Difference between revisions of "Josephine Gabrielle Arceneaux"

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(Character Sheet)
(Character Sheet)
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! Attribute !! Level !! Attribute !! Level
 
! Attribute !! Level !! Attribute !! Level
 
|-  
 
|-  
| Strength || 1 || Presence || 2
+
| Strength || 1 || Presence || 3
 
|-
 
|-
| Dexterity || 3 || Wits || 2
+
| Dexterity || 4 || Wits || 4
 
|-
 
|-
| Fortitude || 1 || Resolve || 2
+
| Fortitude || 1 || Resolve || 3
 
|-
 
|-
 
| Attribute Advance = 4 x new level || Attribute Cap || 4
 
| Attribute Advance = 4 x new level || Attribute Cap || 4
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! Action !! Attributes !! Result !! Action !! Attribute !! Result
 
! Action !! Attributes !! Result !! Action !! Attribute !! Result
 
|-  
 
|-  
| Initiative || Dex + Wis + Per  || 9 || Movement || 5 + Dex in yds/rnd || 8
+
| Initiative || Dex + Wis + Per  || 15 || Movement || 5 + Dex in yds/rnd || 12
 
|-
 
|-
| Sneak || (5 + Dex/2) || 4 || Run || (5 + Dex) x 3 || 24
+
| Sneak || (5 + Dex/2) || 7 || Run || (5 + Dex) x 3 || 24
 
|-
 
|-
| Swim || (5 + Dex) || 8 || Leap Horizontal || (1 + Dex) || 4
+
| Swim || (5 + Dex) || 9 || Leap Horizontal || (1 + Dex) || 5
 
|-
 
|-
|  || || || Jump Vertical || (0.5 x H. Leap) || 2
+
|  || || || Jump Vertical || (0.5 x H. Leap) || 2.5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|- style="background:#00006F; color:#FFFFFF"
 
|- style="background:#00006F; color:#FFFFFF"
! Skill !! Attribute !! Level !! Skill !! Attribute !! Level
+
! Skill !! Attribute !! Level !! Total Dice Pool !! Skill !! Attribute !! Level !! Total Dice Pool
 
|-
 
|-
| Act || (Prs) || 3 || Firearms || (Dex) || 4
+
| Act || (Prs) || 2 || 5 || Firearms || (Dex) || 3 || 7
 
|-
 
|-
| Athletics || (Dex) || 3 || Fisticuffs || (Dex) || 3
+
| Athletics || (Dex) || 6 || 10 || Fisticuffs || (Dex) || 3 || 7
 
|-  
 
|-  
| Blunt Weapon || (Dex) || 2 || General Knowledge || (Wit) || 3
+
| Blunt Weapon || (Dex) || 0 || 4 || General Knowledge || (Wit) || 2 || 6
 
|-
 
|-
| Bull || (Prs) || 2 || Hide & Sneak || (Dex) || 3
+
| Bull || (Prs) || 3 || 6 || Hide & Sneak || (Dex) || 6 || 10
 
|-
 
|-
| Charm || (Prs) || 3 || Horse Riding || (Dex) || 3
+
| Charm || (Prs) || 3 || 6 || Horse Riding || (Dex) || 2 || 6
 
|-
 
|-
| Conceal || (Wit) || 3 || Improvised Weapon || (Dex) || 3
+
| Conceal || (Wit) || 3 || 7 || Improvised Weapon || (Dex) || 2 || 6
 
|-
 
|-
| Concentration || (Res) || 2 || Intimidate || (Prs) || 0
+
| Concentration || (Res) || 3 || 6 || Intimidate || (Prs) or (Str) || 0 || 3 or 1
 
|-
 
|-
| Dance* || (Dex) || 0 || Might || (Str) || 1
+
| Dance* || (Dex) || 1 || 5 || Might || (Str) || 0 || 1
 
|-
 
|-
| Dodge || (Dex) || 2 || Perception || (Wit) || 3
+
| Dodge || (Dex) || 6 || 10 || Perception || (Wit) || 6 || 10
 
