Difference between revisions of "Dawnhaven"

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(Kingdom Status)
(Kingdom Chronicle)
 
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[http://forum.rpg.net/showthread.php?752512-Pathfinder-Dawnhaven IC thread]
 
[http://forum.rpg.net/showthread.php?752512-Pathfinder-Dawnhaven IC thread]
  
==Main Cast==
+
== Main Cast ==
 
JoanieSappho as [[Alassa Creyr]]
 
JoanieSappho as [[Alassa Creyr]]
  
Line 20: Line 20:
 
RookieRPG as [[Strom Heartseeker]]
 
RookieRPG as [[Strom Heartseeker]]
  
Tomato Jam as [[Caledor Hathalil]]
+
Tomato Jam as [[Dawid Lusk]] (formerly [[Caledor Hathalil]])
  
 
[[Dawnhaven Character Sheet Template]]
 
[[Dawnhaven Character Sheet Template]]
  
==Supporting Cast==
+
== Supporting Cast ==
* none yet
+
'''Tazzlemint Fizzlebum''', the local representative of the Church of Iodan.
  
==Kingdom Status==
+
== Kingdom Status ==
[[File:Dawnhaven_arms.png|thumb|The coat of arms of the city and state of Dawnhaven: per fess wavy argent and azure, the Sun ascendant Or.]]
+
[[File:Dawnhaven_arms.png|thumb|The arms of the city and state of Dawnhaven: per fess wavy argent and azure, the Sun ascendant Or.]]
 +
 
 +
'''Capital:''' Dawnhaven
 +
 
 +
'''Alignment:''' Chaotic Good (+4 Loyalty)
 +
 
 +
'''Fame:''' 1
 +
 
 +
'''Size:''' 1
 +
 
 +
'''Population:''' approx. 500
 +
 
 +
'''Treasury:''' 22 Build Points (~88,000gp)
 +
 
 +
---
 +
 
 +
'''Holidays:''' 1 (Loyalty +1, Consumption +1)
 +
 
 +
'''Promotion:''' Token (Stability +1, Consumption +1)
 +
 
 +
'''Taxation:''' Light (Economy +1, Loyalty -1)
 +
 
 +
---
 +
 
 +
'''Economy:''' +11 (+3 Magister, +3 Marshal, +1 Mill, +1 Taxation, +3 Treasurer)
 +
 
 +
'''Loyalty:''' +14 (+4 Alignment, +4 Councilor, +1 Holidays, +3 Royal Enforcer, -1 Taxation, +2 Warden)
 +
 
 +
'''Stability:''' +14 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill, +1 Promotion)
 +
 
 +
---
 +
 
 +
'''Consumption:''' 0 (-3 Farm, -2 Fishery, +1 Holidays, +1 Promotion, +1 Size)
 +
 
 +
'''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls)
 +
 
 +
'''Control DC:''' 22
 +
 
 +
=== Leadership ===
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 37: Line 75:
 
! Vacancy
 
! Vacancy
 
|-
 
|-
| Ruler
+
| '''Ruler'''
| Queen Alassa the First Creyr
+
| [[Alassa Creyr|Queen Alassa the First Creyr]]
 
| +CHA to Economy, Loyalty, or Stability (pick one)
 
| +CHA to Economy, Loyalty, or Stability (pick one)
 
| +4 Unrest, can't build farms, settlements, or roads.
 
| +4 Unrest, can't build farms, settlements, or roads.
 
|-
 
|-
| Consort
+
| '''Consort'''
 
| ...
 
| ...
 
| +CHA/2 Loyalty, Can act as temporary Ruler to negate Vacancy
 
| +CHA/2 Loyalty, Can act as temporary Ruler to negate Vacancy
 
| None
 
| None
 
|-
 
|-
| Councilor
+
| '''Councilor'''
| Kyras Noor
+
| [[Kyras Noor]]
 
| +CHA or WIS to Loyalty
 
| +CHA or WIS to Loyalty
 
| Loyalty -2, no benefit from Holiday edict, Unrest +1
 
| Loyalty -2, no benefit from Holiday edict, Unrest +1
 
|-
 
|-
| General
+
| '''General'''
| Strom Heartseeker
+
| [[Strom Heartseeker]]
 
| +CHA or STR to Stability
 
| +CHA or STR to Stability
 
| Loyalty -4
 
| Loyalty -4
 
|-
 
|-
| Grand Diplomat
+
| '''Grand Diplomat'''
| Queen Alassa the First Creyr
+
| [[Alassa Creyr|Queen Alassa the First Creyr]]
 
| +CHA or INT to Stability
 
| +CHA or INT to Stability
| Stability -2, or Diplomatic or Exploration Edicts
+
| Stability -2, no Diplomatic or Exploration Edicts
 
|-
 
|-
| Heir
+
| '''Heir'''
 
| ...
 
