Character:Noldarr

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Dawn of the Third Age

Noldarr

Motivation

Redeem one of the great enemies of Creation.

Intimacies

  • Nysela (Exasperated Good-Natured Affection) [Reciprocated: (Motherly Love)]
  • Lilac’s Sorrow (Oblivious Camaraderie) [Reciprocated: (Adolescent Infatuation)]
  • His Ideals (Dedication)
  • 
Those Whom He Leads (Responsibility)
  • 
The Unconquered Sun (Disappointment)

Attributes

Physical: Strength 5, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 2, Appearance 5
Mental: Perception 3, Intelligence 3, Wits 4

Abilities

Melee 5 (+3 Blades)
War 5
Awareness 5
Integrity 5 (+3 Idealism)
Resistance 3
Athletics 3
Ride 3
Lore 2
Linguistics 1
Socialize 5
Presence 5 (+2 Charisma)
Performance 1
Bureaucracy 1

Backgrounds

Artifact 7 (Promised Victory 5, Celestial Charger 5, Aegis 4)

It is the nature of the son to follow in the steps of the father. As the Sun strode forth in manifest deliverance of virtue, so do his Exalted. This particular son has trod that path more closely, influenced perhaps by his relationship with Nysela. Like the Sun, he possesses a panoply of mighty artifacts that grant him advantage in combat. And, like the Sun, ever is he oblivious to those who love him most.

These four items represent a mighty undertaking on Nysela’s part, and thus Noldarr feels it would be shameful to continue calling on her for aid. Hence, she is not listed as an Ally; rather, her contribution to him is more direct.

Promised Victory - This blade was one of many gifted to the UCS at the end of the Primordial War, and was considered for his panoply, but ultimately set aside in favor of the Godspear of All-Searing Noon. Its design is immaculate, and its craftsmanship unsurpassed for sheer quality in the Age of Sorrows. This is perfection made manifest as a cutting edge. Promised Victory is indestructible.

Speed 3/6* Acc 11 Damage +10L Defense 11 Rate 6 Tags R, P Attune 10 (base stats are 10 in everything and 5 rate, and then orichalcum gives +1 acc/def/rate)

  • The blade can be wielded as a light thrusting/stabbing weapon or a heavy cleaving weapon, depending on the manner of grip and fighting style. Used as the latter, its Speed increases to 6 and its damage becomes +18L/(Essence +1), and it gains the Overwhelming Tag.

The edge of Promised Victory is imbued with the raw conceptual power of the sun, and its wielder may commit only half the motes to Melee Charms in order to receive their full effect. For example, Shining Razor Wind at 5 dice would cost 7 rather than 15 motes committed.

Celestial Charger - An Essence-and-orichalcum construct imbued with the soul of Noldar’s slain steed. It is a magnificent creature, wreathed in rippling white flame and bearing a brilliant orichalcum horn, but it is more machine than beast. This steed does not cap the rider’s Abilities at his Ride score, and can be reflexively summoned or banished to Elsewhere at will. It cannot be struck until its rider is slain, and grants the following advantages over a normal steed:

  • Mounted Combat DV bonus becomes +3 instead of +1
  • Full flight capability, untiring, at a speed of 120 miles per hour
  • Sprint: None may escape from the Rider’s fury. The Rider may designate an enemy for the steed to follow; thereafter, until the steed is called off, it will always remain within (Essence) yards of the foe regardless of natural or supernatural movement. This is a perfect effect, but can only be invoked in combat time.

Essentially, it’s a re-skinned Wings of the Raptor with the Dodge DV replaced by Parry and with Sprint instead of +3 to an Attribute. The fact that it has no attunement cost bumps the level up to 5.

Aegis of Unconquered Dawn - Functions as a normal Orichalcum Thunderbolt Shield (+3 DVs, Attune 5), with the following additional power - the wielder’s Parry DV becomes inviolate, and cannot be reduced by any means, internal or external. Against attacks that render Parry DV inapplicable, whether due to surprise or unblock/undodgeability, the Aegis provides a perfect defense. So long as the Aegis is attuned, it will spring to its wielder’s defense in the event of attack even if the wielder is unconscious or separated from it.

Ally 4 (Lilac’s Sorrow)

Backing 4 (General of the Deliberative)

Lunar Bond 5 (The Nightingale) [No True Love]

Noldarr’s mate, the Nightingale, is an insane First-Age Lunar who was driven mad by the absence of the Solar to whom she was so strongly bonded. Essentially the textbook definition of a yandere, she frequently takes the form of a creepy young girl with blood-stained silver hair who relentlessly plots to ‘own’ Noldarr come hell or high water. She’s unaligned with any faction and doesn’t attend the Deliberative. The sad thing is, in the First Age their love truly was one of the purest to grace Creation, but millennia of longing enforced by the Bond ensured that the Nightingale would never get over the loss of her mate. Unable to move on, her mind shattered. A wanderer, she doesn’t possess a beastman lineage, but on her own is more than a match for the likes of Ma-Ha-Suchi or Raksi. She’s great friends with Lilith, and ferociously despises akuma and Infernals.

Merits and Flaws

Enemy 4 (The Nightingale)

Greater Curse 1

Charms

Solar Counterattack
Ready in Eight Directions Stance
Stroke-Shattering Abjuration
Integrity-Protecting Prana
Temptation-Resisting Stance
Elusive Dream Defense
Master Horseman’s Techniques
Hero Rides Away
Absolute Incarnation of Compassion
Shining Legend Parable
Worshipful Lackey Acquisition
Defeat Means Friendship
Unfaltering Adoration Achievement
One Weapon, Two Blows
Peony Blossom Attack
Iron Whirlwind Technique
Invincible Fury of the Dawn
Immanent Solar Glory (War)

Effects List:
Stroke-Shattering Abjuration - This is a Melee/Parry DV version of Lightspeed Body Dynamics.

Shining Legend Parable - This is an Integrity version of Mariner’s Parable Defense that doesn’t grant the influence dot but is always active unless the Exalt’s key Virtue is suppressed.
Defeat Means Friendship - Originally conceived of by Epsilon (Aaron Peori). Charm is as follows:


Defeat Means Freindship
Cost: (+1wp) Type: Permanent Duration: Permanent
Keywords: None
Mins: Presence 5, Essence 5 Prereqs: Worshipful Lackey Aquisition

This Charm permanently upgrades the Solar's Worshipful Lacket Acquisition. Whenever the Solar reduces any opponent to his Incapaciated level or lower with any type of damage he may choose to leave the opponent instead with only his -4 health level full and activate Worshipful Lackey Acquisition against that opponent during Step 10 of attack resolution. The Solar does not need to roll and the effect is both undodgeable and unblockable. The cost for Worshipful Lackey Acquisition is as normal, but an additional 1wp must be spend to activate it.

If the Worshipful Lackey Acquisition takes hold the duration increase to (Solar's Charisma) weeks, instead of days. Similarly the cost to maintain the Charm is reduced by 1m for every level of damage beyond incapaciated the target would have been driven to by the Solar's attack. If this reduces the cost of Worshipful Lackey Acquisition to 0m the duration of the Charm becomes Indefinite and may be maintained for 0m as long as the Solar wishes.