Difference between revisions of "Gilded Piety"

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Back to [[At_Galaxys_Edge|the main page]]
 
== Background ==
 
== Background ==
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After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void.
  
 
== Stats ==
 
== Stats ==
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! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
|-
 
|-
| Weapon|| Bs ||  Location || class || RANGE || CRIT RATING || DAMAGE || STRENGTH || POWER || SPACE
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| Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)||  Prow || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2
 
|-
 
|-
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
|-
 
|-
| Weapon|| Bs ||  Location || class || RANGE || CRIT RATING || DAMAGE || STRENGTH || POWER || SPACE
+
| Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)||  Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4|| 2
 
|}
 
|}
  
  
* '''Initiative'''  
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* '''Initiative''' 1d10+2
* '''Current Hull integrity:'''  
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* '''Current Hull integrity:''' 30
* '''Crew skill level:'''
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* '''Crew skill level:''' Competant (30)
* '''Supplies:'''
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* '''Supplies:''' Full
* '''Morale:'''  
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* '''Morale:''' 98%
* '''Crew:''''  
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* '''Crew:'''' 100%
  
 
==Traits==
 
==Traits==
* '''Name'''  
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* '''Name''' Martial Hubris
** '''Effect'''  
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** '''Effect''' +5 BS for weapons, -15 to Piloting tests made to escape combat
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* '''Name''' Wolf in Sheep's Clothing
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** '''Effect''' Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay)
 +
 
 
==Components==
 
==Components==
 
* '''Essentials'''
 
* '''Essentials'''
** '''Drive:'''  
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** '''Drive:''' Segrazian 'Viperdrive' (disguised by WiSC)
** '''Warp Engine:'''  
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** '''Warp Engine:''' Markov-1 Warp Drive
** '''Geller field:'''  
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** '''Geller field:''' Mezoa Gellar-Void Integrant
** '''Shield:'''
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** '''Shield:''' Mezoa Gellar-Void Integrant
** '''Bridge:'''  
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** '''Bridge:''' Command Bridge
** '''Life Sustainer:'''  
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** '''Life Sustainer:''' Euphoric Life Sustainer
** '''Crew Quarters:'''
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** '''Crew Quarters:''' Slave Quarters
** ''' Auger Array:'''   
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** ''' Auger Array:''' W-240 Passive Detection Array  
  
  
 
* '''Non-Essentials'''
 
* '''Non-Essentials'''
** '''Component:'''  Description
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** '''Component:'''  Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters
 
 
  
 
==Ship Roles==
 
==Ship Roles==
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* '''Enginseer Prime:''' Magos Hoyt Beleron, Npc= No benefit
 
* '''Enginseer Prime:''' Magos Hoyt Beleron, Npc= No benefit
 
* '''High Factotum:'''  None/NPC = No benefit
 
* '''High Factotum:'''  None/NPC = No benefit
* '''Master of arms:''' Ash Nickto= No benefit
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* '''Master of arms:''' Ash Nickto, NPC (currently)= No Benefit
* '''Master Helmsmen:''' Robyn Leftjack= No benefit
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* '''Master Helmsmen:''' Robyn Leftjack,+10 bonus to Evasive Manoeuvres action
 
* '''Master of Ordnance:''' None Npc= No benefit
 
* '''Master of Ordnance:''' None Npc= No benefit
 
* '''Master of Etherics:''' None Npc= No benefit
 
* '''Master of Etherics:''' None Npc= No benefit
* '''Chief  Chirurgeon:''' Torin, +10 Triage Extended Action
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* '''Chief  Chirurgeon:''' Torin Krinith, +10 Triage Extended Action
* '''Master of whispers:'''  None Npc= No benefit
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* '''Master of whispers:'''  Macharius Salazar, Npc= No benefit
* '''Choir-master Telepathica:'''  Xanatov= No benefit
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* '''Choir-master Telepathica:'''  Xanatov, Increases the range of Astropathic signals by one step
 
