Difference between revisions of "Isil"

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A character in the PbP game [[War_of_the_Burning_Sky_(PbP_campaign) | War of the Burning Sky (13th Age)]] played by Sam I Am.
 
A character in the PbP game [[War_of_the_Burning_Sky_(PbP_campaign) | War of the Burning Sky (13th Age)]] played by Sam I Am.
  
'''Race:''' [https://www.13thagesrd.com/races/dark-elf/ Dark_Elf]
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'''Race:''' Droalesti ([https://www.13thagesrd.com/races/dark-elf/ Dark_Elf])
  
 
'''Class:''' [https://www.13thagesrd.com/classes/ranger Ranger] 1
 
'''Class:''' [https://www.13thagesrd.com/classes/ranger Ranger] 1

Revision as of 10:38, 8 July 2021

A character in the PbP game War of the Burning Sky (13th Age) played by Sam I Am.

Race: Droalesti (Dark_Elf)

Class: Ranger 1

Abilities

Strength 16 (+3)
Dexterity 10 (0)
Constitution 14 (+2)
Intelligence 10 (0)
Wisdom 12 (+1)
Charisma 17 (+3)

Backgrounds

Knight of the Aquiline Cross +4
Wandering Healer +4

One Unique Thing

I can always find a star appearing somewhere in the evening sky that almost no one else seems able to see.

Icon Relationships

The Aquiline Cross 3

Powers and Talents

Fearless
Lay on Hands
Path of Universal Righteous Endeavor
Quick to Fight
Smite Evil

Feats

A: Heirloom (see equipment)
A: Smite Evil

Combat

Basic melee: +5 attack, 1d8+4 damage (+6 attack, 1d8+1d6+4 damage when engaged solo)
Lay on Hands: 2/day, quick action, spend recovery to heal self or touched ally
Quick to Fight: 1/day, at the beginning of combat set the escalation die to +1
Smite Evil: 1/battle + 3/day, free action, +4 attack and +1d12 damage with half damage on miss
Path of Universal Righteous Endeavor: always on, nearby allies gain +1 to all saves
Initiative: +1
Armor Class: 20
Physical Defense: 13
Mental Defense: 14 (immune to fear effects)
Recoveries: 8 x 1d10+2
Hit Points: 30

Equipment

Simple arming robes
Half plate armor (AC 16)
Shield (AC +1)
Firestar (heirloom morningstar of vanity: +1 attack, 1d8+1 damage, +1d6 damage when engaged solo)
Knife
Money pouch (~10gp)
An unflappably stoic donkey
Pack
  • Water skin
  • Road rations (5 days)
  • Feed for the donkey (5 days)
  • Sleeping roll
  • Wool blanket
  • Rain cloak
  • Flint and tinder box
  • Common lantern and oil (8 hrs)
  • Candles
  • Small mirror
  • Sewing kit
  • Writing kit
  • Travel journal and atlas (WIP)

To Do

Where did you come from and why did you leave?

Why are you at Gate Pass & why do you care about it's fate? (it may be your home)

Why do you need to leave Gate Pass now? (If you're a magic user, the Scourge is after you for some reason)

How do you know of the Resistance and who let you know about the meeting at the Poison Apple Pub?