Difference between revisions of "Character:Starcc Antonee, the Adamant Man"

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(Solar Hero)
(Charms)
Line 368: Line 368:
 
*7/10/2009: Manse 4; [[Once_more_with_feeling/Custom_Manses#The_House_of_Every_Armament_.E2.88.82|The House of Every Armament]]
 
*7/10/2009: Manse 4; [[Once_more_with_feeling/Custom_Manses#The_House_of_Every_Armament_.E2.88.82|The House of Every Armament]]
 
*7/10/2009: Manse 4; [[Once_more_with_feeling/Custom_Manses#Adamant_Man_.28Incorporated.29_Tower_.E2.88.82|Adamant Man (Incorporated) Tower]] (Shared Purchase with Cael)
 
*7/10/2009: Manse 4; [[Once_more_with_feeling/Custom_Manses#Adamant_Man_.28Incorporated.29_Tower_.E2.88.82|Adamant Man (Incorporated) Tower]] (Shared Purchase with Cael)
===Charms===
+
Executive SummarySoletev is a new business priovding high-quality, full service distribution of solar systems, electric vehicles, electric charge stations and energy storage, specialty solar energy and electric vehicles-related supplies to off grid solar systems to home  business users  electric vehicles with electric charge stations throughout Southern California  SE Asia markets.The principal owners are Tung Vo and Hanh Nguyen, whose combined experience brings office management, high levels of customer service, and over 20 years in marketing and sales management.  At this time we are seeking additional equity capital to compliment our own investment and are seeking to arrange a bank line for working capital and receivables financing.  We have firm commitments to distribute several high-quality new age off grid solar systems, energy storage, electric vehicles  charge EV stations, and have verbal commitments from independent distributors  wholesalers throughout the Southern California  SE Asia to carry our products.  We currently have three solar system modules; M-24-00, M-24-01  M-24-02 and two electric scooters in our branch office in Tan Phu, Vietnam for the demonstration of their functionalities. We plan to distribute our first products within 90-180 days of finalizing financials arrangements.Sales projections for Soletev are estimated to begin at approximately $3,904,360 the first year, increasing to approximately $7,808,720 in Year 2 and approximately $11,713,080 in Year 3.  Our net profit is projected at approximately $780,872 the first year, increasing to $2,342,616 by the end of the third year of operation. This based on a 20% net profit margin.Distinguishing characteristics of our business will be the combination of management experience, sales and distribution networking relation in SE Asia, high-quality, innovative products and exceptional customer service.  In particular, what really sets up apart is that we are the ONLY exclusive distribution company for MCV of San Diego, BYD of Southern California, SI of Shanghai, China  ZEV Corporation of West Virginia for Southern California  SE Asia distributing solar systems, solar energy storage, electric vehicles and electric charge stations. In addition, Soletev is going to partner with Minh Anh Corporation  Thuy Tien Group to manufacture our own high end but very affordable all electric scooters for Vietnam market using US high quality specs. 1.1 Objectives•To open and operate a successful distribution company for solar technologies including solar systems, solar energy storage, electric vehicles charge stations and all electric vehicles in the Southern California and SE Asia market•To employing eight to fifteen employees the first year.•To obtain at least 1 main distributor and/or 1 wholesaler for one of the 6 countries; USA, Vietnam, Laos, Thailand, Cambodia  Philippines the first year of operation.•Sell a minimum of 300 solar systems,120 e-scooters, 2 energy storage  4 EV stations.•Achieve first year sales of $3,904,360 and maintain gross profit margin of 20%.•To produce a net profit of at least $780,872 by the end of the first year of operation.•To break even end of first year of operation  maintain 20% net profit margin thereafter.
====Favoured (8XP)====
 
