Difference between revisions of "Husbaleve: Mystic"
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- Main Page; [[The Liberation of Husbaleve]] | - Main Page; [[The Liberation of Husbaleve]] | ||
− | == | + | ==Mystic== |
− | '''Description:''' | + | '''Description:''' Mystics have have dedicated themselves to the reverence of their way of life and the teachings of their ancestors. They are aided by a direct link to the Blue Moon and each is granted access to single shard of sacred Moonstone upon attaining Acolyte status. |
− | '''Restrictions:''' | + | '''Restrictions:''' Mystics may use any weapon or armor. However, they can never do more than 1d6 damage with a weapon. |
− | '''Prime Requiste:''' Their prime requisite ability is Wisdom. | + | '''Prime Requiste:''' Their prime requisite ability is Wisdom. Mystics with an 13-15 Wisdom gain an additional 1st level spell casting at 2nd level. Mystics with an 16-17 Wisdom gain an additional 2nd level casting at 4th level. Mystics with an 18 Wisdom gain an additional 1st level and 2nd level casting when they obtain 6th level. |
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==Spells== | ==Spells== |
Revision as of 07:24, 10 November 2019
- Main Page; The Liberation of Husbaleve
Mystic
Description: Mystics have have dedicated themselves to the reverence of their way of life and the teachings of their ancestors. They are aided by a direct link to the Blue Moon and each is granted access to single shard of sacred Moonstone upon attaining Acolyte status.
Restrictions: Mystics may use any weapon or armor. However, they can never do more than 1d6 damage with a weapon.
Prime Requiste: Their prime requisite ability is Wisdom. Mystics with an 13-15 Wisdom gain an additional 1st level spell casting at 2nd level. Mystics with an 16-17 Wisdom gain an additional 2nd level casting at 4th level. Mystics with an 18 Wisdom gain an additional 1st level and 2nd level casting when they obtain 6th level.
Levels | Title | Experience Points | Hit Dice | Spells |
---|---|---|---|---|
1 | Acolyte | 0 | 1d6 | - - - - - |
2 | Adapt | 1500 | 2d6 | 1 - - - - |
3 | Priest | 3000 | 3d6 | 2 - - - - |
4 | Vicar | 6000 | 4d6 | 2 1 - - - |
5 | Curate | 12000 | 5d6 | 2 2 - - - |
6 | Eldar | 25000 | 6d6 | 2 2 1 1 - |
7 | Bishop | 50000 | 7d6 | 2 2 1 1 1 |
8 | Lama | 100000 | 8d6 | 3 3 2 2 1 |
9 | Matriarch/Patriarch | 200000 | 9d6 | 3 3 3 2 2 |
10 | Matriarch/Patriarch | 300000 | 9d6+1 | 4 4 3 3 2 |
11 | Matriarch/Patriarch | 400000 | 9d6+2 | 4 4 4 3 3 |
12 | Matriarch/Patriarch | 500000 | 9d6+3 | 5 5 4 4 3 |
13 | Matriarch/Patriarch | 600000 | 9d6+4 | 5 5 5 4 4 |
14 | Matriarch/Patriarch | 700000 | 9d6+5 | 6 5 5 5 4 |
15 | Matriarch/Patriarch | 800000 | 9d6+6 | 6 6 6 5 5 |
Spells
1st Level: Cure Light Wounds Detect Evil Detect Magic Light Protection from Evil Purify Food and Water Remove Fear Resist Cold
2nd Level: Bless Find Traps Know Alignment Hold Person Resist Fire Silence 15' radius Snake Charm Speak with Animals
3rd Level: Continual Light Cure Disease Growth of Animals Locate Object Remove Curse Striking
4th Level: Create Water Cure Serious Wounds Neutralize Poison Protection from Evil 10' radius Speak with Plants Sticks to Snakes
5th Level: Commune Create Food Dispel Evil Insect Plague Quest Raise Dead
- Main Page; The Liberation of Husbaleve