Flamepunk: Arcane Traits

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Flamepunk:Main Page -> Flamepunk: Character Generation: The Forge -> Flamepunk: Arcane Traits


Overview of Arcane Traits

This page lists the Arcane Traits available for you to purchase at character generation or with experience points.

Trait descriptions work as follows

Trait Name

The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.

A short description then follows.

Untrained Level

The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.

Proficient Level

The information here describes what can be achieved with this trait at the Proficient level.

Expert Level

The information here describes what can be achieved with this trait at the Expert level.

Master Level

The information here describes what can be achieved with this trait at the Expert level.

It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.


Arcane Conditioning Traits

Arcane Training Traits

Orthodox Pyromancer

This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will.

Untrained Level

  • Being Untrained in this trait confers no special advantages.

Proficient Level

  • A proficient Orthodox Pyromancer is called an Apprentice, and is likely still learning the ropes.
  • Flameleaping - By entering a Pathstone's Aura and meditating (a 4-dice automatic action) the Pyromancer can mentally project into the Flameweb, entering the Pathstone's corresponding Node.
  • Anchoring - A Pyromancer can return to his body as a 1-dice automatic action, but only if he is at a Node linked to an active Pathstone which covers his physical body with its aura. If this is not the case, he cannot carry out Anchoring.

Expert Level

  • ...

Master Level

  • ...



Wyld Talent Blazer

...

Untrained Level

  • ...

Proficient Level

  • ...

Expert Level

  • ...

Master Level

  • ...



Binder Specialisation Traits

Firecaller Specialisation Traits

Flamerunner Specialisation Traits

Fleshforger Specialisation Traits

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