Difference between revisions of "Kalan"
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== Rank == | == Rank == | ||
*Human (male) Cleric Level 3 | *Human (male) Cleric Level 3 | ||
+ | *God Volkchona (wolf godess) | ||
*XP: 3000/YY | *XP: 3000/YY | ||
*Lawful | *Lawful | ||
Line 13: | Line 14: | ||
*'''WIS''': 13 (+1 Magic Saves) | *'''WIS''': 13 (+1 Magic Saves) | ||
*DEX: 11 | *DEX: 11 | ||
− | *CON: 6 | + | *CON: 6 (-1 hit points) |
*CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8) | *CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8) | ||
Line 24: | Line 25: | ||
** | ** | ||
*General Skills | *General Skills | ||
− | ** Healing (WIS) skilled 9+ | + | ** '''Healing''' (WIS) skilled 9+ |
− | ** Survival | + | ** '''Survival''' |
− | *** Herbalism (stat?) skilled 10+ | + | *** '''Herbalism''' (stat?) skilled 10+ |
− | *** Naturalist (INT) skilled 11+ | + | *** '''Naturalist''' (INT) skilled 11+ |
*Class Abilities | *Class Abilities | ||
** Weapons - spear, sword, sling | ** Weapons - spear, sword, sling | ||
− | ** Cleave - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target. | + | ** '''Cleave''' - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target. |
− | ** Turn undead | + | ** '''Turn undead''' |
− | ** Miracle - 1% chance | + | ** '''Miracle''' - 1% chance |
** Armor - Any, including shields | ** Armor - Any, including shields | ||
*Knacks | *Knacks | ||
** Skillful (3 additional skills) | ** Skillful (3 additional skills) | ||
− | + | ||
− | |||
== Combat == | == Combat == | ||
− | *AC: | + | *AC: 6 |
− | *HP: | + | *HP: 11 |
− | *Movement Rate: | + | *Movement Rate: 90/30 |
*Initiative Modifier: +0 | *Initiative Modifier: +0 | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Spear 1d6 |
− | **Secondary Melee Attack: ( | + | **Secondary Melee Attack: Silver dagger 1d4 |
− | ** | + | **Primary Ranged Attack: Sling 1d4 ''Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)'' |
+ | **Secondary Ranged Attack: Silver dagger 1d4 ''Missile (5’–10’ / 11’–20’ / 21’–30’)'' | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis 13 | **Petrification & Paralysis 13 | ||
Line 57: | Line 58: | ||
== Spells == | == Spells == | ||
*First Level: 2 | *First Level: 2 | ||
− | **Cure Light Wounds (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible) | + | **'''Cure Light Wounds''' (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible) |
− | **Detect Evil (D: 6 turns, R:120' - Evil intent only) | + | **'''Detect Evil''' (D: 6 turns, R:120' - Evil intent only) |
− | **Detect Magic (D: 2 turns, R:120' - Magic objects, areas, and creatures glow) | + | **'''Detect Magic''' (D: 2 turns, R:120' - Magic objects, areas, and creatures glow) |
− | **Light (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible) | + | **'''Light''' (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible) |
− | **Protection From Evil (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks) | + | **'''Protection From Evil''' (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks) |
− | **Remove Fear (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120') | + | **'''Remove Fear''' (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120') |
− | **Purify Food and Water (D:Permanent R:10' - makes food or water edible) | + | **'''Purify Food and Water''' (D:Permanent R:10' - makes food or water edible) |
− | **Resist Cold (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled) | + | **'''Resist Cold''' (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled) |
== Equipment == | == Equipment == | ||
− | *Gear, Armor | + | *Gear: |
− | ** | + | ** Scroll case |
− | ** | + | *** Scroll of Elemental Protection |
− | ** | + | ** Lantern |
