Character:Surely-Refulgent Anshu

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Game: Once_more_with_feeling.

Surely-Refulgent Anshu
Caste: Zenith
Concept: Immaculate monk turned Anathema

Anshu is an attractive but unremarkable-looking man in his late 20s. He continues to dress as a First Coil Immaculate Monk, in a worn but well-cared-for hemp robe minimally adorned with black trim and belted with a simple length of rope, along with a simple pair of sandals and a rice hat. He has gray eyes, is clean shaven and possesses the requisite shaved head of the Order. His claws he hides in the sleeves of his robe, wrapping them with cloth to help conceal their shape; his armor he rolls into a relatively inconspicuous bundle, which he carries with him wherever he goes. His only other possession is a simple wooden begging bowl.

Motivation

Discover the cause of the madness of the Anathema and cure or remove it.

Intimacies

  • Justice (the ideal)
  • Salamander (Lunar Mate)
  • The people who live along his circuit

Anima

Burn a corpse for 1m (free at 11+ anima flare). For 10m, glow with the power of the UCS, illuminating the area as if it was noon out to 50 yards. For the remainder of the scene, gain 10B/10L/10A soak vs. attacks from creatures of darkness and add 5 to the minimum dice rolled for attacks made on creatures of darkness (automatically activates at 11+ anima flare).

When Anshu's anima becomes iconic, it coalesces into a brilliant gold set of merchant's scales, superimposed on an orichalcum straight-sided daiklave.

Attributes

PHYSICAL: Strength 4, Dexterity 4, Stamina 4 SOCIAL: Charisma 4, Manipulation 3, Appearance 3 MENTAL: Perception 5, Intelligence 4, Wits 5


Abilities

Caste Abilities

Integrity 5 Performance 4 Presence 4 Resistance 5 Survival 4


Favored Abilities

Athletics 5 Awareness 5 Dodge 5 Martial Arts 5 Stealth 4 Thrown 4 War 4


Unfavored Abilities

Linguistics 3 (High & Low Realm, Riverspeak, Forest-tongue) Lore 1


Backgrounds

Artifact •• (The Mighty Claws of Rumasa Lanan)

Attune Cost: 9m
This set of razor claws, crafted entirely from orichalcum, belonged to a First Age Solar, Rumasa Lanan, who created a martial arts style now lost to the mists of time. An Old Realm inscription along the vambraces reads “The Mighty Claws of Rumasa Lanan”; if his (or her, the inscription gives no clues) tomb or manse could be found, perhaps some of the secrets of the lost style could be rediscovered, but the claws themselves give no clue to the tomb's location.

The razor claws themselves are exquisitely crafted, and the blades can be retracted or extended as a miscellaneous action (as drawing or readying a weapon, both sets of blades can be extended in a single such action), seeming to melt fluidly into the vambraces when not needed.

When the blades are in the extended position, an attuned wielder of the claws can spend 1 mote of Essence to fire one of the blades at an enemy, using the higher of the character's Thrown or Archery abilities. The blades then regrow themselves in the extended position. The fired blades use the same statistics as shuriken made of orichalcum.

Artifact •• (orichalcum reinforced buff jacket)

Attune Cost: 3m

Artifact •• (orichalcum hearthstone bracers)

Attune Cost: 4m

Cult •• (cells of the Cult of the Illuminated)

Anshu is worshipped by a few small communities in the Hundred Kingdoms. He impressed them with his humility and dedication to their well-being.

Manse ••• (Stone of Judgement)

The bearer of this smooth cabochon of the finest lapis lazuli gains an uncanny sense for when people lie. If he asks someone whether they committed a crime or other harmful act, the bearer’s player reduces the difficulty of the (Perception + [Investigation or Socialize]) roll to determine the truth of any answer is reduced by -4 (to a minimum of 1). (Oadenol's Codex, pp. 97-98)

Lunar Bond ••••• (With Eternal Vow)

Anshu is bonded with Salamander, a No Moon Lunar.


Charms

Athletics

First Athletics Excellency (Exalted, pp. 183-184) Second Athletics Excellency (pp. 184-185) Third Athletics Excellency (p. 185) Infinite Athletics Mastery (pp. 185-187) Athletics Essence Flow (p. 187)

Awareness

First Awareness Excellency (pp. 183-184) Second Awareness Excellency (pp. 184-185) Third Awareness Excellency (p. 185) Infinite Awareness Mastery (pp. 185-187) Awareness Essence Flow (p. 187) Surprise Anticipation Method (p. 226)

Dodge

First Dodge Excellency (pp. 183-184) Second Dodge Excellency (pp. 184-185) Third Dodge Excellency (p. 185) Infinite Dodge Mastery (pp. 185-187) Dodge Essence Flow (p. 187) Shadow Over Water (p. 227) Reflex Sidestep Technique (p. 227) Seven Shadow Evasion (p. 227)

