200/200/400/600
    • Nature's Ally, 1 1st level Druid spell per day

Combat[edit]

  • AC 5 (14)
  • HP 24
  • Movement Rate - 150
  • Initiative Modifier +1
  • Attacks
    • Sword: +3 to hit, 1d8+2 damage
    • Dagger: +3 hit, 1d4+2 damage (5’–10’ / 11’–20’ / 21’–30’)
    • Long Bow: +4 to hit, 1d6+1 damage (5'-70'/71'-140'/141'-210')
  • Saves:
    • Petrification & Paralysis: 11
    • Poison & Death: 12
    • Blast & Breath: 14
    • Staves & Wands: 12
    • Spells: 12

Spells[edit]

  • First Level: Spells Per Day 1
    • Entangle- 20' radius, save v spells or cannot move, move half with save.

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance 390 coins
    • Riding Horse - 600 coins
      • Barding
      • Saddle and Bridle
      • Saddle Bags
    • Sword - 60 coins
    • Long Bow - 30 coins
    • Quiver
      • 40 arrows
      • 10 silver arrows
    • Leather Armor - 200 coins
    • Shield - 100 coins
    • Sack, small x3
    • Sack, large x3
    • Bag of Holding - 225 coins
      • Rations, iron (7 days) - 75 coins
      • Rations, fresh (7 days) - 150 coins
      • Lantern
      • Oil x2
      • Rope 50'
      • Stakes (3) and Mallet
      • Tinderbox
      • Torches 11
      • Waterskin
      • Wine 6 pints
      • Wolfsbane
      • Potion of Invisibility
      • Potion of Treasure Finding
      • Scroll of Protection from Elemental
      • Scroll of Protection from Undead
      • Scroll with two spells (Ventriloquism and Pass-wall)