Flamepunk: Physical Traits

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Flamepunk:Main Page -> Flamepunk: Character Generation: The Forge -> Flamepunk: Physical Traits


Overview of Physical Traits

This page lists the Physical Traits available for you to purchase at character generation or with experience points.

Trait descriptions work as follows

Trait Name

The trait name is the header. Traits are divided by broad category for ease of reference, then arranged alphabetically.

A short description then follows.

Untrained Level The information here describes what can be achieved with this trait at the Untrained level. Note that all characters can achieve the Untrained level by default.

Competent Level The information here describes what can be achieved with this trait at the Competent level.

Expert Level The information here describes what can be achieved with this trait at the Expert level.

Master Level The information here describes what can be achieved with this trait at the Expert level.

It is worth noting that you can always use the effects of lower levels of skill than you possess. For example, an Expert in a trait can also use the listed effects from the Competent and Untrained level.

Combat Training Traits

This section describes various traits that will make you a more impressive physical combatant.

Military CQC Training

Military CQC Training encompasses unarmed combat and use of military melee weapons. This is the default skill for those who want to fight close up and personal with common weapons of war - a must for those who want to be taken seriously as warriors. Church Crusader Knights are usually adept with Military CQC Training, as are most Guild Soldiers. Guild Hellforged tend to be at the very least Expert in CQC.

Physical Conditioning Traits

This section describes various traits that improve your character's overall physical condition.

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