Flamepunk: Arcane Traits

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Flamepunk:Main Page -> Flamepunk: Character Generation: The Forge -> Flamepunk: Arcane Traits


Overview of Arcane Traits

This page lists the Arcane Traits available for you to purchase at character generation or with experience points.

Trait descriptions work as follows

Trait Name

The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.

A short description then follows.

Untrained Level

The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.

Proficient Level

The information here describes what can be achieved with this trait at the Proficient level.

Expert Level

The information here describes what can be achieved with this trait at the Expert level.

Master Level

The information here describes what can be achieved with this trait at the Expert level.

It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Proficient and Untrained level.


Arcane Conditioning Traits

Arcane Training Traits

Orthodox Pyromancer

This trait grants the skill and ability to enter into and travel through Flamespace. Orthodox Pyromancers are trained through a Church-approved apprenticeship system, with recognised national qualifications and training ranks. Orthodox Pyromancers tend to view Flamespace through their religion's paradigm, and are adept at shaping Flamespace and the flameweb to their will.

  • The Orthodox Pyromancer and Wild Talent Blazer traits represent two mutually contradictory schools of thought - if you are Proficient or better with either trait, it automatically prevents you from acquiring the other trait at any level beyond Untrained.

Untrained Level

  • Being Untrained in this trait confers no special advantages.
  • Flamerunning - Anybody in Flamespace can move between nodes via Pathways, via the rules in the Flamerunning chapter.

Proficient Level

  • A proficient Orthodox Pyromancer is called an Apprentice, and is likely still learning the ropes. Apprentice Paladins are sometimes known as Squires.
  • Orthodox Flameleaping - By touching a Pathstone Aura and meditating (a 4-dice automatic action) the Pyromancer can mentally project into the Flameweb, entering the Pathstone's corresponding Node.
  • Anchoring - A Pyromancer can return to his body as a 1-dice automatic action, but only if he is at a Node linked to an active Pathstone which is touching his physical body. If this is not the case, he cannot carry out Anchoring.
  • Manifest Avatar - A Pyromancer can manifest a single Avatar form at this level. This is formed from the Pyromancer's subconscious, and usually represntative of his self-perception and psychology.
  • Channel Power - A proficient Pyromancer can channel power out of the Flameweb through the node he is at and into the physical world. This power manifests around the corresponding Pathstone as a halo of coloured flame, and can be used by other arcane specialists for various purposes.

Expert Level

  • An Expert Orthodox Pyromancer is either called an Adept. Adept Paladins are usually known simply as Holy Brothers or Holy Sisters.
  • Flamespace Combat - An expert Pyromancer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6).
  • Flamespace Evasion - An expert Pyromancer can make a Flamespace dodge when Flamespace attacks are declared against him. This is a 1-dice cost automatic reflexive action that has the effect of removing one dice from the rolled dice pool of an attacker.
  • Armour of Discipline - An expert Pyromancer can choose to spend X Pyros as a 0-dice automatic action to gain +X Armour Rating for the rest of the round.
  • Flamespace Manipulation - An expert Pyromancer can select and use Flamespace Manipulation traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP.

Master Level

  • A Master Orthodox Pyromancer is either called a Paragon'. Paragon Paladins are usually known as Blessed Fathers or Blessed Mothers.
  • Superior Flamespace Combat - A master Pyromancer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (4, 5, 6).
  • Superior Flamespace Evasion - An expert Pyromancer can make a superior Flamespace dodge when Flamespace attacks are declared against him. This is a 2-dice cost automatic reflexive action that has the effect of removing 2 dice from the rolled dice pool of an attacker.
  • Superior Flamespace Manipulation - Whenever using a Flamespace Manipulation trait from the section below the Master Pyromancer can choose to reroll any or all of the dice once, before any defence is applied.



