Firefly: 2UW - Ship Distinctions & SFX

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Distinctions d8

Kingfisher Class

A surprisingly agile vessel with more than one trick up her proverbial sleeve. The Kingfisher is a long range scout ship built entirely to independent specs using exclusively independent tech. Ain't nothing of the Alliance about her. This has the double edged effect of making it harder for the alliance to properly guess the function of all her systems, but sometimes making it harder to affect repairs, especially in the core worlds.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Unfamiliar Design Hide in plain sight. Spend 1 PP to reroll a pool containing Systems against any attempt to identify the ship or any of its individual design functions
Quadratic Stabilizers: Nobody expects a ship to perform like this. While attempting to evade another ship, the pilot may spend 1 PP to create a d10 Slipstream Asset. Each time you include Slipstream in a dice pool, step it back one after you roll.

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Ghost in the Machine

Some ships have eyes. Yours has a brain. Your ship’s systems are augmented by an experimental artificial intelligence, and you can control many aspects of the ship like the helm, airlocks and doors by voice command. It listens. Most of the time.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Fly By Voice: You've always got a crew member onboard. Spend 1 PP to fly the ship without a pilot at the helm by voice or radio. Use Leader instead of Operator for rolls while piloting the ship via this method.
Intrusion Countermeasures: A ship with a brain is faster on the draw against electronic shenanigans than its crew. Spend 1 PP to step up or double Systems when your ship’s computers are being attacked by hackers, viruses, or Trojan horses.


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Interdiction Mods

Lots of ships get pressed into service in war - yours was specially outfitted for it. Your ship has been equipped with EMP weapons, specialized gravity drive maneuvering compensators, and tractor beams. These modifications allow your ship to be more maneuverable in capturing smaller, more agile ships. However, the armor plating on your ship had to be pared back.


Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
☐ Gannosuke Clutch: Alliance don't classify this gear as weapons, but it's military grade from the height of the war, and it's no joke. The ship’s pilot may spend 1 PP to automatically Take Out a ship that is inflicted with a d12 Complication associated with being grabbed by a tractor beam.
☐ Thin Skinned: Your ship's physical defenses are most kindly described as low density. The pilot may step back the ship’s Hull for the rest of the scene to step up Engines for one Action.

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