=====Craft=====
 
*24/08/2009: Wonder-Forging Genius
 
=====Martial Arts=====
 
======Glorious Blade Style======
 
*23/10/2009: All Charms
 
======Solar Hero Style======
 
*24/08/2009: Ox-Stunning Blow
 
*24/08/2009: Heaven Thunder Hammer
 
*24/08/2009: Hammer on Iron Technique
 
*24/08/2009: Crashing Wave Throw
 
*24/08/2009: Shockwave Technique
 
=====Lore=====
 
*23/09/2009: Essence-Lending Method
 
*23/09/2009: Order-Affirming Blow
 
*23/09/2009: Order of the Lawgiver's Choosing
 
*23/09/2009: Will-Bolstering Method
 
*23/09/2009: Wyld-Pattern Knowledge
 
*23/09/2009: Wyld-Shaping Technique
 
=====Occult=====
 
*2/09/2009: Solar Circle Spell selection
 
*3/09/2009: Celestial Circle Spell selection
 
*30/09/2009: Spirit-Detecting Glance
 
*30/09/2009: All-Encompassing Sorcerer's Sight
 
*17/09/2009: Solar Circle Spell selection
 
**Five-Direction Invocation of War
 
**Light of Solar Cleansing
 
**The Sun Risen From The Earth
 
=====War=====
 
*6/11/2009: Rout-Stemming Gesture
 
*6/11/2009: Mob-Dispersing Rebuke
 
*6/11/2009: Fury Inciting Presence
 
*6/11/2009: Heroism-Encouraging Presence
 
*6/11/2009: Tiger Warrior Training Technique
 
  
 
===Unfavoured (10XP)===
 
===Unfavoured (10XP)===
 
==Unspent==
 
==Unspent==
 
40
 
40

Revision as of 03:44, 2 May 2012

Starcc Antonee, the Adamant Man

In his Celestial Battle Armour
In his Celestial Battle Armour, with the Fang of the Fox General
Unarmoured
Unarmored, with the Fang of the Fox General

Character in Once more with feeling, played by Andrensath.

  • Caste:Dawn
  • Concept:Iron Man as a Dawn Caste sorcerer-general and martial artist using magitech.
  • Description needs writing.

Contents

Motivation

  • Become the richest being in the Eastern Direction.

Intimacies

Natural

Negative

Positive

  • Magitech (Desire)
  • Alcohol (Love)

Supernatural

Negative

Positive

  • Lunar Mate: Cael (True Love) (Eternal Vow)

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

Physical

  • Strength •••
  • Dexterity ••••
  • Stamina •••

Social

  • Charisma ••••
  • Manipulation ••••
  • Appearance ••••

Mental

  • Perception ••••
  • Intelligence •••••
  • Wits •••••

Abilities

Caste Abilities

  • Archery
  • Martial Arts •••••
  • Melee ••
  • Thrown
  • War •••••

Favoured Abilities

  • Awareness •••••
  • Craft
    • Air ••••• (2.5BP)
    • Earth ••••• (2.5BP)
    • Fire ••••• (2.5BP)
    • Magitech ••••• (2.5BP)
    • Wood ••••• (2.5BP)
    • Water ••••• (2.5BP)
  • Dodge •••••
  • Integrity •••••
  • Lore •••••
  • Occult •••••
  • Socialize •••••

Unfavoured Abilities

Backgrounds

Artifacts

Fang of the Fox General

Orichalcum Celestial Battle Armour

Enchanted Stride
Enhanced Durability
Enhanced Healing
Essence Tracking
Essence Wings
Extensible Lash
Voice of Command

Orichalcum Celestial Battle Smashfists

  • Magical fighting gauntlets, which are always used as a pair; there is no offhand penalty to wield a paired set. Upgraded to Accuracy +2 and Rate 4, these Smashfists were incorporated into the Celestial Battle Armour by Starcc Antonee, but still require separate attunement.

Aegis-Inset Amulets

  • To reduce the attunement cost of the Celestial Battle Armor.

Protoshinmaic Vortex

  • Used to power and empower the Celestial Battle Armour.

Nozomi and Izogi

  • Paired Black Widow Razors
  • Each spider possesses a Hearthstone Socket

Lunar Bond 5

  • Lunar Mate (Eternal Vow) (True Love)

Manses

Gem of Immortality

  • Stops Starcc Antonee from aging.

Gem of Sorcery

  • Decreases the cost of one spell a day.

Precision of Form Gemstone

  • Reduces the cost of charms of a particular Martial Art once that Style's form charm has been used, though the stone prevents the bearer from using another style's charms while the form charm is up.

Adamantine Factory-Cathedral of the Invincible Starfall

Resources 5

  • Funding received from Great Forks in exchange for better equipping their troops.
  • Treasures he found in Denandsor.

Savant 5

  • Knowledge Starcc Antonee gained through his Exaltation.

Charms

Craft

Crack-Mending Technique

  • This Charm allows the Chosen to quickly and easily mend any broken object, using no tools at all.
    • Second Edition Core, page 212.

Craftsman Needs No Tools

  • This Charm removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. The speed at which the Solar works is also enhanced immensely.
    • Second Edition Core, page 213.