Wyld Talent Blazer

This trait grants the skill and ability to enter into and travel through Flamespace. Wyld Talent Blazers either discover how to Flameleap through experimentation, or are taught ina haphazard way through word of mouth and informal tutoring. The Church frowns on Wyld Talents, believing that without the faith and discipline of formal training, they are too prone to demonic temptation and misuse of power.

  • The Orthodox Pyromancer and Wild Talent Blazer traits represent two mutually contradictory schools of thought - if you are Proficient or better with either trait, it automatically prevents you from acquiring the other trait at any level beyond Untrained.

Untrained Level

  • Being Untrained in this trait confers no special advantages.
  • Flamerunning - Anybody in Flamespace can move between nodes via Pathways, via the rules in the Flamerunning chapter.

Proficient Level

  • Proficient Blazers are often called "sparks", "newbies", "noobs" or "rookies" in street parlance, normally in a derogatory manner.
  • Wyld Flameleaping - By entering a Pathstone's Aura and spending 1 Pyros (a 1-dice automatic action) the Blazer can mentally project into the Flameweb, entering the Pathstone's corresponding Node.
  • Bailing - A Blazer can return to his body as a 1-dice automatic action. This works identically to being Banished due to Flamespace combat, except that the Wyld talent does not need to have taken damage to his Will.
  • Manifest Avatar - A Blazer can manifest a single Avatar form at this level. This is formed from the Wyld Talent's subconscious, and usually represntative of his self-perception and psychology.
  • Channel Power - A proficient Blazer can channel power out of the Flameweb through the node he is at and into the physical world. This power manifests around the corresponding Pathstone as a halo of coloured flame, and can be used by other arcane specialists for various purposes.

Expert Level

  • Expert Blazers are usually called "blazers", "wyldlings", "talents" or "runners" in street parlance, and this is usually a term of some respect.
  • Flamespace Combat - An expert Blazer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (5, 6).
  • Flamespace Evasion - An expert Blazer can make a Flamespace dodge when Flamespace attacks are declared against him. This is a 1-dice cost automatic reflexive action that has the effect of removing one dice from the rolled dice pool of an attacker.
  • Flamespace Mobility - An expert Blazer can spend 1 Pyros as a 1-dice automatic action to move to a Coterminous Node via a Pathway. This ability cannot be used if the Wyld Talent is not on the Flameweb, or if the Pathway has a Dodge Defence of 1 or greater.
  • Reinvent Avatar - An expert Blazer can spend 1 Pyros as a 4-dice automatic action to change the appearance of his Avatar. This can allow him an entirely different mass and appearance to previously, but does not change his capabilities in any way - its purely a cosmetic shift on how he is represented.
  • Flamespace Manipulation - An expert Blazer can select and use Flamespace Manipulation traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP.

Master Level

  • Master Blazers usually have a unique nickname on the street, and are greatly feared and respected. Occasionally they might collectively be referred to as the Archons, or the Angels of Fire, but this is not common slang.
  • Superior Flamespace Combat - A master Blazer can make Flamespace attacks against targets at the same node, with target Hit Numbers of (4, 5, 6).
  • Superior Flamespace Evasion - An expert Wyld Talent can make a superior Flamespace dodge when Flamespace attacks are declared against him. This is a 2-dice cost automatic reflexive action that has the effect of removing 2 dice from the rolled dice pool of an attacker.
  • Angel of Fire - As a 6-dice automatic action Master Blazer can spend 6 Pyros to increase his level of any Flamespace Manipulation trait by one for the next six seconds (or 24 combat rounds). This cannot raise the trait above Master level, but can raise an Untrained trait to Proficient, a Proficient trait to Expert, or an Expert trait to Master. This effect never stacks with itself, though can be applied multiple times to different traits (assuming you have the Pyros to burn!).



Binder Elementalism Traits

Ghostbinder

Demon-chainer

Flamespace Manipulation Traits

Artificier

Flame Duellist

Pathfinder

Soulcaptor

Shaper Specialisation Traits

Energist

Fleshforger

Skinpainter

Steelmoulder

Stonesmith

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