Difference between revisions of "Kirr Brenna"

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Nick The Lemming's character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.
 
Nick The Lemming's character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign.
  

Revision as of 11:32, 28 February 2017

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Nick The Lemming's character in The Edge of Rebellious Destiny campaign.


Kirr Brenna

  • Career: Colonist
  • Description: Black human, toned but not overly musclebound. Somewhat agile, but his main weapon is his mind. Tends to dress in plain gear so as not to attract too much attention.
  • Background: Ex-Corporate Operator

Kirr worked for Jivu Inc as a shadow researcher. His job entailed finding information on rival corporate officers, usually to blackmail them, set them up for extraction, or find fatal flaws in their backgrounds that could be used to destroy their lives. It is only in the last few months that Kirr's conscience has developed, and he has come to recognise the damage he has done to a lot of people. When he was tasked by Mirza Jerass (who had been his direct boss, and who had assumed Kirr's loyalty, which up to now had gone unquestioned) to research her sister, Sikka, he became suspicious - he was asked to discover information about her in the same way that extractions would normally take place, which was unfathomable, since Sikka was already part of the family. When he saw Mirza in conference with a man he knew to be an assassin of the top grade, he put two and two together, and managed to warn Sikka of the impending attack.

Helping Sikka escape would mean that his own life was in danger too - the only people to know of the attempt were Mirza, the assassin, and Kirr. Kirr had no option but to join Sikka on the run, since he knew that Mirza is a vengeful woman who would not take kindly to such betrayal. With time, Kirr has come to care deeply for Sikka, and they have entered into a relationship. He knows that Sikka burns with vengeance, and will support her in any way he can, though secretly he would prefer that they find some far haven and live out their lives together in peace.

People and Organisations of interest:

Mirza Jerass: Kirr's direct employer, who he has betrayed. Sikka Jerass: Current lover, Mirza's target who he warned, and who he is on the run with. Jivu Inc.: Previous employer, now controlled by Mirza Jerass. Handar Tenqil: A top grade assassin hired by Mirza to kill Sikka.

  • Motivation: The Weak / Charity.

Kirr's conscience has gone into overdrive recently. He hates that he has been responsible for innocent people losing their jobs and livelihoods due to his research, and when he discovered the plans that Sikka's sister had for her, he drew the line - innocent bloodshed is something he could not be able to live with.

  • Obligation: Oath 15 / Betrayal 10

Kirr has sworn to atone for his past, and will not let an innocent suffer if he is able. He doesn't necessarily feel bad about betraying Mirza - she has shown her true colours, and Kirr will not sail under them - but he is now in hiding because of that betrayal. As much as Mirza wishes to kill Sikka, she is now out of the picture and Mirza rules the roost, but her thirst for vengeance at Kirr's betrayal shows no sign of abating any time soon.

Attributes

  • Brawn: 2
  • Agility: 3
  • Intellect: 4
  • Cunning: 3
  • Willpower: 2
  • Presence: 2

Attacks

  • Merr-Sonn Model 53 "Quicktrigger" Blast pistol, Damage 6, Crit 3, Medium Range, Enc 1, HP 4, Rarity 4, Special Effects: Reduce difficulty to repair or add modifications by 1. Dice Pool: YGG
  • Combat Knife, Damage +1, Crit 3, Enc 1, HP 0, Rariy 1. Dice Pool: GG

Skills

Career Skills

  • General Skills
    • Computers 1, YGGG
    • Leadership GG
    • Perception 1, YGG
    • Skulduggery 1, YGG
    • Stealth 1, YGG
    • Streetwise 1, YGG
    • Vigilance 1, YG
  • Social Skills
    • Charm GG
    • Deception YGG
    • Negotiation GG
  • Knowledge Skills
    • Core Worlds 1, YGGG
    • Education 1, YGGG
    • Lore 1, YGGG
    • Outer Rim 1, YGGG
    • Underworld 1, YGGG
    • Xenology 1, YGGG
  • Combat Skills

Non-Career Skills

  • General Skills
    • Astrogation GGGG
    • Athletics GG
    • Cool GG
    • Coordination GGG
    • Discipline GG
    • Mechanics GGGG
    • Medicine 1, YGG
    • Piloting (Planetary) GGG
    • Piloting (Space) GGG
    • Resilience GG
    • Survival GGG
  • Social Skills
    • Coercion GG
  • Knowledge Skills
    • Warfare GGGG
  • Combat Skills
    • Brawl GG
    • Gunnery GGG
    • Melee GG
    • Ranged (Heavy) GGG
    • Ranged (Light) 1, YGG

Equipment

  • Credits: 670

Carried

  • Encumbrance: 8/9
    • Surveyor's Bag Enc+2
    • Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol Enc 1
    • Smuggler's Trenchcoat Def 1 Soak 1 Enc 3 HP 0 Rarity 7
    • Combat Knife Enc 1
    • Lockpicking Tools
    • Gandorthral Atmospherics Scout 5 Field Goggles
    • Datapad Enc 1
    • Emergency Medpac Enc 1
    • Breath Mask Enc 1

Owned

  • On the Ship
  • Somewhere Else:

Specializations and Talent Trees

Specialization 1: Scholar

    • 5 Brace
    • 10 Researcher

Specialization 2: Thief

    • 5 Street Smarts
    • 5 Bypass Security

XP Spent

Species: Human

  • Starting XP: 130 +50
    • Attributes 130
    • Computers 5
    • Deception 5
    • Knowledge Xenology 5
    • Perception 5
    • Skulduggery 5
    • Stealth 5
    • Vigilance 5
    • 25 on talents