Isil

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Revision as of 12:48, 8 July 2021 by Sam I Am (talk | contribs) (Equipment)
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A character in the PbP game War of the Burning Sky (13th Age) played by Sam I Am.

Race: Droalesti (Dark_Elf)

Class: Ranger 1

Abilities

Strength 16 (+3)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 11 (+0)
Wisdom 12 (+1)
Charisma 9 (-1)

Backgrounds

One +5
Two +3

One Unique Thing

One

Icon Relationships

The Aquiline Cross 3

Powers and Talents

Dark Elf: Cruel - Once per battle, deal ongoing damage to a target you hit with a natural even attack roll as a free action. The ongoing damage equals 5 times your level. (For example, at 3rd level you would deal 15 ongoing damage against a single target.) As usual, a normal save (11+) ends the damage. A critical hit doesn’t double this ongoing damage.
Dark Elf:
R: Lethal Hunter - Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.
R: Ranger ex Cathedral - Choose one daily or recharge spell of your level or lower from the cleric class. You can cast this spell as if you were a cleric. You can change your chosen spell each time you take a full heal-up
R: Tracker - One more - Tracker?

Feats

Adv: One

Combat

Melee: Greatsword +4 atk | 1d10+3 dmg (Spear +4 atk | 1d8+3 dmg) (On even nat roll, Cruel - 5 ongoing dmg)
Ranged: Longbow +4 atk | 1d8+3 dmg (Thrown dagger +4 atk | 1d4+3 dmg)
Lay on Hands: 2/day, quick action, spend recovery to heal self or touched ally
Initiative: +1
Armor Class: (lt base 14 + 2 + L1) = 17
Physical Defense: (11 + 2 + L1) 14
Mental Defense: (10 + 0 + 1) = 11
Recoveries: 8 x 1d8+2 Used:
Hit Points: 27/27

Equipment

Studded leather armour (AC14)
Greatsword (2H) 1d10
Spear (2H) 1d8
Longbow 1d8
Throwing dagger 1d4
Money pouch (10gp)
Pack
Flint and tinder box
Rain cloak
Road rations (5 days)
Sleeping roll
Water skin
20 arrows 2 gp

Blanket (wool) 5 sp Candle 1 cp Clothing, rain cloak (elven) 5 gp Crowbar (iron) 3 gp Grappling hook (iron) 1 gp Hammer, small 3 sp Holy symbol/implement (adv) 10 gp Iron spike 1 sp Lantern (common) 8 sp Lantern oil (4 hrs) 1 sp Mirror, small 2 gp Pipeweed (1 use) 2 cp Prayer book 2 gp Rope, 50 ft elven 3 gp Rope, 50 ft good 6 sp Rope, 50 ft poor 2 sp Tent, large 5 gp Tent, small 2 gp Torch (1 hr.) 1 gp Torch (6 min) 1 sp

Notes & To Do

Roll gold pieces Equipment Where from? Answer GM questions Incon(s) One Unique thing Feat (Poisoner´s Aim?) Combat atks etc Backgrounds and third talent (Tracker?)


Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?

Where did you come from and why did you leave?

Why are you at Gate Pass & why do you care about it's fate? (it may be your home)

Why do you need to leave Gate Pass now? (If you're a magic user, the Scourge is after you for some reason)

How do you know of the Resistance and who let you know about the meeting at the Poison Apple Pub?