Wonder-Forging Genius

  • This Charm greatly enhances the ability of the Chosen to create Artifacts, reducing the actual knowledge and skill needed to craft them. This Charm may be learned twice.
    • Wonders of the Lost Age, p. 6.

Integrity

Elusive Dream Defense

  • This Charm creates a long-lived, magical Intimacy (or bolsters an appropriate one that already exists) that perfectly defends the Chosen against an attempt at mental influence. After the magic dissipates the Intimacy remains as a normal commitment.
    • Second Edition Core, page 200.

Temptation-Resisting Stance

  • This Charm bolsters the Exalt's resistance to corruption with her Temperance. Storytellers may allow the use of a different Virtue with appropriate motivation.
    • Second Edition Core, page 200.

Transcendent Hero's Meditation

  • This Charm destroys all long-lasting Compulsion, Illusion and Servitude effects currently plaguing the Solar, even if mental influence might otherwise prevent her from piercing these deceptions. Even if the Exalt does not have enough Essence to activate this Charm, she may instead suffer a level of aggravated damage instead.
    • Second Edition Core, page 201.

Martial Arts

Glorious Blade Style

Rhythm-Breaking Brutality
Immense Weapon Deflection
Swordmaster's Imperious Grasp
Glorious Blade Form
Furious Sword Mudra
Battlefury Attack Prana
Effortless Onslaught
Blade Like Lightning Kata
Sword As Feather Meditation
Fame of the Honourable Blademaster
Infinite Understanding of the Glorious Blade

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Melee

Bulwark Stance

  • This Charm allows the Exalt to defend herself against all her foes with ease.
    • Second Edition Core, page 193.

Dipping Swallow Defense

  • This Charm allows the Chosen to concentrate fully on defending herself from each attack from a single foe.
    • Second Edition Core, page 192.

Heavenly Guardian Defense

  • This Charm is a parry that allows the Chosen to perfectly defend against any attack. This Charm suffers from one of the Four Flaws of Invulnerability.
    • Second Edition Core, page 193.

Lore

Essence-Lending Method

  • This Charm allows the Chosen to transfer some motes of their Essence to another.
    • Second Edition Core, page 217.

Order-Affirming Blow

  • This Charm obliterates Shaping effects, revealing the true nature of those who are enchanted or enthralled. This Charm can slay Fair Folk who have been foolish enough to venture out from the Wyld.
    • Second Edition Core, page 218.

Order of the Lawgiver's Choosing

Will-Bolstering Method

  • This Charm allows the Chosen to transfer some of her own force of personality to another.
    • Second Edition Core, page 217-8.

Wyld-Pattern Knowledge

Wyld-Shaping Technique

  • This Charm allows the Chosen to tame and shape the Wyld, bringing it under their control and Creation's purview. They can create virtually anything with this Charm, including people; however, anything created with this Charm is more ephemeral than those native to Creation, and may fade if they do not interact with the rest of Creation's reality.
    • Second Edition Core, page 216-7.

Occult

Spirit-Detecting Glance

  • This Charm allows the Solar to perceive, but not touch, dematerialized beings.
    • Second Edition Core, page 221.

All-Encompassing Sorcerer's Sight

  • This Charm allows the Solar Exalted to perceive the patterns of Essence around them, revealing the nature of magical creatures and items for what they are. This does not negate attempts at stealth, but it does augment the Lawgiver's ability to spot hidden magical items and beings.
    • Second Edition Core, page 222.

Terrestrial Circle Sorcery

  • This Charm allows a character to perform Terrestrial Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Terrestrial Circle Spells. It also grants two spells of the Emerald Circle.
    • Second Edition Core, page 220.

Celestial Circle Sorcery

  • This Charm allows a character to perform Celestial Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Celestial Circle Spells. It also grants two spells of the Sapphire Circle.
    • Second Edition Core, page 220.

Solar Circle Sorcery

  • This Charm allows a character to perform Solar Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Solar Circle Spells. It also grants two spells of the Adamant Circle.
    • Second Edition Core, page 221.

War

Rout-Stemming Gesture

Mob-Dispersing Rebuke

Fury Inciting Presence

Heroism-Encouraging Presence

Tiger Warrior Training Technique

Spells

Celestial Circle

Incomparable Body Arsenal

  • Book & Page: Core, 255.
  • Cost: 30m.
  • Duration: (Essence) hours.
  • Effects: Transforms the body of the sorcerer in to an automaton of rust-streaked black iron, incredibly resilient and well armed.
  • Target: Caster.

