Difference between revisions of "Ironclaw Fur and Fury/Odion"

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(Description)
Line 4: Line 4:
  
 
==Description ==
 
==Description ==
If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength.
 
  
family's Land:
+
If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the Robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength.
 +
===family's Land===
 
Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.
 
Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.
 +
  
 
= Sheet =
 
= Sheet =
Line 13: Line 14:
 
==Basics==
 
==Basics==
  
'''Habitat:''' Shore
+
{| class="wikitable"
 
+
|+Species
'''Senses:''' Listen, Smell
+
|-
 
+
|Habitat
'''Diet:''' Carnivore
+
|Shore
 
+
|-
'''Weapons:''' Claws, Teeth
+
|Cycle
 
+
|Twilight
'''Cycle:''' Twilight
+
|-
 
+
|Diet
'''Age:''' 23
+
|Carnivore
 
+
|-
'''Gender:''' Male
+
|Senses
 
+
|Listen, Smell
'''Height:''' Tall
+
|-
 
+
|Weapons
'''Weight:''' Bulky
+
|
 
+
|}
'''Eyes:''' Green
 
  
'''Pelt:''' Dark Brown
+
{| class="wikitable"
 +
|+Personal
 +
|-
 +
|Age
 +
|23
 +
|-
 +
|Gender
 +
|Male
 +
|-
 +
|Height
 +
|Tall
 +
|-
 +
|Weight
 +
|Bilky
 +
|-
 +
|Eyes
 +
|Green
 +
|-
 +
|Pelt
 +
|Dark Brown  
 +
|-
 +
|Distinguishing Characteristic
 +
|Friendly speech
 +
|-
 +
|Distinguishing Characteristic
 +
|Warrior's body
 +
|}
  
'''Distinguishing Characteristics:'''
 
# Friendly speech
 
# Warrior's body
 
  
 
==Personal Motto==
 
==Personal Motto==
''My family is wrong Noblesse oblige is a strength ''
+
''Just the bear necessities ''
  
 
==Goals==
 
==Goals==
Line 50: Line 73:
 
==Dice==
 
==Dice==
  
'''Species: Otter''' D8
+
{| class="wikitable"
 
+
|+Traits
'''Career: Career''' D6
+
|-
 
+
|Species: Otter
'''Body''' D8
+
|d6
 
+
|-
'''Speed''' D6
+
|Career: Elementalist
 
+
|d6
'''Mind''' D6
+
|-
 
+
|Body
'''Will''' D4
+
|d8
 +
|-
 +
|Speed
 +
|d6
 +
|-
 +
|Mind
 +
|d8
 +
|-
 +
|Will
 +
|d4
 +
|}
  
 
===Skills===
 
===Skills===
  
'''Name---favorite Use---Marks---Species---career'''
+
{| class="wikitable"
 
