Difference between revisions of "Landsoftheblacksea:Main Page/religion/elven pantheon/amumé othi’än"
BlackSeaDM (talk | contribs) |
BlackSeaDM (talk | contribs) |
||
Line 15: | Line 15: | ||
[[File:Othian.jpg | 300px | right]] | [[File:Othian.jpg | 300px | right]] | ||
− | + | ''' Aliases: ''' | |
− | + | ''' Superiors: ''' None | |
− | None | ||
− | + | ''' Allies: ''' | |
− | + | ''' Foes: ''' | |
− | + | ''' Symbol: ''' An Elvish Lantern casting rays of light in all directions | |
− | An Elvish Lantern casting rays of light in all directions | ||
− | + | ''' Worshippers Alignment: ''' Any | |
− | Any | ||
− | + | ''' Manifestations: ''' | |
* ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longswordin one hand and a scepter of lordship in the other. | * ''King of the Gods'' – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longswordin one hand and a scepter of lordship in the other. | ||
* ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light. | * ''The Light of Knowledge'' – in this form, Othi’än appears as a ball of brilliant yellow-white light. | ||
− | + | ''' Clergy: ''' Clerics; Monks; | |
− | Clerics; Monks; | ||
− | + | ''' Clergy Alignment: ''' Any non-evil | |
− | Any non-evil | ||
− | + | ''' Turn Undead: ''' Yes | |
− | Yes | ||
− | + | ''' Command Undead: ''' No | |
− | No | ||
− | + | ''' Weapons: ''' Any; Elven Longsword required | |
− | Any; Elven Longsword required | ||
− | + | ''' Armor: ''' Any | |
− | Any | ||
− | + | ''' Spheres: ''' Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others. | |
− | Major access to ''All; Divination; Healing; Protection; Summoning; Thought''; Minor access to all others. | ||
− | + | ''' Required NWP: ''' None | |
− | None | ||
− | + | ''' Bonus NWP: ''' One from following: ''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.'' | |
− | One from following: ''Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.'' | ||
− | + | ''' Dogma: ''' The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be. | |
− | The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be. | ||
− | + | ''' Day-to-Day Activities: ''' | |
− | + | ''' Holy Days/Celebrations: ''' | |
* ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him. | * ''Alióth’a-Othi’än'' - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him. | ||
− | + | ''' Holy Sites: ''' | |
− | + | ''' Military Orders: ''' | |
− | + | ''' Priestly Vestments: ''' Robes of White and Gold fabric for ceremonies | |
− | Robes of White and Gold fabric for ceremonies | ||
− | + | ''' Adventuring Garb: ''' Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing. | |
− | Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing. | ||
− | |||
− | |||
− | |||
+ | ''' Notes: ''' Members of the clergy always carry a blessed ''Lantern of Othi’än'' with them on missions of the church. | ||
+ | <blockquote> | ||
'''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster: | '''Lantern of Othi’än''' – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster: | ||
* ''Detect Magic'' | * ''Detect Magic'' | ||
Line 89: | Line 73: | ||
* ''Read Magic'' | * ''Read Magic'' | ||
* ''Light'' (on lantern, even if no oil) | * ''Light'' (on lantern, even if no oil) | ||
+ | </blockquote> |
Latest revision as of 08:23, 20 April 2024
Races | Religions | Realms | Geography | Organizations | Languages | Time & Calendars |
Amumé Othi’än[edit]
God of Knowledge; God of Kings and Leaders; Patron of the Grey Elves
Aliases:
Superiors: None
Allies:
Foes:
Symbol: An Elvish Lantern casting rays of light in all directions
Worshippers Alignment: Any
Manifestations:
- King of the Gods – in this form, Othi’än appears as an incredibly beautiful male grey elf, with pale skin, platinum white hair, and golden eyes. He bears an elven longswordin one hand and a scepter of lordship in the other.
- The Light of Knowledge – in this form, Othi’än appears as a ball of brilliant yellow-white light.
Clergy: Clerics; Monks;
Clergy Alignment: Any non-evil
Turn Undead: Yes
Command Undead: No
Weapons: Any; Elven Longsword required
Armor: Any
Spheres: Major access to All; Divination; Healing; Protection; Summoning; Thought; Minor access to all others.
Required NWP: None
Bonus NWP: One from following: Ancient History, Animal Lore, Astronomy, Cartography, Heraldry, Herbalism, Languages (Ancient), Languages (Modern), Local History, Reading/Writing, Religion, Bookbinding, Law, Sage Knowledge, Scribe.
Dogma: The discovery of knowledge, both new and old, and the preservation of it for the benefit of Elvenkind; respect for the authority of rightful rulers, as well as holding them to account for the well-being of those they lead; and the investigation of mysteries to discover and reveal truth, whatever the impacts of that might be.
Day-to-Day Activities:
Holy Days/Celebrations:
- Alióth’a-Othi’än - a tenday period where the vassals to the Elf-King visited the city to demonstrate their loyalty and renew their pledge of service to him.
Holy Sites:
Military Orders:
Priestly Vestments: Robes of White and Gold fabric for ceremonies
Adventuring Garb: Surcoats of White adorned with the symbol of the lantern are worn over armor; shields are adorned with the symbol as well. A white and golden sash is worn over normal clothing.
Notes: Members of the clergy always carry a blessed Lantern of Othi’än with them on missions of the church.
Lantern of Othi’än – an elvish lantern that has been blessed by the priests of the church; functions as a normal lantern but has the following special abilities, each of which can be used once per day, all as if cast by a 6th-level spellcaster:
- Detect Magic
- Comprehend Languages (written only)
- Read Magic
- Light (on lantern, even if no oil)