Integrity

First Integrity Excellency (pp. 183-184) Second Integrity Excellency (pp. 184-185) Third Integrity Excellency (p. 185) Infinite Integrity Mastery (pp. 185-187) Integrity Essence Flow (p. 187) Integrity-Protecting Prana (p. 199)

Linguistics

First Linguistics Excellency (pp. 183-184) Second Linguistics Excellency (pp. 184-185) Third Linguistics Excellency (p. 185) Sagacious Reading of Intent (p. 233)

Lore

First Lore Excellency (pp. 183-184) Second Lore Excellency (pp. 184-185) Third Lore Excellency (p. 185)

Martial Arts

First Martial Arts Excellency (pp. 183-184) Second Martial Arts Excellency (pp. 184-185) Third Martial Arts Excellency (p. 185) Infinite Martial Arts Mastery (pp. 185-187) Martial Arts Essence Flow (p. 187) Flowing Water Defense (Dragon-Blooded, p. 207) Rippling Water Strike (p. 207) Drowning-in-Blood Technique (p. 207) Shrugging Water Dragon Escape (pp. 207-208) Water Dragon Form (p. 208)

Performance

First Performance Excellency (Exalted, pp. 183-184) Second Performance Excellency (pp. 184-185) Third Performance Excellency (p. 185) Infinite Performance Mastery (pp. 185-187) Phantom-Conjuring Performance (p. 202)

Presence

First Presence Excellency (pp. 183-184) Second Presence Excellency (pp. 184-185) Third Presence Excellency (p. 185) Infinite Presence Mastery (pp. 185-187) Irresistible Salesman Spirit (p. 204) Enemy-Castigating Solar Judgement (p. 205)

Resistance

First Resistance Excellency (pp. 183-184) Second Resistance Excellency (pp. 184-185) Third Resistance Excellency (p. 185) Infinite Resistance Mastery (pp. 185-187) Resistance Essence Flow (p. 187) Whirlwind Armor-Donning Prana (p. 205) Ox-Body Technique (x2, p. 208)

Stealth

First Stealth Excellency (pp. 183-184) Second Stealth Excellency (pp. 184-185) Third Stealth Excellency (p. 185) Infinite Stealth Mastery (pp. 185-187)

Survival

First Survival Excellency (pp. 183-184) Second Survival Excellency (pp. 184-185) Third Survival Excellency (p. 185) Infinite Survival Mastery (pp. 185-187)

Thrown

First Thrown Excellency (pp. 183-184) Second Thrown Excellency (pp. 184-185) Third Thrown Excellency (p. 185) Infinite Thrown Mastery (pp. 185-187)

War

First War Excellency (pp. 183-184) Second War Excellency (pp. 184-185) Third War Excellency (p. 185) Infinite War Mastery (pp. 185-187)

Essence

Essence: 5
Personal: 23
Peripheral: 56 (40 available)
Committed: 16

Willpower

8

Virtues

Compassion: 2
Conviction: 5
Temperance: 3
Valor: 3

Limit Break: Terrible Zeal (Conviction)

Anshu flies into a zealous rage at being stymied in his goals, attempting to kill or destroy whoever or whatever is immediately obstructing his progress, without regard for collateral damage - for example, burning an entire First Age library because it sheds no light on the cause of the Solars' madness, or killing a valuable contact for failing to provide needed information. Partial Control: Anshu satisfies himself with merely wounding the offending person or destroying one of the offending objects without causing any collateral damage - for example, destroying only [i]one[/i] of the books in the First Age library, or cutting off one of the contact's hands or limbs. Duration: One scene Limit Break Condition: Being prevented in achieving or making significant progress towards a goal (either long-term or immediate) just when all seemed to be going well.


Combat

Join Battle: 10

Mighty Claws Blades: Spd 4/Acc +5/Dmg +7L/Def +5/Rate 4 Shuriken: Spd 4/Acc +1/Dmg +4L/Rng 30/Rate 3

Unarmed Clinch: Spd 6/Acc +0/Dmg +2B/Def ~/Rate 1 Kick: Spd 5/Acc +0/Dmg +5B/Def -2/Rate 2 Punch: Spd 5/Acc +1/Dmg +2B/Def +2/Rate 3

Dodge DV: 9/8 (orichalcum reinforced buff jacket) Parry DV: 7 (Mighty Claws)/6 (unarmed) Hardness (from armor): 6B/6L Natural Soak: 4B/2L Armored Soak: +12B/+9L/+9A

Health Levels

-0 [_] -1 [_][_][_][_] -2 [_][_][_][_][_][_] -4 [_] In [_]

Social Combat

Join Debate: 10

Charisma/Manipulation Performance: Spd 6/Rate 1 Presence: Spd 4/Rate 2 Investigation: Spd 5/Rate 2

Dodge MDV: 9 Parry MDV: 5

History

Give us at least two or three short paragraphs

Personality

Give at least one short paragraph

Goals and Motivations

See the kidnapped children home