Magma Kraken

  • Book & Page: White & Black Treatises, 76-77.
  • Cost: 35m.
  • Duration: One scene
  • Effects: This spell conjures up a number of tentacles of lava to attack the sorcerer's foes.
  • Target: Area

Sapphire Countermagic

  • Book & Page: Core, 256.
  • Cost: 15m or 20m.
  • Duration: Instant
  • Effects: Sapphire Countermagic immediately either shields the caster from, or directly attacks, a Sapphire Circle Spell, shattering it. It may snuff without collateral effect an Emerald Circle Spell.
  • Target: Caster or one spell.

Swift Spirit of Winged Transportation

  • Book & Page: White & Black Treatises, 83-84.
  • Cost: 25m
  • Duration: Until the automation reaches it's destination.
  • Effects: This spell transforms the Essence of the sorcerer into a many-winged automaton that carries the vessel to any named destination.
  • Target: Vessel

Travel Without Distance

  • Book & Page: Core, 256.
  • Cost: 25m.
  • Duration: Instant.
  • Effects: Teleports the caster and possibly his companions to a location within a few miles.
  • Target: Caster.

Solar Circle

Abjuration of the Maidens

  • Book & Page: White Treatise, 86-7
  • Cost: 40m + 1 lethal health level
  • Duration: Five days.
  • Effects: This spell prevents Charms and sorcery from passing the circle's boundary.
  • Target: Area (Essence) miles in diameter.

Adamant Countermagic

  • Book & Page: Core, 256.
  • Cost: 20 or 25m.
  • Duration: Instant.
  • Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.
  • Target: Caster or one spell.

Incantation of the Invincible Army

  • Book & Page: White Treatise, 91.
  • Cost: 50m.
  • Duration: Until the sun sets.
  • Effects: Enhances the effectiveness of the sorcerer's army, giving it bonuses to their Might score and Perfect Morale. This blessing extends to (Essence x 5,000) soldiers, grouped in units no larger than legions.
  • Target: One army.

Light of Solar Cleansing

  • Book & Page: White Treatise, 92-3.
  • Cost: 30m
  • Duration: Instant
  • Effects: This spell causes pure and deadly sunshine to burst out from the caster in a circle causing aggravated damage to things unloved by the sun within a number of miles equal to the caster's Essence.
  • Target: Area

Total Annihilation

  • Book & Page: White Treatise, 97-8.
  • Cost: 65m.
  • Duration: (Essence x 5) Ticks
  • Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more.
  • Target: Area

Unity of the Closed Fist

  • Book & Page: White Treatise, 98.
  • Cost: 40m.
  • Duration: One scene.
  • Effects: This spell causes those affected by it to form together into a massive composite being so long as they are willing. The amalgam has a number of qualities described further in the text of the spell.
  • Target: Caster and creatures.

Terrestrial Circle

Infallible Messenger

  • Book & Page: Core, 254.
  • Cost: 10m.
  • Duration: Until delivered.
  • Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.
  • Target: Summoned Cherub.

Invulnerable Skin of Bronze

  • Book & Page: Core, 254.
  • Cost: 20m.
  • Duration: Until the sun next crosses the horizon.
  • Effects: Hardens the caster's skin into shining bronze, as supple and flexible as silk, but as invulnerable and cold as any metal.
  • Target: Caster.

Spell Template

Spell Name

  • Book & Page:
  • Cost:
  • Duration:
  • Effects:
  • Target:

Essence

  • Permanent Essence: •••••
  • Personal motes: 23/23
  • Peripheral motes: 42/56
  • Committed: 14 Peripheral
    • Celestial Battle Armour (8 Peripheral)
    • Celestial Battle Smashfists (6 Peripheral)
  • Willpower: 6/8
  • Limit Break: 0/10

Virtues

  • Compassion •••
  • Conviction •••••
  • Temperance •
  • Valour ••
  • Primary Virtue: Conviction
  • Virtue Flaw: Heart of Flint

Health Levels

  • -0
  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated

Conflict Values

  • Join Battle: 10
  • Join Debate: 10

Defenses

Physical

  • Dodge DV: 7
  • Parry DV: 6

Mental

  • Dodge MDV: 9
  • Parry MDV: 5

Soak

Armoured

  • Bashing: 17
  • Lethal: 15

Unarmoured

  • Bashing: 3
  • Lethal: 1

Movement

Armoured

Base

  • Dash: 20 yards/tick
  • Move: 8 yards/tick
Enchanted Stride
  • Dash: 200 yards/tick
  • Move: 80 yards/tick