+ | ** Backpack | ||
+ | ** Holy Water x2 | ||
+ | *** Rope 50' | ||
+ | *** Oil flask x2 | ||
+ | *** Tinderbox | ||
+ | *** Iron Rations x7 | ||
+ | *** Iron Spikes x4 | ||
+ | *** Hammer | ||
+ | *** Waterskin (x2) | ||
+ | ** Holy Symbol (Gold) | ||
+ | ** Holy Water x2 | ||
+ | ** Belt pouch | ||
+ | ** Candles x5 | ||
+ | ** Chalk x5 | ||
+ | ** Mirror | ||
+ | ** Wolfsbane | ||
+ | ** Garlic | ||
+ | ** wine (2 pints) | ||
+ | ** Ink | ||
+ | ** quill | ||
+ | ** paper (4 sheets) | ||
+ | ** Magnifying glass | ||
+ | |||
+ | ** Riding Horse | ||
+ | *** AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral | ||
+ | **** Saddle and bridle | ||
+ | **** Saddle Bags | ||
+ | **** Bedroll | ||
+ | **** Cooking Pots | ||
+ | **** Tent | ||
+ | |||
+ | *Armor: | ||
+ | ** Leather (200cn) | ||
+ | ** Shield | ||
+ | *Weapons: | ||
+ | ** spear 30cn | ||
+ | ** silver dagger 10cn | ||
+ | ** sling 20cn | ||
+ | *Total Encumbrance: 440cn | ||
+ | |||
+ | ==Funds== | ||
+ | Platinum: | ||
+ | Gold: | ||
+ | Electrum: | ||
+ | Silver: | ||
+ | Copper: | ||
+ | Gems: |
Latest revision as of 20:24, 7 November 2022
Contents
Rank[edit]
- Human (male) Cleric Level 3
- God Volkchona (wolf godess)
- XP: 3000/YY
- Lawful
- Retainer of Nerhgui.
- Titles and holdings: None
Attributes[edit]
- STR: 12 *
- INT: 7
- WIS: 13 (+1 Magic Saves)
- DEX: 11
- CON: 6 (-1 hit points)
- CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8)
* (lower 2 PTS and 1 to WIS)
Skills[edit]
- Languages
- Native
- Common
- General Skills
- Healing (WIS) skilled 9+
- Survival
- Herbalism (stat?) skilled 10+
- Naturalist (INT) skilled 11+
- Class Abilities
- Weapons - spear, sword, sling
- Cleave - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target.
- Turn undead
- Miracle - 1% chance
- Armor - Any, including shields
- Knacks
- Skillful (3 additional skills)
Combat[edit]
- AC: 6
- HP: 11
- Movement Rate: 90/30
- Initiative Modifier: +0
- Attacks
- Primary Melee Attack: Spear 1d6
- Secondary Melee Attack: Silver dagger 1d4
- Primary Ranged Attack: Sling 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
- Secondary Ranged Attack: Silver dagger 1d4 Missile (5’–10’ / 11’–20’ / 21’–30’)
- Saves:
- Petrification & Paralysis 13
- Poison & Death 10
- Blast & Breath 15
- Staves & Wands 11
- Spells 14
Spells[edit]
- First Level: 2
- Cure Light Wounds (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible)
- Detect Evil (D: 6 turns, R:120' - Evil intent only)
- Detect Magic (D: 2 turns, R:120' - Magic objects, areas, and creatures glow)
- Light (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible)
- Protection From Evil (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks)
- Remove Fear (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120')
- Purify Food and Water (D:Permanent R:10' - makes food or water edible)
- Resist Cold (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled)
Equipment[edit]
- Gear:
- Scroll case
- Scroll of Elemental Protection
- Lantern
- Backpack
- Holy Water x2
- Rope 50'
- Oil flask x2
- Tinderbox
- Iron Rations x7
- Iron Spikes x4
- Hammer
- Waterskin (x2)
- Holy Symbol (Gold)
- Holy Water x2
- Belt pouch
- Candles x5
- Chalk x5
- Mirror
- Wolfsbane
- Garlic
- wine (2 pints)
- Ink
- quill
- paper (4 sheets)
- Magnifying glass
- Scroll case
- Riding Horse
- AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
- Saddle and bridle
- Saddle Bags
- Bedroll
- Cooking Pots
- Tent
- AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
- Riding Horse
- Armor:
- Leather (200cn)
- Shield
- Weapons:
- spear 30cn
- silver dagger 10cn
- sling 20cn
- Total Encumbrance: 440cn
Funds[edit]
Platinum: Gold: Electrum: Silver: Copper: Gems: