Difference between revisions of "Heresy in the Depths"

From RPGnet
Jump to: navigation, search
(Characters: link to Silas' original sheet)
(added telepathic link houserule)
Line 22: Line 22:
 
All in all, underwhelmingly trivial stuff. You have very sparse information about the Inquisition as a whole. You don't know any inquisitors by name, and if you are employed by a specific one, you have no idea. Your only contact is a man named Jehn Marrik, who holds the rank of Interrogator. He usually corresponds with you by dataslate message. The one time you met him in person, it was in a cluttered grotty office at the back of an Administratum building. Marrik himself was a dour man in his 40's, dressed in a slightly faded black suit. He had the permanently miserable expression of someone who is competent but unexceptional and has reached that mid-level rank that he has realised is the pinnacle of his career. He's purely desk-based. He leaves the fieldwork to the likes of you. Whether he handles other teams as well is unknown.
 
All in all, underwhelmingly trivial stuff. You have very sparse information about the Inquisition as a whole. You don't know any inquisitors by name, and if you are employed by a specific one, you have no idea. Your only contact is a man named Jehn Marrik, who holds the rank of Interrogator. He usually corresponds with you by dataslate message. The one time you met him in person, it was in a cluttered grotty office at the back of an Administratum building. Marrik himself was a dour man in his 40's, dressed in a slightly faded black suit. He had the permanently miserable expression of someone who is competent but unexceptional and has reached that mid-level rank that he has realised is the pinnacle of his career. He's purely desk-based. He leaves the fieldwork to the likes of you. Whether he handles other teams as well is unknown.
  
 +
===House Rules===
 
===House Rules===
 
===House Rules===
 
====Fate Points====
 
====Fate Points====
 
Instead of spending a Fate Point to add a degree of success to a successful Test, or to add +10 to a Test before rolling it, you can spend a Fate Point to adjust a roll after making it by 10.
 
Instead of spending a Fate Point to add a degree of success to a successful Test, or to add +10 to a Test before rolling it, you can spend a Fate Point to adjust a roll after making it by 10.
 +
====Telepathic Link Psychic Power====
 +
*Change the entry for "Sustained" from 'No' to 'Half Action (see text)'.
 +
*Add the following sentence to the end of the first paragraph under "Effect": 'Selecting the Thought Sending application of this power means that it can be Sustained. The psyker can move from Thought Sending to Thought Reading as a Half Action and a new Opposed Focus Power Test; the manifestation of this power then ends.'
 +
*Add the following sentence to the 'Thought Sending' bullet point: 'In each round that the power is manifested or sustained, both the psyker and the subject of this power can send such a message to the other.'

Revision as of 06:23, 3 November 2016

This page is for Tylorva's Dark Heresy (2nd edition) game, Heresy in the Depths.

Threads

In-character thread

Out-of-character thread

Recruitment thread

Characters

  • Abathas Vorn, Voidborn Adeptus Telepathica Psyker, Player: Mr Adventurer
  • Flavia Tesserra, Highborn Ministorum Warrior, Player: JoanieSappho
  • Octavius Tesserra, Highborn Administratum Sage, Player: Berryshine
  • Vispania, Shrineworld Sororitas Chirurgeon, Player: WightMutt
  • Elixia Null, Frontier World Mechanicus Assassin Player: squidheadjax
  • Silas Marn, Penal Outcast Desperado, Player: CrazyIvan
  • Lucida Voss, Hiver Arbitrator Seeker, Player: HardKore Keltoid
  • Quinten, Hiver Imperial Guard Warrior, Player: insomniac

Background info to the game

This isn't your first gig for the Inquisition. You've been working as a team for three missions on Desoleum, all of which have been utterly anti-climatic. The first was a report of witchery in a particular neighbourhood. It turned out to be a dispute between neighbours resulting in false allegations. The second was a minor heresy - a clerk had accidentally stumbled upon a mild forbidden text. You confiscated it and reprimanded the clerk who was most apologetic. The third case was a report of smuggling of xenos meat. It turned out to be human meat (icky, and you put a stop to it, but not exactly Inquisition material).

All in all, underwhelmingly trivial stuff. You have very sparse information about the Inquisition as a whole. You don't know any inquisitors by name, and if you are employed by a specific one, you have no idea. Your only contact is a man named Jehn Marrik, who holds the rank of Interrogator. He usually corresponds with you by dataslate message. The one time you met him in person, it was in a cluttered grotty office at the back of an Administratum building. Marrik himself was a dour man in his 40's, dressed in a slightly faded black suit. He had the permanently miserable expression of someone who is competent but unexceptional and has reached that mid-level rank that he has realised is the pinnacle of his career. He's purely desk-based. He leaves the fieldwork to the likes of you. Whether he handles other teams as well is unknown.

House Rules

House Rules

Fate Points

Instead of spending a Fate Point to add a degree of success to a successful Test, or to add +10 to a Test before rolling it, you can spend a Fate Point to adjust a roll after making it by 10.

Telepathic Link Psychic Power

  • Change the entry for "Sustained" from 'No' to 'Half Action (see text)'.
  • Add the following sentence to the end of the first paragraph under "Effect": 'Selecting the Thought Sending application of this power means that it can be Sustained. The psyker can move from Thought Sending to Thought Reading as a Half Action and a new Opposed Focus Power Test; the manifestation of this power then ends.'
  • Add the following sentence to the 'Thought Sending' bullet point: 'In each round that the power is manifested or sustained, both the psyker and the subject of this power can send such a message to the other.'