Gods & Monsters

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A game of Gods & Monsters using the FATE system, where deities roam the proto-world and adventure before the Twilight Age takes them.

IC Thread

OOC Thread

Recruitment Thread

GM: Roryb


Player Characters


Non-Player Characters

Locations

The Forest Primeval

Pre-Human Forest; Life In All Its Forms

Regional Stunt: Ancient Heart of the Forest. The heart of the forest is thick with forgotten secrets, vine-wrapped and overgrown. Once per game session you can banish a secret here—something known by yourself and no more than two others; when you do, the knowledge will vanish from the world, buried amid the ancient roots of the forest primeval. Normal investigation cannot uncover this knowledge, but a suitable quest into the heart of the forest might be able to find it and return it to the world.

  • Yggdrasil, the Great Tree of the Forest Primeval. The Wisdom of Sacrifice (Sior; power points: 0)

The Rugged Peaks

Falling Down Is Easy, Getting Up Is Hard

Regional Stunt: Proud and Unassailable. The peaks refuse to be conquered, and any who challenge them leave their broken bodies littering the mountainside. Once per session you can ignore all stress from one attack—you are like the mountains, not to be moved by the actions of your inferiors. However, if you then go on to concede the conflict, or you are taken out, the GM will begin the next scene with an additional fate point —in the harsh realm of the rugged peaks, failure finds no mercy, and the mountains punish weakness by turning the world against you.

  • The Spine of the World. The Core of the Mountains that Support the World (Wyrd; power points: 0)

The First City

  • Community: Assassins, Alchemists, and Guilds of the First City. Where We Work in Shadow (Sior; power points: 0)
  • Community: Women, Shamans, Soldiers. Givers of Life, Protectors of Life, Enders of Life (Wyrd; power points: 0)