|-
 
|-
| Drive Carriage || (Wit) || 1 || Streetwise* || (Prs) || 3
+
| Drive Carriage || (Wit) || 0 || 4|| Streetwise* || (Prs) || 2  || 5
 
|-
 
|-
| Empathy || (Prs) || 1 || Swordplay || (Dex) || 4
+
| Empathy || (Prs) || 0 || 3 || Swordplay || (Dex) || 6 || 10
 
|-
 
|-
| Etiquette* || (Wit) || 0 || Throwing || (Dex) || 3
+
| Etiquette* || (Wit) || 2 || 6 || Throwing || (Dex) || 6 || 10
 
|-  
 
|-  
| Skill Advance = 1 x new level ||  * Special Class modifier usually applies || Skill Cap || 6
+
| Skill Advance = 1 x new level
 +
|-
 +
| * Special Class modifier usually applies || Skill Cap || 6
 +
 
 
|-  
 
|-  
 
|}
 
|}
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|-
 
|-
 
|- style="background:#00006F; color:#FFFFFF"
 
|- style="background:#00006F; color:#FFFFFF"
! Specialties !! Attribute !! Level !! Talents !! (Cost)!! Benefits
+
! Specialties !! Attribute !! Level !! Total Dice Pool !! Talents !! (Cost)/Total Spent !! Level !! Benefits
 +
|-
 +
| Animal Handling || (Wit) || 1 || 5 || Acute Sense*: Hearing || (3)/3 || 1 || +2 dice hearing perception
 
|-
 
|-
| Disguise || (Wit) || 3 || Acute Sense, Hearing || (3) || +2 dice hearing perception
+
| Conversation || (Wit) || 1|| 4 || Agility || (3)/3 || 0 || +2 anything assox. w/ acrobatics, climbing, running, stealth; NON CBT!
 
|-
 
|-
| Pick Locks || (Wit) || 2 || Agility || (3) || +2 anything with stealth, acrobatics, running, climbing
+
| Forgery || (Wit) || 1 || 5 || Assassin's Lore || (3)/6 || 2 || Ea. Pt. spent adds +1 dmg to melle attacks w/edged weap. Can't take > than Swordplay skill points owned
 
|-
 
|-
| Pick Pockets || (Dex) || 2 || Deduction || (2) || +1 to die roll
+
| Language: French || (Wit) || 1 || 5 || Blind Fighting || (3)/3 || 0 || Ignore darkness pentalies in CBT; can't actually see in dark
 
|-
 
|-
| Criminology || (Wit) || 2 || Polyglot || (3) Ger. Alsace
+
| Language: German || (Wit) || 1 || 5 || Contortionist* || (3)/3 || 1 || Ea. lvl. adds -1 dffclty to escape bonds/squeeze into tight places
 
|-
 
|-
| History || (Wit) || 2 || || (3) French
+
| Lore: European || (Wit) || 1 || 5 || Deduction* || (2) || 2 || Ea. lvl. adds +1 to dice pool to any Perception, Research, or Science rolls when investg. a crime or crime scene
 
|-
 
|-
| Culture* || (Wit) || 2
+
| Navigation || (Wit) || 1 || 5 || Point Shooter || (3)/3 || 0 ||  +2 dice to attack roll with pistol point blank or close range
 
|-
 
|-
| Ad Hoc Repair || (Wit) || 2
+
| Pick Locks || (Wit) || 3 || 7 || Polyglot || (3) || 1 || May speak, read, & write an additional lang. as well as native tongue.
 
|-
 
|-
| Survival || (Wit) || 2
+
| Pick Pockets || (Dex) || 3 || 7 ||  || ||  || Native language: French
 
|-
 
|-
| Animal Handling || (Wit) || 2
+
| Sleight of Hand || (Dex) || 3 || 7 ||  || ||  || 1st Polyglot: English
 
|-
 
|-
| Forgery || (Wit) || 2
+
| Tracking || (Wit) || 1 || 5
 
|-
 
|-
 
| Specialty Advance || New: 4pts = 0, Old: 1 x new ||Talent Advance || 2x Char Pt cost  || Talent Cap || 7
 
| Specialty Advance || New: 4pts = 0, Old: 1 x new ||Talent Advance || 2x Char Pt cost  || Talent Cap || 7

