Firefly: Can't Take the Sky - Character 5

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Revision as of 13:57, 12 May 2020 by Harlander (talk | contribs) (Working on character sheet)
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Name :: Role

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Character Quote

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

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Skill d8

  • Specialty d6

Skill d10

Skill d12

Untrained Skills d4

| Skill d4 | Skill d4 | Skill d4 |

Distinctions/Triggers d8

Bolded Triggers are active.


Ship's Mechanic- A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.

☑ Step Back: Roll d4 Instead of d8 for 1 PP
☐ Zen & The Art of Engine Maintenance: Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.
☐ Miracle Worker: If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.

Technologist- Where do you get all these wonderful toys?

☑ Step Back: Roll d4 Instead of d8 for 1 PP
☑ Early Adopter: When you encounter a new technological marvel, step back Focus for the scene and create a representative d8 Asset.
☐ Familiar Controls: Step up Operate the first time you use a piece of tech that is similar to one of your Signature Assets.

True Faith- Shepherds aren’t the only people in the ’Verse who believe in a higher power.

☑ Step Back: Roll d4 Instead of d8 for 1 PP
☐ Lost in Prayer: Step down your Social die for a scene to step up your Mental die.
☑ Test of Faith: Step up a Complication to step up your Focus die for your next roll.

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Asset d8 Description

Asset d6 Description

Background/Bio

A member of a techgnostic cult, who believe that their obsession with tinkering and enhancing will allow them to grasp the transcendent. Xe's on a working pilgrimage, out to prove xis worth to take part in the whispered Great Work by seeking out the lowliest vessel and taking it beyond its limitations. Xe isn't too concerned the old Independence politics, and the Alliance wouldn't deign to notice the cult if if weren't for their somewhat expansive attitude to intellectual property.


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