+
|+Skills
Academics---Geography---// D6---  --- D6
+
|-
 
+
|Name
Climbing---Rigging---/ D4--- ---
+
|Favorite Use
 
+
|Marks
Digging---Swamp---// D6--- ---
+
|Species
 
+
|Career
Dodge--- Vs. Melle---/D4---D8---
+
|-
 
+
|Academics
Gossip---With Busy People---// D6--- ---
+
|Geography
 
+
|// d6
Inquire---Vs. Those below your station---/ D4--- ---
+
|
 
+
|d6
Observation--- --- --- ---D6
+
|-
 
+
|Brawling
Stealth--- --- ---D8---
+
|____
 
+
|
Supernatural---With elemental Magic---/ D4--- ---D6
+
|
 
+
|
Swimming---Fighting in Water---/ D4---D8---
+
|-
 
+
|Climbing
Vehicles---Boats---/ D4--- ---  
+
|Rigging
 
+
|/ Rigging 4
Weather sense--- Sailing---/ D4--- ---
+
|
 +
|
 +
|-
 +
|Craft
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Deceit
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Digging
 +
|Swamp
 +
|// d6
 +
|
 +
|
 +
|-
 +
|Dodge
 +
|Vs. Melee
 +
|/ d4
 +
|d8
 +
|
 +
|-
 +
|Endurance
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Gossip
 +
| With busy people
 +
|// d6
 +
|
 +
|
 +
|-
 +
|Inquiry
 +
|Vs hose low my statio
 +
|/ d4
 +
|
 +
|
 +
|-
 +
|Jumping
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Leadership
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Melee Combat
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Negotiation
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Observation
 +
|
 +
|
 +
|
 +
|d6
 +
|-
 +
|Presence
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Ranged Combat
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Riding
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Searching
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Stealth
 +
|
 +
|
 +
|d8
 +
|
 +
|-
 +
|Supernatural
 +
|With elemental magic
 +
|/d4
 +
|
 +
|d6
 +
|-
 +
|Swimming
 +
|Fighting in water
 +
|/ d4
 +
|d8
 +
|
 +
|-
 +
|Tactics
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Throwing
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Vehicles
 +
|Boats
 +
|/d4
 +
|
 +
|
 +
|-
 +
|Weather Sense
 +
|Sailing
 +
|/d4
 +
|
 +
|
 +
|}
  
 
===Gifts===
 
===Gifts===
  
'''Personality:''' Kind []Respite
+
{| class="wikitable"
 
+
|+
'''Language''': Calabrese
+
|-
 
+
|Type
'''Local Knowledge:'''
+
|Name
 
+
|Exhausted
Combat Save   []Respite
+
|Refresh?
 
+
|Description
'''Species:''' Contorionist
+
|-
 
+
|Personality
'''Species:''' Deep Diving
+
|kind
 
+
|[]
'''Species:''' Fast Swimming
+
|Respite
 
+
|''After'' any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12.
'''Career:''' Elementalist Tappings
+
|-
 
+
|Language
'''Career:''' Elementalist Apprentice
+
|Calabrese
 
+
|
'''Career:''' Literacy
+
|
 
+
|Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected.
'''General:''' Nobility
+
|-
 
+
|Local Knowledge
'''General:''' Sailing  
+
|
 
+
|
'''General:''' First Aid
+
|
 +
|Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area.
 +
|-
 +
|Initial
 +
|Combat Save
 +
|[]
 +
|Respite
 +
|After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying.
 +
|-
 +
|Species
 +
|Contorionist  
 +
|
 +
|
 +
|
 +
|-
 +
|Species
 +
|Deep Diving  
 +
|
 +
|
 +
|
 +
|-
 +
|Species
 +
|Fast Swimming  
 +
|
 +
|
 +
|
 +
|-
 +
|Career
 +
|Elementalist Tappings  
 +
|
 +
|
 +
|
 +
|-
 +
|Career
 +
|Elementalist Apprentice  
 +
|
 +
|
 +
|
 +
|-
 +
|Career
 +
|Literacy  
 +
|
 +
|
 +
|
 +
|-
 +
|General
 +
|Nobility  
 +
|
 +
|
 +
|
 +
|-
 +
|General
 +
|Sailing  
 +
|
 +
|
 +
|
 +
|-
 +
|General
 +
|First Aid  
 +
|
 +
|
 +
|
 +
|}
  
 
=Gear and cash=
 
=Gear and cash=
Line 123: Line 358:
  
 
==Weapons==
 
==Weapons==
Rod (dioptre, 2 hand, Close, 1d8 vs defence, Damage +2, Parry d12, Extravagant (3000D), Rare, 1/2 Stone, Truncheon, Trappings, on body
 
  
Wand (myrtle) , Good hand, Close, 1d8 vs. defense, Damage +0 Weak, Can't Parry, Extravagant (75D), Rare, 1/8 Stone, Truncheon Trappings, on body
 
  
Knife, Good hand, Close, 1d8 vs. defense, Damage+1, Cheap (1/2D), 1/8 Stone, Blade, Concealable, on body
 
  
 
==Armor==
 
==Armor==
  
Robe (starred) 1/2 stone  Trappings, on body
 
  
Leather armour 1/2 stone, on body
 
  
 
