Joseph Williams

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Basic Biography:

Joseph Williams was always a really nice guy, the kind who legitimately cared about his fellow human beings and wanted to make the world a better place. He was also pretty smart, and worked hard to get into a profession that would allow him to help people. He succeedsd in doing so by becoming a Social Worker, and worked hard to make things better. Unfortunately he was also really bad at backing down, even when he should, and wound up on the wrong side of a rather large man with a knife who'd been abusing his kids, his outbreak occurred then, and he threw the man across the room with telekinesis, and, in a fit of rage, literally rewrote the man's mind. An act he still feels guilty over, as that amounts, at least in his opinion, to the death of one man and creation of another, and the man's crimes didn't warrant execution. Since then he's been trying to do as much good as he can with his powers without doing anything else morally wrong by his own lights, but it's a very tricky moral line to walk, and he's becoming very worried about slipping up again...

Character Sheet:

Joseph Williams aka Seizure PL: 10 (160 pp)

Abilities: Str: 10 (+0) Dex: 10 (+0) Con: 40 (+15) Int: 18 (+4) Wis: 28 (+9) Cha: 14/20 (+2/+5)

Skills: Bluff 13 (+15/+18), Concentration 4 (+13), Diplomacy 8 (+10/+13), Gather Information 13 (+15/+18), Knowledge (Popular Culture) 1 (+5), Knowledge (Current Events) 1 (+5), Knowledge (Behavioral Science) 8 (+12), Language 1 (Spanish), Notice 4 (+13), Perform (Guitar) 8 (+10/+13), Profession (Social Worker) 4 (+13), Sense Motive 15 (+24),

Feats: Connected, Dodge Focus 5, Fearless, Jack of All Trades, Skill Mastery (Bluff, Gather Information, Diplomacy, Sense Motive), Taunt, Well Informed, Ultimate Effort (Will Saves), Uncanny Dodge (Mental),

Powers: Immunity 1 (Sleep) (1 pp) Super Senses 8 (Mental Awareness, Accurate, Extended 1, Radius, Acute, Sense) (8 pp) Mental Blast 10 [Extra: Area-Burst, Selective Attack, Flaw: Action-Full, Power Feats: Subtle 2, AP: Mind Reading 10 (Extra: Duration-Sustained, Power Feats: Subtle 2)+Communication (Mental) 10+ESP (Mental Senses) 10 (Power Feats: Subtle 2)+Comprehend 3 (Speak and Understand All Human Languages. Includes Literacy.)+Enhanced Charisma 6* (Flaws: Duration-Sustained, Only those being Mind Read) AP: Mind Control 10 (Extras: Sensory Link, Duration-Continuous. Power Feats: Mental Link, Subtle) AP: Mental Transform 10 (3pt version. Extras: Duration-Continuous, Range-Perception. Power Feats: Subtle 2) AP: Telekinesis 10 (Extras: Damaging, Range-Perception, Power Feats: Precise, Subtle)+Flight 6 AP: Telekinesis 14 (Extra: Damaging. Power Feats: Precise 2, Subtle)+Enhanced Feats 7 (Attack Specialization-TK: 3, All-Out Attack, Accurate Attack, Defensive Attack, Power Attack)] (57 pp)

Combat: Attack +0 (+6 Telekinesis) [Mental Blast +10, Telekinesis 1+10, Telekinesis 2+14] Defense 15 (10 flat-footed) Init +0

Saves: Toughness +15 Fortitude +15 Reflex +0 Will +15

Drawbacks: Weakness-Chlorine-Uncommon, Moderate (-1 Con), per minute, can kill (+5pp)

Abilities 60 + Skills 20 (80 ranks) + Feats 13 + Powers 66 + Combat 0 + Saves 6 – Drawbacks 5 = 160 / 160

Tradeoffs: Attack -0/4 // Save DC +0/4, Defense -5 / Toughness +5

  • This particular power represents the usefulness of saying (or playing) precisely what someone wants to hear.

His physiology was extremely altered when he became a super, as reflected in his Immunity, enhanced Constitution and Weakness (which, BTW, includes the amount present in your average swimming pool, but not that present in tap-water).

He hasn't actually started going by Seizure (appropriate both due to Mental Blasts and his "seizing" control of target's minds) yet, but he's thought about the idea and is prepared in case he needs to.

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