Difference between revisions of "Husbaleve: Mystic"

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- Main Page; [[The Liberation of Husbaleve]]
 
- Main Page; [[The Liberation of Husbaleve]]
  
==Cleric==
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==Mystic==
  
'''Description:'''  Clerics are humans who have have dedicated themselves to follow the example of St. Cuthbert.  As such, they are holy warriors.  At first, they have no access to any of the magical rituals and prayers of their god, but as they gain experience they get a wide array of powerful spells available to them.  They must pray at a holy place to receive their daily allotment of magic.  Clerics are also powerful warriors, with access to all armor and all shields.  They have access to all blunt weapons too, due to their vows against bloodshed.  In exchange for a vow to never shed the blood of the living, clerics gain the ability to Turn, and at high levels even destroy, the undead by presenting the holy symbol of their god.
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'''Description:'''  Mystics have have dedicated themselves to the reverence of their way of life and the teachings of their ancestors.  They are aided by a direct link to the Blue Moon and each is granted access to single shard of sacred Moonstone upon attaining Acolyte status.
  
'''Restrictions:'''  Clerics cannot use any sort of edged or pointed weapon, or they lose the ability to Turn Undead forever.
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'''Restrictions:'''  Mystics may use any weapon or armor.  However, they can never do more than 1d6 damage with a weapon.
  
'''Prime Requiste:'''  Their prime requisite ability is Wisdom.  Clerics with an 13-15 Wisdom gain a +5% bonus to earned experienceClerics with an 16-18 Wisdom gain a +10% bonus to earned experienceLikewise, Clerics with an 6-8 Wisdom suffer a -10% penalty to earned experience, and Clerics with an 3-5 Wisdom suffer a -20% penalty to earned experience.
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'''Prime Requiste:'''  Their prime requisite ability is Wisdom.  Mystics with an 13-15 Wisdom gain an additional 1st level spell casting at 2nd levelMystics with an 16-17 Wisdom gain an additional 2nd level casting at 4th levelMystics with an 18 Wisdom gain an additional 1st level and 2nd level casting when they obtain 6th level.
  
  
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'''Attribute adjustments:'''  Clerics may lower Strength and/or Intelligence by 2 points to raise Wisdom by 1 point.  This process may be repeated, though Strength and Intelligence  may not be lowered below 9, and Wisdom cannot rise above 18.  These adjustments may only be done at character creation.
 
  
 
==Spells==
 
==Spells==

Revision as of 07:24, 10 November 2019

- Main Page; The Liberation of Husbaleve

Mystic

Description: Mystics have have dedicated themselves to the reverence of their way of life and the teachings of their ancestors. They are aided by a direct link to the Blue Moon and each is granted access to single shard of sacred Moonstone upon attaining Acolyte status.

Restrictions: Mystics may use any weapon or armor. However, they can never do more than 1d6 damage with a weapon.

Prime Requiste: Their prime requisite ability is Wisdom. Mystics with an 13-15 Wisdom gain an additional 1st level spell casting at 2nd level. Mystics with an 16-17 Wisdom gain an additional 2nd level casting at 4th level. Mystics with an 18 Wisdom gain an additional 1st level and 2nd level casting when they obtain 6th level.


Levels Title Experience Points Hit Dice Spells
1 Acolyte 0 1d6 - - - - -
2 Adapt 1500 2d6 1 - - - -
3 Priest 3000 3d6 2 - - - -
4 Vicar 6000 4d6 2 1 - - -
5 Curate 12000 5d6 2 2 - - -
6 Eldar 25000 6d6 2 2 1 1 -
7 Bishop 50000 7d6 2 2 1 1 1
8 Lama 100000 8d6 3 3 2 2 1
9 Matriarch/Patriarch 200000 9d6 3 3 3 2 2
10 Matriarch/Patriarch 300000 9d6+1 4 4 3 3 2
11 Matriarch/Patriarch 400000 9d6+2 4 4 4 3 3
12 Matriarch/Patriarch 500000 9d6+3 5 5 4 4 3
13 Matriarch/Patriarch 600000 9d6+4 5 5 5 4 4
14 Matriarch/Patriarch 700000 9d6+5 6 5 5 5 4
15 Matriarch/Patriarch 800000 9d6+6 6 6 6 5 5


Spells

  1st Level:
      Cure Light Wounds
      Detect Evil
      Detect Magic
      Light
      Protection from Evil
      Purify Food and Water
      Remove Fear
      Resist Cold
   2nd Level:
      Bless
      Find Traps
      Know Alignment
      Hold Person
      Resist Fire
      Silence 15' radius
      Snake Charm
      Speak with Animals
   3rd Level:
      Continual Light
      Cure Disease
      Growth of Animals
      Locate Object
      Remove Curse
      Striking
    4th Level:
      Create Water
      Cure Serious Wounds
      Neutralize Poison
      Protection from Evil 10' radius
      Speak with Plants
      Sticks to Snakes
     5th Level:
      Commune
      Create Food
      Dispel Evil
      Insect Plague
      Quest
      Raise Dead
    


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