| ...
 
| +CHA/2 to Loyalty, Can act as temporary Ruler to negate Vacancy
 
| +CHA/2 to Loyalty, Can act as temporary Ruler to negate Vacancy
 
| None
 
| None
 
|-
 
|-
| High Priest
+
| '''High Priest'''
| Strom Heartseeker
+
| [[Strom Heartseeker]]
 
| +CHA or WIS to Stability
 
| +CHA or WIS to Stability
 
| Stability and Loyalty -2, Unrest +1
 
| Stability and Loyalty -2, Unrest +1
 
|-
 
|-
| Magister
+
| '''Magister'''
| Caledor Hathalil
+
| [[Caledor Hathalil]] (NPC)
 
| +CHA or INT to Economy
 
| +CHA or INT to Economy
 
| Economy -4
 
| Economy -4
 
|-
 
|-
| Marshal
+
| '''Marshal'''
| Ran Ranaab Aan Danang
+
| [[Ran Ranaab Aan Danang]]
 
| +DEX or WIS to Economy
 
| +DEX or WIS to Economy
 
| Economy -4
 
| Economy -4
 
|-
 
|-
| Royal Enforcer
+
| '''Royal Enforcer'''
| Ran Ranaab Aan Danang
+
| [[Ran Ranaab Aan Danang]]
 
| +DEX or STR to Loyalty, May attempt to decrease Unrest during Upkeep phase
 
| +DEX or STR to Loyalty, May attempt to decrease Unrest during Upkeep phase
 
| None
 
| None
 
|-
 
|-
| Spymaster
+
| '''Spymaster'''
| Kyras Noor
+
| [[Kyras Noor]]
 
| +DEX or INT to one Kingdom attribute during Edict phase
 
| +DEX or INT to one Kingdom attribute during Edict phase
 
| Economy -4, Unrest +1
 
| Economy -4, Unrest +1
 
|-
 
|-
| Treasurer
+
| '''Treasurer'''
| Hugo Dufresne
+
| [[Hugo Dufresne]]
 
| +INT or WIS to Economy
 
| +INT or WIS to Economy
 
| Economy -4, cannot collect taxes
 
| Economy -4, cannot collect taxes
 
|-
 
|-
| Viceroy
+
| '''Viceroy'''
| ...
+
| Tafflemint Fizzlebum (NPC)
 
| +INT or WIS to Economy, can lead vassal states
 
| +INT or WIS to Economy, can lead vassal states
| Vassal state consider Ruler'less
+
| Vassal state considered Rulerless
 
|-
 
|-
| Warden
+
| '''Warden'''
| Caledor Hathalil
+
| [[Dawid Lusk]]
 
| +CON or STR to Loyalty
 
| +CON or STR to Loyalty
 
| Loyalty -2, Stability -2
 
| Loyalty -2, Stability -2
 
|}
 
|}
  
 +
=== Terrain Improvements ===
 +
* '''Farm''' at Dawnhaven (-3 Consumption)
 +
* '''Fishery''' at Dawnhaven (-2 Consumption)
  
'''Capital:''' Dawnhaven
+
== Settlements ==
  
'''Population:''' 0
+
=== Dawnhaven (Capital) ===
 
+
[[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]]
'''Alignment:''' Chaotic Good (+4 Loyalty)
 
  
'''Size:''' 0
+
'''Districts:''' 1
  
'''Consumption:''' 0 (Size)
+
'''Buildings'''
 +
* Houses D3 (Kingdom Unrest -1)
 +
* Mill F6 (Kingdom Economy +1, Stability +1; Settlement Productivity +1)
 +
* Watchtower F1 (Defense +2, Unrest -2, Stability +1
 +
* Smithy F5 (Kingdom Economy +1, Stability +1)
 +
* SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2)
  
'''Economy:''' 0
+
'''Population:''' approx. 1000
  
'''Unrest:''' 0 (subtract from all Economy, Loyalty, and Stability rolls)
+
'''Base Value:''' 1,000gp
  
===Kingdom Attributes===
+
'''Defense:''' +4 (+2 natural moats, +2 Watchtower)
  
'''Loyalty:''' 4 (Alignment)
+
'''Productivity:''' +1 (+1 Mill)
  
'''Stability:''' 0
+
== Kingdom Chronicle ==
  
'''Treasury:''' 30 Build Points (120,000GP)
+
=== Turn 1 ===
 +
''The month of April in the year 1 AD (After Dawn)'' - The settlers arrive and meet with their local allies. The Iodanite mission leave to claim their territory in the south-east. The site of the future capital is explored and a rogue giant wolf slain.
  