Revision as of 21:14, 13 January 2012

Josephine Gabrielle Arseneau
JGArs.jpg
First Episode Session 1
Concept Intinerant Information Specialist
Theme Song (Something That Drives Her)
Played By Olga Kurylenko, actress
Profile
Full Name Josephine Gabrielle Arceneaux
Legal Status No Criminal Record
Known Aliases N/A
Age 28
Birthplace Strasbourg, Alsace, France
Favored Weapon Varies


Background

Josephine Gabrielle Arceneaux was born on 21 October 1839 to Frenchwoman Sophie Desirée Arceneaux and Englishman Jonathan Randolph Crane, in the city of Strasbourg, Alsace, France. It was not uncommon for the French natives of Alsace (or Alsatia, as it is sometimes called) to speak fluent German and such was the case for Josephine's mother. Josephine's father spoke English and Josephine grew up in a bilingual household on French soil without learning French as a native tongue.

(To learn more about Josephine's formative years, do go here.)

Physical Description

In appearance, Josephine is somewhat tall for a woman. Standing at five feet and nine inches in her stockinged feet, she is considerably leaner than the voluptous figure required of the day. She is certainly more accustomed to physical action over cultivated weakness and she is tougher than she appears. Her hair is a dark brown, catching red glints in the sunlight, and her brown eyes are bright and observant. Her complexion is clear, her features even, and her fair skin is a sturdy type that tans well instead of burning. Her hair is somewhat shorter than is the norm for a woman of her era and she wears it in a ballerina bun or a simple French twist.

Her clothing is likewise unconventional, leaning in a decidedly mannish direction of shirtwaists tucked into walking skirts or split riding skirts--even trousers on occasion--and her shoes are either ladies' leather ankle boots or men's town boots. Of corsets she has little use or liking and though she does possess one, her physical habits and figure are such that she can usually dispense with wearing it. Josephine prefers practicality over fashion, comfort over convention whenever possible and though this has led to some raised eyebrows and scandalized sensibilities, she feels the mobility, utility, and self-sufficiency thus gained more than compensates for any misconceptions about her character.

Psychological Profile

Possessed of imagination and a keen curiosity for the world around her, Josephine channels her mental energy into observation and problem solving. She was raised by scholar parents who nurtured and indulged her native intelligence and if there is one area in which Josephine is prone to the sin of pride, it is her intellect. She relies on it heavily to guide her through the vagaries of life such as befall an unaccompanied woman in this society and so far, it has served her well. As such, she is more apt to do for herself than rely on others for their assistance, looking askance at such dependency as weakness and a failing of character. She is indefagitable, creative, a maverick and a survivor, and though the odds are stacked against a woman in a man's world, she is supremely confident in her ability to win through in her endeavors.

Shadow Game, a personal memoir

Excerpts from her memoir, written haphazardly as circumstances permit. Read them here.

Allies & Adversaries

An ongoing record of the people Josephine encounters in her adventures, clanestine or otherwise.

Steamer Trunk

It's a battered thing, having been knocked around the globe for years, salvaged from a Parisian alley over a decade ago during a quick layover between jobs. The contents vary with Josephine's fortunes but when fully stocked, it's got everything she needs. Go here for the trunk inventory.


Character Sheet

All her character statistics ––– characteristics, skills, talents and contacts ––– are listed below.

Character Description
--- --- --- --- --- ---
Player Maer Nationality British Childhood Student
Social Class Middle Age/Gender 28 F Vocation Actor/Circus
Race Human Build 5'-9" 165 lbs. Personality Seeker
Rank 8 Hair/Eyes Dark Brown on Brown Social Ethics Her own


Characteristics
Attribute Level Attribute Level
Strength 1 Presence 3
Dexterity 4 Wits 4
Fortitude 1 Resolve 3
Attribute Advance = 4 x new level Attribute Cap 4