* '''Navigator Primaris:''' Victrix na Xan'tai, Npc= No benefit
 
* '''Navigator Primaris:''' Victrix na Xan'tai, Npc= No benefit
 
* '''Ship’s  Confessor;'''  None Npc= No benefit
 
* '''Ship’s  Confessor;'''  None Npc= No benefit
* '''Drive master:'''  None Npc= No benefit
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* '''Drive master:'''  Stiehr 116-Delta, Npc= No benefit
 
* '''Omnissianic Congregator:'''  None Npc= No benefit
 
* '''Omnissianic Congregator:'''  None Npc= No benefit
 
* '''Chief Bosun:'''  None Npc= No benefit
 
* '''Chief Bosun:'''  None Npc= No benefit

Latest revision as of 16:31, 22 March 2012

Back to the main page

Background[edit]

After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void.

Stats[edit]

Ship Name Class Speed Detection Maneuverability Hull Integrity Armor Turret Rating Weapon Capacity
Gilded Piety Meritech Shrike 13 +20 +30 30 16 2 1xDorsal,1xProw

Combat Stats[edit]

Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Mars Pattern Macrocannons Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) Prow Macrobattery 6 5 1d10+2 3 4 2
Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Mars Pattern Macrocannons Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) Dorsal Macrobattery 6 5 1d10+2 3 4 2


  • Initiative 1d10+2
  • Current Hull integrity: 30
  • Crew skill level: Competant (30)
  • Supplies: Full
  • Morale: 98%
  • Crew:' 100%

Traits[edit]

  • Name Martial Hubris
    • Effect +5 BS for weapons, -15 to Piloting tests made to escape combat
  • Name Wolf in Sheep's Clothing
    • Effect Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay)

Components[edit]

  • Essentials
    • Drive: Segrazian 'Viperdrive' (disguised by WiSC)
    • Warp Engine: Markov-1 Warp Drive
    • Geller field: Mezoa Gellar-Void Integrant
    • Shield: Mezoa Gellar-Void Integrant
    • Bridge: Command Bridge
    • Life Sustainer: Euphoric Life Sustainer
    • Crew Quarters: Slave Quarters
    • Auger Array: W-240 Passive Detection Array


  • Non-Essentials
    • Component: Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters

Ship Roles[edit]

  • First Officer: None Npc= No benefit
  • Enginseer Prime: Magos Hoyt Beleron, Npc= No benefit
  • High Factotum: None/NPC = No benefit
  • Master of arms: Ash Nickto, NPC (currently)= No Benefit
  • Master Helmsmen: Robyn Leftjack,+10 bonus to Evasive Manoeuvres action
  • Master of Ordnance: None Npc= No benefit
  • Master of Etherics: None Npc= No benefit
  • Chief Chirurgeon: Torin Krinith, +10 Triage Extended Action
  • Master of whispers: Macharius Salazar, Npc= No benefit
  • Choir-master Telepathica: Xanatov, Increases the range of Astropathic signals by one step
  • Navigator Primaris: Victrix na Xan'tai, Npc= No benefit
  • Ship’s Confessor; None Npc= No benefit
  • Drive master: Stiehr 116-Delta, Npc= No benefit
  • Omnissianic Congregator: None Npc= No benefit
  • Chief Bosun: None Npc= No benefit
  • Infernus Master: None Npc= No benefit
  • Twistcatcher: None Npc= No benefit
  • Master of the Vox: None Npc= No benefit
  • Purser: None Npc= No benefit
  • Carto-artifex: None Npc= No benefit
  • Ships Steward: None Npc= No benefit

Ship actions[edit]

  • Manoeuvre Actions
    • Adjust bearing: 60
    • Adjust speed: 60
    • Adjust speed and bearing: 40
    • Come to a new Heading: 50
    • Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
    • evasive manoeuvres: 50(-10 to shooting per degree of success
  • Attack action
    • Shooting: 51
  • Extended actions
    • Active Augury: Scrutiny+Detection+0 (30)
    • Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
    • Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
    • Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
    • Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
    • Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
    • Hail the Enemy: Special
    • Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
    • Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
    • Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
    • Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
    • Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
    • Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
    • Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.