Difference between revisions of "Firefly: Reavers on the Rim - Ship Distinctions & SFX"

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(Created page with "__NOTOC__ ==Distinctions 32px|d8== ===Dakota Class=== ''Mule kick in a prairie dog package.'' The Dakota boasts a small profile and large payload capacity. B...")
 
(Distinctions 32px|d8)
 
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==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
 
===Dakota Class===  
 
===Dakota Class===  
''Mule kick in a prairie dog package.'' The Dakota boasts a small profile and large payload capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, she has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class Freighters saw extensive use as blockade runners during the war.
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''Mule kick in a prairie dog package.'' The Dakota boasts a small profile and large cargo capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, she has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class Freighters saw extensive use as blockade runners during the war.
  
 
: '''☑ Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
  
: Turbo! ''You really are built for speed.'' Spend 1 PP to create a [[file:d10a.png|24px|d10]] ''Afterburners'' Asset. Each time you include ''Afterburners'' in a dice pool, step it back after you roll.
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: '''☑ Turbo!''' ''You really are built for speed.'' Spend 1 PP to create a [[file:d10a.png|24px|d10]] ''Afterburners'' Asset. Each time you include ''Afterburners'' in a dice pool, step it back after you roll.
  
 
: ☐ Airfoil Stablizers: ''Nobody expects a ship to perform well in atmo.'' While flying in atmo, spend 1 PP to step up or double engines for an action.
 
: ☐ Airfoil Stablizers: ''Nobody expects a ship to perform well in atmo.'' While flying in atmo, spend 1 PP to step up or double engines for an action.
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[[Firefly:_Reavers of the Rim | < < < Return to Main Page]]
 
[[Firefly:_Reavers of the Rim | < < < Return to Main Page]]
  
==='''Battle Scarred'''===
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===Ghost Ship===
''A little famous, more than a little infamous.'' Your ship proudly displays the scars of many battles fought during the Unification War. Though she’s showing signs of wear, your boat’s still here when so many others are gone, and flying for the losing side didn't tarnish her pride one bit.
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''You didn’t come by your vessel entirely legal like.'' Its last known port gutted by Reaver attack, your boat has been reported '''Destroyed/All Hands Lost''' by the previous owner, a tong boss and  member of the Triads in some standing, who is still quietly keeping an eye out for his missing craft.
  
 
: '''☑ Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
  
: ☐ Yeah, She's THAT Ship: ''Whether in fear or in awe, your ship is known throughout the verse.'' When you’re tryin’ to intimidate someone with your ship, spend 1 PP to create a [[file:d8a.png|24px|d8]] ''Scary Ship'' Asset.
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: ☐ Flagged: ''Even when they're not actively looking for you, there's those as have their eye out for a boat as infamous as yours.'' Take or step up a complication related to your boat's questionable legal status to reroll a die when dealing with the Law.
  
: ☐ Never Challenge Worse: ''Your old girl is solid and true, but she has her recurring aches and pains.'' Start every Episode with a [[file:d6a.png|24px|d6]] ''Old Wound'' Complication. Step it up to re-roll a die on a failed Action. Once the complication exceeds [[file:d12a.png|24px|d12]], your ship is '''Taken Out''' until the end of the scene.
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: '''☑ Spoofed Systems:''' ''You can hide in plain sight.'' Spend 1 PP to reroll a pool containing Systems against any attempt to find the ship.''
  
  
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===Interdiction Mods===
 
===Interdiction Mods===
''Lots of ships get pressed into service in war; yours was specially outfitted for it.'' Your ship has been equipped with EMP weapons, specialized gravity drive maneuvering compensators, and tractor beams. These modifications allow your ship to be more maneuverable in capturing smaller, more agile ships. However, the armor plating on your ship had to be pared back.  
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''Lots of ships get pressed into service in war - yours was specially outfitted for it.'' Your ship has been equipped with EMP weapons, specialized gravity drive maneuvering compensators, and tractor beams. These modifications allow your ship to be more maneuverable in capturing smaller, more agile ships. However, the armor plating on your ship had to be pared back.  
  