==Sundries==  
 
==Sundries==  
  
BOOK Extravagant (On Elementalism) 1/4 stone, Trappings, In bag
 
 
Astrolabe 1/4 stone, Trappings On Body
 
 
Backpack 1/4 stone, In bag
 
 
Commoner’s clothes 1/4 Stone, on body
 
 
Lantern, hooded 1/8 stone, In bag
 
 
Oil, Lantern (24 hours) 1/8 stone, In bag
 
 
Blanket travel 1/8 stone, In bag
 
  
Tent (2 man) 1 stone, In bag
 
 
First aid kit 1/4 stone, In bag
 
 
Book, chap (Bisclavret, an quick guide) 1/16 stone, In bag
 
 
Book, chap (travelling without coin a Noble's guide) 1/16 stone, In bag
 
 
Book, chap (Noble trend’s, last years edition) 1/16 stone, In bag
 
 
Cutlery (wooden) 0.125 stone, In bag
 
 
'''total''' 4 9/16 Stone
 
 
'''On body''' 2 1/4 Stone
 
 
'''Note:''' Burdened (two sets of armor)
 
  
 
=Battle=
 
=Battle=
  
'''Initiative:''' 2d6
+
'''Initiative:''' d4, d6
  
 
==Movement==
 
==Movement==
 
'''Stride:''' 1
 
'''Stride:''' 1
 +
 
'''Dash:''' 4 ''(1/2 Max Speed +1 if Body>speed)''
 
'''Dash:''' 4 ''(1/2 Max Speed +1 if Body>speed)''
 +
 
'''Sprint:''' d6 (Speed die)
 
'''Sprint:''' d6 (Speed die)
'''Run:''' 18 (Max body + Max speed + Dash)
+
 
 +
'''Run:''' 20 (Max body + Max speed + Dash)
  
 
==Attack==
 
==Attack==
 +
{| class="wikitable"
 +
|+Natural
 +
|-
 +
|Attack
 +
|Hand
 +
|Range
 +
|Attack Dice
 +
|Effect
 +
|-
 +
|Teeth
 +
|Head
 +
|Close
 +
|2d8 Vs Defense
 +
|Damage +1 Grapple
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
  
'''Attack---Attack Dice---Effect'''
 
  
===Natural===
 
  
Teeth, head, close---2D8 vs Defense--- Damage +1, Grapple,
 
  
Claw, Off-hand, Close--- 1D8 Vs Defense--- Damage +1, Critical,
 
  
===Weapons===
 
  
Rod, 2 hand, Close--- 1d8 vs defence --- Damage +2,
+
'''Attack---Attack Dice---Effect'''
 
 
Wand, Good hand, Close --- 1d8 vs. defense--- Damage +0 Weak, Can't Parry,
 
 
 
Knife, Good hand, Close --- 1d8 vs. defense --- Damage+1,
 
 
 
===Magic===
 
 
 
Create Air, Off hand, Medium--- 1d4 1d6 vs defense --- Damage + 2 Critical Counters Earth, Magic Air Apprentice
 
 
 
Create Earth, Off hand, Medium --- 1d6 1d8 vs. defense --- Damage + 2 Critical Counters Air, Magic, Earth, Apprentice
 
 
 
Create Water, Off hand, Medium--- 1d4 1d6 1d8 vs. defense--- Damage +2 Critical Counters Fire, Magic, Water, Apprentice
 
 
 
Ignite Fire, Off hand, Medium--- 1d4 vs. defense--- Damage + 1 Critical On Fire Counters Water, Magic, Fire, Apprentice
 
 
 
Move Air, Offhand, Medium --- 1d4 1d6 vs. 3, Resist with Speed Dodge vs. 3 --- Damage +0 Push 1 Counters Air, Magic, Air, Apprentice, Environmental
 
 
 
Move Earth, Offhand, Medium --- 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 --- Damage+ 1 Counters Earth, Magic, earth, Apprentice, Environmental
 
 
 
Move fire, Offhand, Medium --- 1d4 vs. 3, Resist with Speed Dodge vs. 3 --- Damage +0 On Fire Counters Fire, Magic, fire, Apprentice, Environmental
 
 
 
Move Water, Offhand, Medium --- 1d4 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 --- Damage +2 Weak Counters Water, Magic, water, Apprentice, Environmental
 