===Leadership===
+
* 1 hex claimed
'''Ruler & Grand Diplomat:''' Queen Alassa the First Creyr
+
* 1 hex prepared for settlement
* + CHA to Economy, Loyalty OR Stability
+
* the settlement of '''Dawnhaven''' founded!
* + CHA or INT to Stability
 
  
'''Councilor & Spymaster:''' Kyras Noor
+
=== Turn 2 ===
* + CHA or WIS to Loyalty
+
''May, 1 AD'' - The first official gathering of the Dawnhaven government.
* + DEX or INT to Economy, Loyalty or Stability in the Edict Phase
 
  
'''General & High Priest:''' Strom Heartseeker
+
* Farm and Fishery built at Dawnhaven
* + CHA or STR to Stability
+
* House and Mill built in Dawnhaven
* + CHA or WIS to Stability
+
* Murder in Dawnhaven!
 +
* Giant boars found north-west of Dawnhaven
  
'''Magister & Warden:''' Caledor Hathalil
+
=== Turn 3 ===
* + CHA or INT to Economy
+
''June, 1 AD'' - The second gathering
* + CON or STR to Loyalty
 
  
'''Marshal & Royal Enforcer:''' Ran Ranaab Aan Danang, Lord of the Jungle Ways, Keeper of Peace, Guardian of Commerce
+
* Watchtwoer built at Dawnhanven
* + DEX or WIS to Economy
+
* Smithy built in Dawnhaven
* + DEX or STR to Loyalty; -1 Unrest in Upkeep Phase at the cost of -1 Loyalty (Loyalty check negates the cost)
+
* Terandus Cult activity in Dawnhaven
  
'''Treasurer:''' Hugo Dufresne
+
== Deities and Domains ==
* + INT or WIS to Economy
+
[[Dawnhaven Gods]]
 
 
'''Viceroy:''' somebody from the church of Iodan (NPC)
 
 
 
===Settlement: Dawnhaven (Capital)===
 
[[File:Dawnhaven_districtgrid.png|thumb|The district grid of Dawnhaven.]]
 
 
 
'''Districts:'''
 
 
 
'''Buildings'''
 
* 1st building: effects
 
* 2nd building: effects
 
* etc.
 
  
'''Population:'''
+
== House Rules ==
  
'''Base Value:'''
+
As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources.  As such, many hexes are considered Special Terrain as per the standard rules.
 
 
'''Defense:'''
 
 
 
== Deities and Domains ==
 
[[Dawnhaven Gods]]
 
  
==Links==
+
== External Links ==
 
[http://www.d20pfsrd.com Pathfinder SRD]
 
[http://www.d20pfsrd.com Pathfinder SRD]
  
 
[http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building Kingdom Building]
 
[http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building Kingdom Building]

Latest revision as of 10:50, 15 July 2015

A map of the play area, an as of yet unnamed peninsula.

A kingdom-building Pathfinder PbP campaign run by OMG.

Recruitment thread

OOC thread

IC thread

Main Cast[edit]

JoanieSappho as Alassa Creyr

LizardBite as Kyras Noor

Max as Ran Ranaab Aan Danang

Mitch as Hugo Dufresne

RookieRPG as Strom Heartseeker

Tomato Jam as Dawid Lusk (formerly Caledor Hathalil)

Dawnhaven Character Sheet Template

Supporting Cast[edit]

Tazzlemint Fizzlebum, the local representative of the Church of Iodan.

Kingdom Status[edit]

The arms of the city and state of Dawnhaven: per fess wavy argent and azure, the Sun ascendant Or.