: '''☑ Step Back:''' - <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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: '''☑ Hinder:''' ''Sometimes your distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
  
 
: ☐ Gannosuke Clutch: ''Alliance don't classify this gear as weapons, but it's military grade from the height of the war, and it's no joke.'' The ship’s pilot may spend 1 PP to automatically '''Take Out''' a ship that is inflicted with a [[file:d12a.png|24px|d12]] Complication associated with being grabbed by a tractor beam.  
 
: ☐ Gannosuke Clutch: ''Alliance don't classify this gear as weapons, but it's military grade from the height of the war, and it's no joke.'' The ship’s pilot may spend 1 PP to automatically '''Take Out''' a ship that is inflicted with a [[file:d12a.png|24px|d12]] Complication associated with being grabbed by a tractor beam.  
  
 
: ☐ Thin Skinned: ''Your ship's physical defenses are most kindly described as '''low density'''.'' The pilot may step back the ship’s Hull for the rest of the scene to step up Engines for one Action.
 
: ☐ Thin Skinned: ''Your ship's physical defenses are most kindly described as '''low density'''.'' The pilot may step back the ship’s Hull for the rest of the scene to step up Engines for one Action.
 
  
 
==[[Firefly:_Reavers of the Rim | Return to Main Page]]==
 
==[[Firefly:_Reavers of the Rim | Return to Main Page]]==

Latest revision as of 04:45, 18 February 2021

Distinctions d8[edit]

Dakota Class[edit]

Mule kick in a prairie dog package. The Dakota boasts a small profile and large cargo capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, she has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class Freighters saw extensive use as blockade runners during the war.

☑ Hinder: Sometimes your distinction works against you. Roll d4 Instead of d8 for 1 PP
☑ Turbo! You really are built for speed. Spend 1 PP to create a d10 Afterburners Asset. Each time you include Afterburners in a dice pool, step it back after you roll.
☐ Airfoil Stablizers: Nobody expects a ship to perform well in atmo. While flying in atmo, spend 1 PP to step up or double engines for an action.


< < < Return to Main Page

Ghost Ship[edit]

You didn’t come by your vessel entirely legal like. Its last known port gutted by Reaver attack, your boat has been reported Destroyed/All Hands Lost by the previous owner, a tong boss and member of the Triads in some standing, who is still quietly keeping an eye out for his missing craft.

☑ Hinder: Sometimes your distinction works against you. Roll d4 Instead of d8 for 1 PP
☐ Flagged: Even when they're not actively looking for you, there's those as have their eye out for a boat as infamous as yours. Take or step up a complication related to your boat's questionable legal status to reroll a die when dealing with the Law.
☑ Spoofed Systems: You can hide in plain sight. Spend 1 PP to reroll a pool containing Systems against any attempt to find the ship.


< < < Return to Main Page

Interdiction Mods[edit]

Lots of ships get pressed into service in war - yours was specially outfitted for it. Your ship has been equipped with EMP weapons, specialized gravity drive maneuvering compensators, and tractor beams. These modifications allow your ship to be more maneuverable in capturing smaller, more agile ships. However, the armor plating on your ship had to be pared back.

☑ Hinder: Sometimes your distinction works against you. Roll d4 Instead of d8 for 1 PP
☐ Gannosuke Clutch: Alliance don't classify this gear as weapons, but it's military grade from the height of the war, and it's no joke. The ship’s pilot may spend 1 PP to automatically Take Out a ship that is inflicted with a d12 Complication associated with being grabbed by a tractor beam.
☐ Thin Skinned: Your ship's physical defenses are most kindly described as low density. The pilot may step back the ship’s Hull for the rest of the scene to step up Engines for one Action.

Return to Main Page[edit]