Difference between revisions of "Landsoftheblacksea:Main Page/religion/elven pantheon/amumé othi’än"

From RPGnet
Jump to: navigation, search
 
Line 15: Line 15:
 
[[File:Othian.jpg | 300px | right]]
 
[[File:Othian.jpg | 300px | right]]
  
== Aliases ==
+
''' Aliases: '''
  
== Superiors ==
+
''' Superiors: ''' None
None
 
  
== Allies ==
+
''' Allies: '''
  
== Foes ==
+
''' Foes: '''
  
== Symbol ==
+
''' Symbol: ''' An Elvish Lantern casting rays of light in all directions
An Elvish Lantern casting rays of light in all directions
 
  
== Worshippers Alignment ==
+
''' Worshippers Alignment: ''' Any  
Any  
 
  
== Manifestations ==
+
''' Manifestations: '''
  
 
* ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes.  He bears an elven longswordin one hand and a scepter of lordship in the other.
 
* ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes.  He bears an elven longswordin one hand and a scepter of lordship in the other.
 
* ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light.   
 
* ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light.   
  
== Clergy ==
+
''' Clergy: ''' Clerics; Monks;  
Clerics; Monks;  
 
  
== Clergy Alignment ==
+
''' Clergy Alignment: ''' Any non-evil
Any non-evil
 
  
== Turn Undead ==
+
''' Turn Undead: ''' Yes
Yes
 
  
== Command Undead ==
+
''' Command Undead: ''' No
No
 
  
== Weapons ==
+
''' Weapons: ''' Any; Elven Longsword required
Any; Elven Longsword required
 
  
== Armor ==
+
''' Armor: ''' Any
Any
 
  
== Spheres ==
+
''' Spheres: ''' Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others.
Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others.
 
  
== Required NWP ==
+
''' Required NWP: ''' None
None
 
  
== Bonus NWP ==
+
''' Bonus NWP: ''' One from following: ''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.''
One from following: ''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.''
 
  
== Dogma ==
+
''' Dogma: ''' The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
 
  
== Day-to-Day Activities ==
+
''' Day-to-Day Activities: '''
  
== Holy Days/Celebrations ==
+
''' Holy Days/Celebrations: '''
  
 
* ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.   
 
* ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.   
  
== Holy Sites ==
+
''' Holy Sites: '''
  
== Military Orders ==
+
''' Military Orders: '''
  
== Priestly Vestments ==
+
''' Priestly Vestments: ''' Robes of White and Gold fabric for ceremonies
Robes of White and Gold fabric for ceremonies
 
  
== Adventuring Garb ==
+
''' Adventuring Garb: ''' Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well.  A white and golden sash is worn over normal clothing.   
Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well.  A white and golden sash is worn over normal clothing.   
 
 
 
== Notes ==
 
Members of the clergy always carry a blessed ''Lantern of Othi’än'' with them on missions of the church.
 
  
 +
''' Notes: ''' Members of the clergy always carry a blessed ''Lantern of Othi’än'' with them on missions of the church.
 +
<blockquote>
 
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:
 
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:
 
* ''Detect Magic''
 
* ''Detect Magic''
Line 89: Line 73:
 
* ''Read Magic''
 
* ''Read Magic''
 
* ''Light'' (on lantern, even if no oil)
 
* ''Light'' (on lantern, even if no oil)
 +
</blockquote>

Latest revision as of 08:23, 20 April 2024

Races Religions Realms Geography Organizations Languages Time & Calendars

<< Back to Elven Pantheon

Amumé Othi’än[edit]

God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves

Othian.jpg

Aliases:

Superiors: None

Allies:

Foes:

Symbol: An Elvish Lantern casting rays of light in all directions

Worshippers Alignment: Any

Manifestations:

  • King of the Gods – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longswordin one hand and a scepter of lordship in the other.
  • The Light of Knowledge – in this form, Othi’än appears as a ball of brilliant yellow-white light.

Clergy: Clerics; Monks;

Clergy Alignment: Any non-evil

Turn Undead: Yes

Command Undead: No

Weapons: Any; Elven Longsword required

Armor: Any

Spheres: Major access to All; Divination; Healing; Protection; Summoning; Thought; Minor access to all others.

Required NWP: None

Bonus NWP: One from following: Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.

Dogma: The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.

Day-to-Day Activities:

Holy Days/Celebrations:

  • Alióth’a-Othi’än - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.

Holy Sites:

Military Orders:

Priestly Vestments: Robes of White and Gold fabric for ceremonies

Adventuring Garb: Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing.

Notes: Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church.

Lantern of Othi’än – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:

  • Detect Magic
  • Comprehend Languages (written only)
  • Read Magic
  • Light (on lantern, even if no oil)