  
 +
Claws, Close---d10, 2d8--- Damage +1, critical
  
 
==Defense==
 
==Defense==
Line 220: Line 418:
 
'''Defense---Defense Dice---Effect'''
 
'''Defense---Defense Dice---Effect'''
  
Speed & dodge dice--- d4 d6,d8---dodge
+
Speed & dodge dice---d6,d8---dodge
Parry rod --- d8 d12
+
 
  
 
===Soak and armor===
 
===Soak and armor===
'''Soak''' d18 and '''Armor''' Leather d6
+
'''Soak''' d10, d6 and '''Armor''' none
  
  

Revision as of 09:00, 3 March 2019

Odion Robair

Otter Elementalist

Description

If not for his clothing the first thought people would have about Odion is Savage Warrior (well as much as an otter can be), and if his father had his way that is what he would have been, but the clothes on his body and his friendly speech put end to that. From the family of a Pirate that gained a noble title in exchange for turning in his rivals, The Robair's family motto is "seize by strength and from the sea". Odion's childhood was a focus training in the skills of a seagoing warrior but as the third born son he was not a closely watched as his older brothers and was able to learn more noble skills from the keep's scribe. The other stroke of luck for him was the library, a left over from the displaced family that owned this land before the Robaire's. It was in this library that Odion learnt of magic and it's secrets and once his father learnt of this study, indulged his son dreaming of how arcane might would bring more strength to their paltry forces. It was during this study in the library and scribe that he learnt of the philosophy of Noblesse Oblige and in his late teens put it in to practise using his elemental magic to help make drainage ditches for the workers of the land. It was this fundamental difference in philosophy that drove a wedge between him and his father, after a violent fight with his father he was removed from the family home to prove that the real world was a place where such dreaming thought holds no real strength.

family's Land

Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.


Sheet

Basics

Species
Habitat Shore
Cycle Twilight
Diet Carnivore
Senses Listen, Smell
Weapons
Personal
Age 23
Gender Male
Height Tall
Weight Bilky
Eyes Green
Pelt Dark Brown
Distinguishing Characteristic Friendly speech
Distinguishing Characteristic Warrior's body


Personal Motto

Just the bear necessities

Goals

Dice

Traits
Species: Otter d6
Career: Elementalist d6
Body d8
Speed d6
Mind d8
Will d4

Skills

Skills
Name Favorite Use Marks Species Career
Academics Geography // d6 d6
Brawling ____
Climbing Rigging / Rigging 4
Craft
Deceit
Digging Swamp // d6
Dodge Vs. Melee / d4 d8
Endurance
Gossip With busy people // d6
Inquiry Vs hose low my statio / d4
Jumping
Leadership
Melee Combat
Negotiation
Observation d6
Presence
Ranged Combat
Riding
Searching
Stealth d8
Supernatural With elemental magic /d4 d6
Swimming Fighting in water / d4 d8
Tactics
Throwing
Vehicles Boats /d4
Weather Sense Sailing /d4

Gifts

Type Name Exhausted Refresh? Description
Personality kind [] Respite After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12.
Language Calabrese Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected.
Local Knowledge Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area.
Initial Combat Save [] Respite After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying.
Species Contorionist
Species Deep Diving
Species Fast Swimming
Career Elementalist Tappings
Career Elementalist Apprentice
Career Literacy
General Nobility
General Sailing
General First Aid

Gear and cash

Cash: 6 Denarii

Weapons

Armor

Sundries

Battle

Initiative: d4, d6

Movement

Stride: 1

Dash: 4 (1/2 Max Speed +1 if Body>speed)

Sprint: d6 (Speed die)

Run: 20 (Max body + Max speed + Dash)

Attack

Natural
Attack Hand Range Attack Dice Effect
Teeth Head Close 2d8 Vs Defense Damage +1 Grapple




Attack---Attack Dice---Effect

Claws, Close---d10, 2d8--- Damage +1, critical

Defense

Defense---Defense Dice---Effect

Speed & dodge dice---d6,d8---dodge


Soak and armor

Soak d10, d6 and Armor none



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