Experience, Rank, Health and Sanity
--- --- --- --- --- ---
Experience Points 31 (+80 for character rebuild in progress) Rank 8 Ranking Points 21
Health (4 dice) 8 pts (4 dmg): # # O O O O O O Fate Points 12 (of 14; 2.5 dice) Mana 6 (normal lifeforce)
Sanity 75 (50 = [5 x Pres] + 5 pts bonus) Skill Cap 6 Talent Cap 7


Derived Attributes
Action Attributes Result Action Attribute Result
Initiative Dex + Wis + Per 15 Movement 5 + Dex in yds/rnd 12
Sneak (5 + Dex/2) 7 Run (5 + Dex) x 3 24
Swim (5 + Dex) 9 Leap Horizontal (1 + Dex) 5
Jump Vertical (0.5 x H. Leap) 2.5


Common Skills
Skill Attribute Level Total Dice Pool Skill Attribute Level Total Dice Pool
Act (Prs) 2 5 Firearms (Dex) 3 7
Athletics (Dex) 6 10 Fisticuffs (Dex) 3 7
Blunt Weapon (Dex) 0 4 General Knowledge (Wit) 2 6
Bull (Prs) 3 6 Hide & Sneak (Dex) 6 10
Charm (Prs) 3 6 Horse Riding (Dex) 2 6
Conceal (Wit) 3 7 Improvised Weapon (Dex) 2 6
Concentration (Res) 3 6 Intimidate (Prs) or (Str) 0 3 or 1
Dance* (Dex) 1 5 Might (Str) 0 1
Dodge (Dex) 6 10 Perception (Wit) 6 10
Drive Carriage (Wit) 0 4 Streetwise* (Prs) 2 5
Empathy (Prs) 0 3 Swordplay (Dex) 6 10
Etiquette* (Wit) 2 6 Throwing (Dex) 6 10
Skill Advance = 1 x new level
 * Special Class modifier usually applies Skill Cap 6


Specialties and Talents
Specialties Attribute Level Total Dice Pool Talents (Cost)/Total Spent Level Benefits
Animal Handling (Wit) 1 5 Acute Sense*: Hearing (3)/3 1 +2 dice hearing perception
Conversation (Wit) 1 4 Agility (3)/3 0 +2 anything assox. w/ acrobatics, climbing, running, stealth; NON CBT!
Forgery (Wit) 1 5 Assassin's Lore (3)/6 2 Ea. Pt. spent adds +1 dmg to melle attacks w/edged weap. Can't take > than Swordplay skill points owned
Language: French (Wit) 1 5 Blind Fighting (3)/3 0 Ignore darkness pentalies in CBT; can't actually see in dark
Language: German (Wit) 1 5 Contortionist* (3)/3 1 Ea. lvl. adds -1 dffclty to escape bonds/squeeze into tight places
Lore: European (Wit) 1 5 Deduction* (2) 2 Ea. lvl. adds +1 to dice pool to any Perception, Research, or Science rolls when investg. a crime or crime scene
Navigation (Wit) 1 5 Point Shooter (3)/3 0 +2 dice to attack roll with pistol point blank or close range
Pick Locks (Wit) 3 7 Polyglot (3) 1 May speak, read, & write an additional lang. as well as native tongue.
Pick Pockets (Dex) 3 7 Native language: French
Sleight of Hand (Dex) 3 7 1st Polyglot: English
Tracking (Wit) 1 5
Specialty Advance New: 4pts = 0, Old: 1 x new Talent Advance 2x Char Pt cost Talent Cap 7
 * Specialty in European Folklore and Mythology


Complications and Contacts
Complications (Cost) Contacts (Cost)
Watched (5) 1 Middle Class (1)
Enemy (3) 1 Upper Class (2)
Misunderstood Finances (2)


Weapons
Weapon Owned? Y/N Skill Dmg Dice ROF Shots Reload Range Notes
Navy Colt Revolver Y Firearms (Dex) 6 2 6 4 20 Yds Navy Colt, provenance TBD
Knife Y Swordplay (Dex) 4
Throwing Knife Y Throwing (Dex) 4
Sword, Military, light Y Swordplay (Dex) 7


Armor
Armor Owned? Y/N Armor Dice Notes
Corset, boned Y 1 Steel boning; boning segmented to allow movement



Miscellanea










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