Character:Tarafa Antarah

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Game: Once More, With Feeling!.

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Valish

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Valish Antarah
Water Aspect, Dragonblooded
Concept: Wandering Trader and Bureaucrat

Concept:

Wandering Trader and Bureaucrat

Aspect:

Water Aspect

Motivation:

Redeem himself in the eyes of his clan by hitching himself to Ziyad's success.

Anima:

Frozen Perperation that covers everything like Morning Dew.

Intimacies:=

Natural Intimacies:

Positive:

  • Ziyad, his cousin (Respect)

Negative:

  • Rathess (Terror)

Supernatural Intimacies:

Positive:

Negative:

Attributes:

Strength 3, Dexterity 5, Stamina 2.

Charisma 4, Manipulation 5, Appearance 4.

Perception 5, Intelligence 3, Wits 3.

Abilities:

Aspect:

  • Bureaucracy 5
  • Investigation 5
  • Larceny 3
  • Martial Arts 3
  • Sail 5

Favoured:

  • Dodge 5
  • Linguistics 3
  • Performance 3
  • Socialize 3
  • War 2

Non-Favoured:

  • Awareness 2
  • Lore 2
  • Integrity 4


Virtues:

  • Compassion 3
  • Conviction 3
  • Temperance 3
  • Valour 2

Willpower:

OOOOO O

Essence:

Permenant: 3
Personal:
Peripheral:


Charms:

Combos:

Backgrounds:

Allies

Ally 4: Ziyad Antarah

  • Ziyad is his cousin and fellow exile.

Artefacts

Backing

Contacts

Contacts 1: Chiaroscuro

  • Antarah Sept

Followers

Followers 4: His staff

Manses and Demenses

Manse 3: Fountains of Coin

A gambling house situated in Kirighast.

Resources

Merits And Flaws:

Merits:

Flaws:

Equipment =

Combat Values

Social Combat

Physical Combat