Difference between revisions of "Character:Legion"

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(Miscellaneous)
Line 88: Line 88:
 
*Gnosis: 3
 
*Gnosis: 3
 
*Wisdom: 5
 
*Wisdom: 5
*Willpower: 8
+
*Willpower: 8 (spent: 1)
 
*Nimbus: Feelings of dissociation and "emotional bleed"
 
*Nimbus: Feelings of dissociation and "emotional bleed"
 
*Health: 8
 
*Health: 8
Line 97: Line 97:
 
*Mana: 12 / 12
 
*Mana: 12 / 12
 
*[http://invisiblecastle.com/roller/search/450628/ Clem's Rolls]
 
*[http://invisiblecastle.com/roller/search/450628/ Clem's Rolls]
 
  
 
==XP==
 
==XP==

Revision as of 14:47, 23 July 2009

Legion

Character in Mage: The Awakening: A Civil War, played by Psyke.

Profile

  • Shadow Name: Legion (or "Clem" to friends / sleeper contacts)
  • Virtue: Charity (Idealistic Champion of Rights)
  • Vice: Sloth (Fear of Confrontation)
  • Path: Mastigos
  • Legacy: Subtle Ones
  • Order: Mysterium (barely)
  • Nimbus: Feelings of dissociation and "emotional bleed"

Attributes

Mental

  • Intelligence: 2
  • Wits: 3
  • Resolve: 4 (dedicated, feeds off others expectations)

Physical

  • Strength : 2 (but bookish)
  • Dexterity: 2
  • Stamina : 3

Social

  • Presence: 1 (socially timid, blends in)
  • Manipulation: 4 (senses others needs)
  • Composure: 4 (hard to rattle / slightly "disassociated")

Skills

Mental

  • Academics : 1
  • Computer : 1
  • Craft : 0
  • Investigation : 1
  • Medicine : 0
  • Occult : 1
  • Politics [activism]: 4 [5]
  • Science : 1

Physical

  • Athletics : 0
  • Brawl : 0
  • Drive : 0
  • Firearms : 0
  • Larceny : 2
  • Stealth [blending in]: 3 [4]
  • Survival : 0
  • Weaponry : 0

Social

  • Animal Ken : 0
  • Empathy [crowds] : 2 [3]
  • Expression : 0
  • Intimidation : 0
  • Persuasion : 2
  • Socialize : 2
  • Streetwise : 3
  • Subterfuge : 5

Arcana

  • Mind: 3
  • Fate: 2
  • Space: 2

Rotes

  • The Evil Eye (Fate 2)
  • Misperception (Mind 2)
  • Conceal Sympathy (Space 2)
  • Mob Mentality (Mind 3, Manipulation + Empathy (Crowds) + Mind) -- as Emotional Urging which affects groups which share a common purpose, and which creates a mild emotional feedback loop between the group and the mage. The mage can feel and be slightly influenced by group emotions. Emotions tend to normalize across the group (thus, one person's fear tends to be subsumed, but even level-headed sorts may be affected if the whole group is panicking).

Merits

Magical

  • Gnosis = 3 : 6
  • High Speech : 0
  • Mentor [master "Dred Scott"] : 5 (his original teacher, an elderly black civil rights activist)
  • Mentor [legacy "John Doe"] : 3 (a somewhat mysterious, hard-to-find mage)
  • Occultation : 3
  • Sanctum [personal, Size 0, Security 1, no Hallow, in Athens, GA] : 1
  • Sanctum Contribution : 3

Mundane

  • Allies [political activists] : 4
  • Contacts [Atlanta police, news, political] : 3
  • Resources : 2

Miscellaneous

  • Gnosis: 3
  • Wisdom: 5
  • Willpower: 8 (spent: 1)
  • Nimbus: Feelings of dissociation and "emotional bleed"
  • Health: 8
  • Size: 5
  • Defense: 2
  • Initiative Mod: 6
  • Speed: 9
  • Mana: 12 / 12
  • Clem's Rolls

XP

Arcane

  • Gained:2
  • Spent:
  • Unspent:2

Mundane

  • Gained:4
  • Spent:
  • Unspent:4