Capital: Dawnhaven

Alignment: Chaotic Good (+4 Loyalty)

Fame: 1

Size: 1

Population: approx. 500

Treasury: 22 Build Points (~88,000gp)

---

Holidays: 1 (Loyalty +1, Consumption +1)

Promotion: Token (Stability +1, Consumption +1)

Taxation: Light (Economy +1, Loyalty -1)

---

Economy: +11 (+3 Magister, +3 Marshal, +1 Mill, +1 Taxation, +3 Treasurer)

Loyalty: +14 (+4 Alignment, +4 Councilor, +1 Holidays, +3 Royal Enforcer, -1 Taxation, +2 Warden)

Stability: +14 (+4 General, +4 Grand Diplomat, +4 High Priest, +1 Mill, +1 Promotion)

---

Consumption: 0 (-3 Farm, -2 Fishery, +1 Holidays, +1 Promotion, +1 Size)

Unrest: 0 (subtract from all Economy, Loyalty, and Stability rolls)

Control DC: 22

Leadership[edit]

Role Who Benefit Vacancy
Ruler Queen Alassa the First Creyr +CHA to Economy, Loyalty, or Stability (pick one) +4 Unrest, can't build farms, settlements, or roads.
Consort ... +CHA/2 Loyalty, Can act as temporary Ruler to negate Vacancy None
Councilor Kyras Noor +CHA or WIS to Loyalty Loyalty -2, no benefit from Holiday edict, Unrest +1
General Strom Heartseeker +CHA or STR to Stability Loyalty -4
Grand Diplomat Queen Alassa the First Creyr +CHA or INT to Stability Stability -2, no Diplomatic or Exploration Edicts
Heir ... +CHA/2 to Loyalty, Can act as temporary Ruler to negate Vacancy None
High Priest Strom Heartseeker +CHA or WIS to Stability Stability and Loyalty -2, Unrest +1
Magister Caledor Hathalil (NPC) +CHA or INT to Economy Economy -4
Marshal Ran Ranaab Aan Danang +DEX or WIS to Economy Economy -4
Royal Enforcer Ran Ranaab Aan Danang +DEX or STR to Loyalty, May attempt to decrease Unrest during Upkeep phase None
Spymaster Kyras Noor +DEX or INT to one Kingdom attribute during Edict phase Economy -4, Unrest +1
Treasurer Hugo Dufresne +INT or WIS to Economy Economy -4, cannot collect taxes
Viceroy Tafflemint Fizzlebum (NPC) +INT or WIS to Economy, can lead vassal states Vassal state considered Rulerless
Warden Dawid Lusk +CON or STR to Loyalty Loyalty -2, Stability -2

Terrain Improvements[edit]

  • Farm at Dawnhaven (-3 Consumption)
  • Fishery at Dawnhaven (-2 Consumption)

Settlements[edit]

Dawnhaven (Capital)[edit]

The district grid of Dawnhaven.

Districts: 1

Buildings

  • Houses D3 (Kingdom Unrest -1)
  • Mill F6 (Kingdom Economy +1, Stability +1; Settlement Productivity +1)
  • Watchtower F1 (Defense +2, Unrest -2, Stability +1
  • Smithy F5 (Kingdom Economy +1, Stability +1)
  • SPECIAL: 2 sides protected by natural "moats" (Settlement Defense +2)

Population: approx. 1000

Base Value: 1,000gp

Defense: +4 (+2 natural moats, +2 Watchtower)

Productivity: +1 (+1 Mill)

Kingdom Chronicle[edit]

Turn 1[edit]

The month of April in the year 1 AD (After Dawn) - The settlers arrive and meet with their local allies. The Iodanite mission leave to claim their territory in the south-east. The site of the future capital is explored and a rogue giant wolf slain.

  • 1 hex claimed
  • 1 hex prepared for settlement
  • the settlement of Dawnhaven founded!

Turn 2[edit]

May, 1 AD - The first official gathering of the Dawnhaven government.

  • Farm and Fishery built at Dawnhaven
  • House and Mill built in Dawnhaven
  • Murder in Dawnhaven!
  • Giant boars found north-west of Dawnhaven

Turn 3[edit]

June, 1 AD - The second gathering

  • Watchtwoer built at Dawnhanven
  • Smithy built in Dawnhaven
  • Terandus Cult activity in Dawnhaven

Deities and Domains[edit]

Dawnhaven Gods

House Rules[edit]

As Dawnhaven consisted of giant plants and animals, it also contains many wonders and resources. As such, many hexes are considered Special Terrain as per the standard rules.

External Links[edit]

Pathfinder SRD

Kingdom Building