Difference between revisions of "Character:Tarafa Antarah"

From RPGnet
Jump to: navigation, search
(Night Breeze Style)
(White Veil)
Line 94: Line 94:
  
 
===Martial Arts===
 
===Martial Arts===
====White Veil====
+
====White Veil Style====
 
* Bird Song Over Blades
 
* Bird Song Over Blades
  

Revision as of 09:20, 2 October 2009

Game: Once More, With Feeling!.

Tarafa
Tarafa with Cane

Tarafa Antarah
Water Aspect, Dragonblooded
Concept: Wandering Trader Gambler and Bureaucrat

Concept:

Wandering Trader Gambler and Bureaucrat

Aspect:

Water Aspect

Motivation:

Redeem himself in the eyes of his clan by hitching himself to Ziyad's success.

Anima:

Water starts streaming off him. First resembling perspiration until it hits the later stages where the entire area resembles a tropical storm.

Intimacies:

Natural Intimacies:

Positive:

  • Ziyad, his cousin (Respect)

Negative:

  • Rathess (Terror)

Supernatural Intimacies:

Positive:

  • Antarah Sept

Negative:

Attributes:

Strength 3, Dexterity 5, Stamina 2.

Charisma 4, Manipulation 5, Appearance 4.

Perception 5, Intelligence 3, Wits 3.

Abilities:

Aspect:

  • Bureaucracy 5 (Running Government Departments +3)
  • Investigation 3 (Corruption +1)
  • Larceny 4 (Gambling +1)
  • Martial Arts 4 (Thrown Weapons +3)
  • Sail 5 (Skyships +1)

Favoured:

  • Dodge 5
  • Linguistics 5
  • Performance 3 (Speeches +1)
  • Socialize 2
  • War 2

Non-Favoured:

  • Archery 3
  • Awareness 2
  • Lore 2
  • Integrity 4

Virtues:

  • Compassion 3
  • Conviction 3
  • Temperance 4
  • Valour 2

Willpower:

OOOOO OO

Essence:

Permenant: 3
Personal:
Peripheral:

Charms:

Bureaucracy

  • Benevolent Master's Blessing
  • Confluence of Savant Thought
  • Geese-Flying-South Administration
  • Bestow the Saffron Mantle
  • Finding the Waters Depth

Larceny

  • Waters of Honesty Method
  • Perdect Gambling Prana

Martial Arts

White Veil Style

  • Bird Song Over Blades

Sail

Lingustics

  • Wind Carried Words
  • Voices on the Wind

Dodge

  • Threshold Warding Stance
  • Hopping Firecracker Defence

Integrity

  • Oath of Ten-Thousand Dragons (Antarah Sept)

Combos:

Backgrounds:

Allies

Ally 4: Ziyad Antarah

  • Ziyad is his cousin and fellow exile.

Artefacts

Artefact 3: Jade Swagger Cane

  • Cane (Melee): Speed 4, Acc +2, Dmg +3B, Def +1, Rate 3
  • Cane (Ranged): Speed 4, Acc +2, Dmg 10B, Range 50, Rate 1

Backing

Backing: Denandsor 4

  • He is a major functionary in the Denandsor Bureaucracy.

Breeding 1

  • His mother was an aunt of Ziyads who had a dalliance with one of the officers of the Legion without the Septs knowledge. She became outcaste when it became apparent she was with child and eventualy left Chiaroscuro attempting to follow the Legionnaire she loved. Many years later Tarafa and his mother returned to Chiaroscuro where upon Ziyad met his younger cousin. When Ziyad two became outcaste the two shared some short adventures in the south, some of which both Ziyad and Tarafa are still wanted for.

Contacts

Contacts 1: Chiaroscuro

  • Antarah Sept

The Eagle

The Eagle 1

  • You are in line for the eagle but it is a long long way off. Many of your fellow water aspect are in line for it before you.

Followers

Followers 4: His staff

Manses and Demenses

Manse 3: Fountains of Coin

A gambling house situated in Kirighast.

Resources

Resources: Creation 3

Merits And Flaws:

Merits:

Flaws:

  • Wanted: Paragon (Crimes against the Government) - 2pts
  • Enemy: Perfect of Paragon - 2pts

Equipment

Combat Values

Social Combat

Physical Combat