Difference between revisions of "Flamepunk: Arcane Traits"

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(Orthodox Pyromancer)
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''This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will.''
 
''This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will.''
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* The ''Orthodox Pyromancer'' and ''Wild Talent Blazer'' traits represent two mutually contradictory schools of thought - if you are Proficient or better with either trait, it automatically prevents you from acquiring the other trait at any level beyond Untrained.
  
 
'''Untrained Level'''
 
'''Untrained Level'''
  
 
* Being Untrained in this trait confers no special advantages.
 
* Being Untrained in this trait confers no special advantages.
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* ''Flamerunning'' - Anybody in Flamespace can move between nodes via Pathways, via the rules in the [[Flamepunk: Flamerunning|Flamerunning]] chapter.
  
 
'''Proficient Level'''
 
'''Proficient Level'''
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* ''Anchoring'' - A Pyromancer can return to his body as a 1-dice automatic action, but only if he is at a Node linked to an active Pathstone which covers his physical body with its aura. If this is not the case, he cannot carry out Anchoring.  
 
* ''Anchoring'' - A Pyromancer can return to his body as a 1-dice automatic action, but only if he is at a Node linked to an active Pathstone which covers his physical body with its aura. If this is not the case, he cannot carry out Anchoring.  
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* ''Manifest Avatar'' - A Pyromancer can manifest a single Avatar form at this level. This is formed from the Pyromancer's subconscious, and usually represntative of his self-perception and psychology.
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* ''Channel Power'' - A proficient Pyromancer can channel power out of the Flameweb through the node he is at and into the physical world. This power manifests around the corresponding Pathstone as a halo of coloured flame, and can be used by other arcane specialists for various purposes.
  
 
'''Expert Level'''
 
'''Expert Level'''
  
* ...
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* ''Flamespace Combat'' - An expert Pyromancer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6).
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* ''Flamespace Evasion'' - An expert Pyromancer can make a Flamespace dodge when Flamespace attacks are declared against him. This is a 1-dice cost automatic reflexive action that has the effect of removing one dice from the rolled dice pool of an attacker.
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* ''Reinvent Avatar'' - A Pyromancer can change the appearance of his Avatar once (and only once) on attaining Expert Level. This can allow him an entirely different appearance to previously, but does not change his capabilities in any way - its purely a cosmetic shift on how he is represented.
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* ''Flamespace Manipulation'' - A Pyromancer can select and use Flamespace Manipulation traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP.
  
 
'''Master Level'''
 
'''Master Level'''
  
* ...
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* ''Superior Flamespace Combat'' - A master Pyromancer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6).
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* ''Superior Flamespace Evasion'' - An expert Pyromancer can make a superior Flamespace dodge when Flamespace attacks are declared against him. This is a X-dice cost automatic reflexive action that has the effect of removing X dice from the rolled dice pool of an attacker.
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*  ''Superior Flamespace Manipulation'' - Whenever using a Flamespace Manipulation trait from the section below the Master Pyromancer can choose to reroll any or all of the dice once, before any defence is applied.
 
<br><br>
 
<br><br>
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===Wyld Talent Blazer===
 
===Wyld Talent Blazer===
  

Revision as of 10:58, 5 February 2008

Flamepunk:Main Page -> Flamepunk: Character Generation: The Forge -> Flamepunk: Arcane Traits


Overview of Arcane Traits

This page lists the Arcane Traits available for you to purchase at character generation or with experience points.

Trait descriptions work as follows

Trait Name

The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.

A short description then follows.

Untrained Level

The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.

Proficient Level

The information here describes what can be achieved with this trait at the Proficient level.

Expert Level

The information here describes what can be achieved with this trait at the Expert level.

Master Level

The information here describes what can be achieved with this trait at the Expert level.

It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.


Arcane Conditioning Traits

Arcane Training Traits

Orthodox Pyromancer

This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will.

  • The Orthodox Pyromancer and Wild Talent Blazer traits represent two mutually contradictory schools of thought - if you are Proficient or better with either trait, it automatically prevents you from acquiring the other trait at any level beyond Untrained.

Untrained Level

  • Being Untrained in this trait confers no special advantages.
  • Flamerunning - Anybody in Flamespace can move between nodes via Pathways, via the rules in the Flamerunning chapter.

Proficient Level

  • A proficient Orthodox Pyromancer is called an Apprentice, and is likely still learning the ropes.
  • Flameleaping - By entering a Pathstone's Aura and meditating (a 4-dice automatic action) the Pyromancer can mentally project into the Flameweb, entering the Pathstone's corresponding Node.
  • Anchoring - A Pyromancer can return to his body as a 1-dice automatic action, but only if he is at a Node linked to an active Pathstone which covers his physical body with its aura. If this is not the case, he cannot carry out Anchoring.
  • Manifest Avatar - A Pyromancer can manifest a single Avatar form at this level. This is formed from the Pyromancer's subconscious, and usually represntative of his self-perception and psychology.
  • Channel Power - A proficient Pyromancer can channel power out of the Flameweb through the node he is at and into the physical world. This power manifests around the corresponding Pathstone as a halo of coloured flame, and can be used by other arcane specialists for various purposes.

Expert Level

  • Flamespace Combat - An expert Pyromancer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6).
  • Flamespace Evasion - An expert Pyromancer can make a Flamespace dodge when Flamespace attacks are declared against him. This is a 1-dice cost automatic reflexive action that has the effect of removing one dice from the rolled dice pool of an attacker.
  • Reinvent Avatar - A Pyromancer can change the appearance of his Avatar once (and only once) on attaining Expert Level. This can allow him an entirely different appearance to previously, but does not change his capabilities in any way - its purely a cosmetic shift on how he is represented.
  • Flamespace Manipulation - A Pyromancer can select and use Flamespace Manipulation traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP.

Master Level

  • Superior Flamespace Combat - A master Pyromancer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6).
  • Superior Flamespace Evasion - An expert Pyromancer can make a superior Flamespace dodge when Flamespace attacks are declared against him. This is a X-dice cost automatic reflexive action that has the effect of removing X dice from the rolled dice pool of an attacker.
  • Superior Flamespace Manipulation - Whenever using a Flamespace Manipulation trait from the section below the Master Pyromancer can choose to reroll any or all of the dice once, before any defence is applied.



Wyld Talent Blazer

...

Untrained Level

  • ...

Proficient Level

  • ...

Expert Level

  • ...

Master Level

  • ...



Binder Specialisation Traits

Firecaller Specialisation Traits

Flamerunner Specialisation Traits

Fleshforger Specialisation Traits

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