Unarmoured

  • Dash: 10 yards/tick
  • Move: 4 yards/tick

XP

Gained

394

Basic Awards (8XP)

  • 28/07/2009
  • 4/08/2009
  • 11/08/2009
  • 18/08/2009
  • 25/08/2009
  • 1/09/2009
  • 8/09/2009
  • 15/09/2009
  • 22/09/2009
  • 29/09/2009
  • 6/10/2009
  • 13/10/2009
  • 20/10/2009
  • 27/10/2009
  • 3/10/2009

Story Awards (10XP)

  • 4/08/2009

Stunt Awards (1XP)

  • 6/08/2009
  • 2/10/2009

Special Awards

  • 18/08/2009: 1XP
  • 24/08/2009: 50XP
  • 8/09/2009: 50XP

Spent

354

Backgrounds (3XP/dot)

  • 29/07/2009: Savant (2 dots)
  • 5/08/2009: Artifact (5 dots) (Protoshinmaic Vortex)
  • 5/08/2009: Savant (1 dot, total 3 dots)
  • 24/08/2009: Savant to 5
  • 3/09/2009: Artifact 5 (Fang of the Fox General)
  • 8/09/2009: Artifact 5 (Nozomi and Izogi)
  • 8/09/2009: Artifact 3 (Extensible Lash CBA addon)
  • 8/09/2009: Artifact 3 (Voice of Command CBA addon)
  • 8/09/2009: Artifact 2 (Enhanced Durability CBA addon)
  • 8/09/2009: Artifact 2 (Essence Tracking CBA addon)
  • 5/10/2009: Resources to 5
  • 7/10/2009: Manse 5; Adamantine Factory-Cathedral of the Invincible Starfall
  • 7/10/2009: Manse 4; The House of Every Armament
  • 7/10/2009: Manse 4; Adamant Man (Incorporated) Tower (Shared Purchase with Cael)

Executive SummarySoletev is a new business priovding high-quality, full service distribution of solar systems, electric vehicles, electric charge stations and energy storage, specialty solar energy and electric vehicles-related supplies to off grid solar systems to home business users electric vehicles with electric charge stations throughout Southern California SE Asia markets.The principal owners are Tung Vo and Hanh Nguyen, whose combined experience brings office management, high levels of customer service, and over 20 years in marketing and sales management. At this time we are seeking additional equity capital to compliment our own investment and are seeking to arrange a bank line for working capital and receivables financing. We have firm commitments to distribute several high-quality new age off grid solar systems, energy storage, electric vehicles charge EV stations, and have verbal commitments from independent distributors wholesalers throughout the Southern California SE Asia to carry our products. We currently have three solar system modules; M-24-00, M-24-01 M-24-02 and two electric scooters in our branch office in Tan Phu, Vietnam for the demonstration of their functionalities. We plan to distribute our first products within 90-180 days of finalizing financials arrangements.Sales projections for Soletev are estimated to begin at approximately $3,904,360 the first year, increasing to approximately $7,808,720 in Year 2 and approximately $11,713,080 in Year 3. Our net profit is projected at approximately $780,872 the first year, increasing to $2,342,616 by the end of the third year of operation. This based on a 20% net profit margin.Distinguishing characteristics of our business will be the combination of management experience, sales and distribution networking relation in SE Asia, high-quality, innovative products and exceptional customer service. In particular, what really sets up apart is that we are the ONLY exclusive distribution company for MCV of San Diego, BYD of Southern California, SI of Shanghai, China ZEV Corporation of West Virginia for Southern California SE Asia distributing solar systems, solar energy storage, electric vehicles and electric charge stations. In addition, Soletev is going to partner with Minh Anh Corporation Thuy Tien Group to manufacture our own high end but very affordable all electric scooters for Vietnam market using US high quality specs. 1.1 Objectives•To open and operate a successful distribution company for solar technologies including solar systems, solar energy storage, electric vehicles charge stations and all electric vehicles in the Southern California and SE Asia market•To employing eight to fifteen employees the first year.•To obtain at least 1 main distributor and/or 1 wholesaler for one of the 6 countries; USA, Vietnam, Laos, Thailand, Cambodia Philippines the first year of operation.•Sell a minimum of 300 solar systems,120 e-scooters, 2 energy storage 4 EV stations.•Achieve first year sales of $3,904,360 and maintain gross profit margin of 20%.•To produce a net profit of at least $780,872 by the end of the first year of operation.•To break even end of first year of operation maintain 20% net profit margin thereafter.

Unfavoured (10XP)

Unspent

40