Difference between revisions of "Husbaleve: Mystic"

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- Main Page; [[The Liberation of Husbaleve]]
 
- Main Page; [[The Liberation of Husbaleve]]
  
==Cleric==
+
'''Description:'''  Mystics have have dedicated themselves to the reverence of their way of life and the teachings of their ancestors.  They are aided by a direct link to the Blue Moon and each is granted access to single shard of sacred Moonstone upon attaining Acolyte status.
  
'''Description:'''  Clerics are humans who have have dedicated themselves to follow the example of St. Cuthbert.  As such, they are holy warriors.  At first, they have no access to any of the magical rituals and prayers of their god, but as they gain experience they get a wide array of powerful spells available to them.  They must pray at a holy place to receive their daily allotment of magic.  Clerics are also powerful warriors, with access to all armor and all shields.  They have access to all blunt weapons too, due to their vows against bloodshed.  In exchange for a vow to never shed the blood of the living, clerics gain the ability to Turn, and at high levels even destroy, the undead by presenting the holy symbol of their god.
+
'''Restrictions:'''  Mystics may use any weapon or armorHowever, they can never do more than 1d6 damage with a weapon.
 
 
'''Restrictions:'''  Clerics cannot use any sort of edged or pointed weapon, or they lose the ability to Turn Undead forever.
 
 
 
'''Prime Requiste:'''  Their prime requisite ability is WisdomClerics with an 13-15 Wisdom gain a +5% bonus to earned experience.  Clerics with an 16-18 Wisdom gain a +10% bonus to earned experience.  Likewise, Clerics with an 6-8 Wisdom suffer a -10% penalty to earned experience, and Clerics with an 3-5 Wisdom suffer a -20% penalty to earned experience.
 
  
 +
'''Prime Requiste:'''  Their prime requisite ability is Wisdom.
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="150"| Title
 
!width="150"| Title
 
!width="150"|Experience Points
 
!width="150"|Experience Points
!width="50"| Hit Dice
+
!width="50"| Hit Points
 +
!width="50"| Combat Bonus
 
!width="200"|Spells
 
!width="200"|Spells
 
|-
 
|-
|'''1''' || '''Acolyte''' || '''0''' || '''1d6''' || - - - - -  
+
|'''1''' || '''Acolyte''' || '''0''' || '''4''' || '''+1''' || - - - - -  
 
|-
 
|-
|'''2''' || '''Adapt''' || '''1500''' || '''2d6''' || 1 - - - -
+
|'''2''' || '''Adept''' || '''1500''' || '''8''' || '''+1''' || 1 - - - -
 
|-
 
|-
|'''3''' || '''Priest''' || '''3000''' || '''3d6''' || 2 - - - -
+
|'''3''' || '''Priest''' || '''3000''' || '''12''' || '''+1''' || 2 - - - -
 
|-
 
|-
|'''4''' || '''Vicar''' || '''6000''' || '''4d6''' || 2 1 - - -  
+
|'''4''' || '''Vicar''' || '''6000''' || '''16''' || '''+1''' || 2 1 - - -  
 
|-
 
|-
|'''5''' || '''Curate''' || '''12000''' || '''5d6''' || 2 2 - - -
+
|'''5''' || '''Curate''' || '''12000''' || '''20''' || '''+3''' || 2 2 - - -
 
|-
 
|-
|'''6''' || '''Eldar''' || '''25000''' || '''6d6''' || 2 2 1 1 -
+
|'''6''' || '''Eldar''' || '''25000''' || '''24''' || '''+3''' || 2 2 1 1 -
 
|-
 
|-
|'''7''' || '''Bishop''' || '''50000''' || '''7d6''' || 2 2 1 1 1  
+
|'''7''' || '''Bishop''' || '''50000''' || '''28''' || '''+3''' || 2 2 1 1 1  
 
|-
 
|-
|'''8''' || '''Lama''' || '''100000''' || '''8d6''' || 3 3 2 2 1
+
|'''8''' || '''Lama''' || '''100000''' || '''32''' || '''+3''' || 3 3 2 2 1
 
|-
 
|-
|'''9''' || '''Matriarch/Patriarch''' || '''200000''' || '''9d6''' || 3 3 3 2 2
+
|'''9''' || '''Matriarch/Patriarch''' || '''200000''' || '''36''' || '''+6''' || 3 3 3 2 2
 
|-
 
|-
|'''10''' || '''Matriarch/Patriarch''' || '''300000''' || '''9d6+1''' || 4 4 3 3 2
+
|'''10''' || '''Matriarch/Patriarch''' || '''300000''' || '''37''' || '''+6''' || 4 4 3 3 2
 
|-
 
|-
|'''11''' || '''Matriarch/Patriarch''' || '''400000''' || '''9d6+2''' || 4 4 4 3 3
+
|'''11''' || '''Matriarch/Patriarch''' || '''400000''' || '''38''' || '''+6''' || 4 4 4 3 3
 
|-
 
|-
|'''12''' || '''Matriarch/Patriarch''' || '''500000''' || '''9d6+3''' || 5 5 4 4 3
+
|'''12''' || '''Matriarch/Patriarch''' || '''500000''' || '''39''' || '''+6''' || 5 5 4 4 3
 
