Ezekiel Madsen

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Redemption at Dusty Peak

Name: Ezekiel Madsen

Breed: Homid
Auspice: Theurge
Tribe: Shadow Lords
Totem: Buffalo
Concept: Spirit-Talking Bounty Hunter

Nature/Demeanor

  • Nature: Explorer
  • Demeanor: Curmudgeon

Attributes

Physical

  • Strength: 2/4/6/5/3
  • Dexterity: 2/2/3/4/4
  • Stamina: 2/4/5/5/4

Social

  • Charisma: 3
  • Manipulation: 3/2/0/0/0
  • Appearance: 2/2/0/2/2

Mental

  • Perception 4 (Specialty: Vigilant)
  • Intelligence 3
  • Wits 3

Abilities

Talents

Alertness 2; Athletics 1; Brawl 2; Dodge 1; Intimidation 1; Primal Urge 1; Subterfuge 1

Skills

Etiquette 1; Firearms 4 (Specialty: Six-Shooters); Leadership 1; Ride 1; Stealth 1; Survival 1

Knowledges

Culture 1; Enigmas 4 (Specialty: Riddles); Investigation 2; Law 1; Occult 3; Rituals 3

Backgrounds

  • Pure Breed 2
  • Totem 1
  • Resources 1
  • Rites 3
  • Fetish 2
    • A Remington single-action pistol, imbued with a Stormcrow spirit. The wielder may use the level 2 Shadow Lord gift "Clap of Thunder".

Rage/Gnosis/Willpower

  • Rage: 2
  • Gnosis: 3
  • Willpower: 5

Gifts/Rituals

Gifts

  • Persuasion (Level 1 Homid) - Ezekiel rolls Charisma + Subterfuge (dice pool 4), difficulty 6. If successful, all Social roll difficulties are lowered by 1 for the rest of the scene.
  • Spirit Speech (Level 1 Theurge) - Ezekiel may speak to and understand spirits.
  • Aura of Confidence (Level 1 Shadow Lord) - Ezekiel rolls Charisma + Subterfuge (dice pool 4), difficulty 7; success means that it becomes impossible to read his aura or detect any weaknesses.

Rituals

  • Rite of Talisman Dedication (Level 1 Mystic) - RITE OF PANTS!
  • Rite of Summoning (Level 2 Mystic) - Wits + Rituals (dice pool 6), difficulty 7.

Equipment

Cheap but well-cut black suit, duster, hat, Army revolver, Bowie knife, flask, horse.

History

Personality

Merits/Flaws

  • Concentration (1-point Mental Merit)
    • Any negative modifier to a Dice Pool or any difficulty arising from distraction or other inauspicious circumstances is limited to a maximum of 2.
  • Slip Sideways (1-point Supernatural Flaw)
    • If Ezekiel should confront a highly reflective surface while in a stressful situation, he must roll Wits+Occult (dice pool 6), difficulty 7, to avoid reflexively shifting across the Gauntlet.

Experience

  • XP: 0/0
    • Spent On:
  • BP Spent: 20/20 (12 on Abilities, 4 on Backgrounds, 4 on Gnosis (1->3), 2 on Willpower (3->5))

Changing/Combat Statistics

  • Health Levels (Unharmed, Bashing, Lethal, Aggravated
    • Bruised, Hurt (-1), Injured (-1), Wounded (-2), Mauled (-2), Crippled (-5), Incapacitated
  • Rage: 2/2
  • Gnosis: 3/3
  • Willpower: 5/5

Combat

Homid/Glabro

  • Punch: Dice Pool 4, Difficulty 6, Damage 2B/4B
  • Kick: Dice Pool 4, Difficulty 7, Damage 3B/5B
  • Pistol: Dice Pool 6, Difficulty 7, Damage 5L

Crinos

  • Claw: Dice Pool 5, Difficulty 6, Damage 8A
  • Bite: Dice Pool 5, Difficulty 5, Damage 7A

Hispo/Lupus

  • Claw: Dice Pool 4, Difficulty 6, Damage 8A/5L
  • Bite: Dice Pool 4, Difficulty 5, Damage 6A/4A