|-
 
|-
|'''13''' || '''Matriarch/Patriarch''' || '''600000''' || '''9d6+4''' || 5 5 5 4 4
+
|'''13''' || '''Matriarch/Patriarch''' || '''600000''' || '''40''' || '''+8''' || 5 5 5 4 4
 
|-
 
|-
|'''14''' || '''Matriarch/Patriarch''' || '''700000''' || '''9d6+5''' || 6 5 5 5 4
+
|'''14''' || '''Matriarch/Patriarch''' || '''700000''' || '''41''' || '''+8''' || 6 5 5 5 4
 
|-
 
|-
|'''15''' || '''Matriarch/Patriarch''' || '''800000''' || '''9d6+6''' || 6 6 6 5 5
+
|'''15''' || '''Matriarch/Patriarch''' || '''800000''' || '''42''' || '''+8''' || 6 6 6 5 5
 
|-
 
|-
 
|}
 
|}
 
 
'''Attribute adjustments:'''  Clerics may lower Strength and/or Intelligence by 2 points to raise Wisdom by 1 point.  This process may be repeated, though Strength and Intelligence  may not be lowered below 9, and Wisdom cannot rise above 18.  These adjustments may only be done at character creation.
 
  
 
==Spells==
 
==Spells==
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     2nd Level:
 
     2nd Level:
 
       '''[[Bless]]'''
 
       '''[[Bless]]'''
 +
      '''[[Calm Emotions]]'''
 +
      '''[[Darkness]]'''
 
       '''[[Find Traps]]'''
 
       '''[[Find Traps]]'''
 
       '''[[Know Alignment]]'''
 
       '''[[Know Alignment]]'''
 
       '''[[Hold Person]]'''
 
       '''[[Hold Person]]'''
      '''[[Resist Fire]]'''
 
 
       '''[[Silence 15' radius]]'''
 
       '''[[Silence 15' radius]]'''
      '''[[Snake Charm]]'''
 
 
       '''[[Speak with Animals]]'''
 
       '''[[Speak with Animals]]'''
  
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       '''[[Continual Light]]'''
 
       '''[[Continual Light]]'''
 
       '''[[Cure Disease]]'''
 
       '''[[Cure Disease]]'''
       '''[[Growth of Animals]]'''
+
       '''[[Invisibility Purge]]'''
 
       '''[[Locate Object]]'''
 
       '''[[Locate Object]]'''
 +
      '''[[Obscure Object]]'''
 
       '''[[Remove Curse]]'''
 
       '''[[Remove Curse]]'''
 
       '''[[Striking]]'''
 
       '''[[Striking]]'''
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       '''[[Neutralize Poison]]'''
 
       '''[[Neutralize Poison]]'''
 
       '''[[Protection from Evil 10' radius]]'''
 
       '''[[Protection from Evil 10' radius]]'''
 +
      '''[[Sending]]'''
 
       '''[[Speak with Plants]]'''
 
       '''[[Speak with Plants]]'''
 
       '''[[Sticks to Snakes]]'''
 
       '''[[Sticks to Snakes]]'''

Latest revision as of 14:57, 20 August 2020

- Main Page; The Liberation of Husbaleve

Description: Mystics have have dedicated themselves to the reverence of their way of life and the teachings of their ancestors. They are aided by a direct link to the Blue Moon and each is granted access to single shard of sacred Moonstone upon attaining Acolyte status.

Restrictions: Mystics may use any weapon or armor. However, they can never do more than 1d6 damage with a weapon.

Prime Requiste: Their prime requisite ability is Wisdom.

Levels Title Experience Points Hit Points Combat Bonus Spells
1 Acolyte 0 4 +1 - - - - -
2 Adept 1500 8 +1 1 - - - -
3 Priest 3000 12 +1 2 - - - -
4 Vicar 6000 16 +1 2 1 - - -
5 Curate 12000 20 +3 2 2 - - -
6 Eldar 25000 24 +3 2 2 1 1 -
7 Bishop 50000 28 +3 2 2 1 1 1
8 Lama 100000 32 +3 3 3 2 2 1
9 Matriarch/Patriarch 200000 36 +6 3 3 3 2 2
10 Matriarch/Patriarch 300000 37 +6 4 4 3 3 2
11 Matriarch/Patriarch 400000 38 +6 4 4 4 3 3
12 Matriarch/Patriarch 500000 39 +6 5 5 4 4 3
13 Matriarch/Patriarch 600000 40 +8 5 5 5 4 4
14 Matriarch/Patriarch 700000 41 +8 6 5 5 5 4
15 Matriarch/Patriarch 800000 42 +8 6 6 6 5 5

Spells[edit]

  1st Level:
      Cure Light Wounds
      Detect Evil
      Detect Magic
      Light
      Protection from Evil
      Purify Food and Water
      Remove Fear
      Resist Cold
   2nd Level:
      Bless
      Calm Emotions
      Darkness
      Find Traps
      Know Alignment
      Hold Person
      Silence 15' radius
      Speak with Animals
   3rd Level:
      Continual Light
      Cure Disease
      Invisibility Purge
      Locate Object
      Obscure Object
      Remove Curse
      Striking
    4th Level:
      Create Water
      Cure Serious Wounds
      Neutralize Poison
      Protection from Evil 10' radius
      Sending
      Speak with Plants
      Sticks to Snakes
     5th Level:
      Commune
      Create Food
      Dispel Evil
      Insect Plague
      Quest
      Raise Dead
    


- Main Page; The Liberation of Husbaleve