Llayne's Characters - Trevor Albright

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Deamon Hunter2.jpg

Rules: Dresden Files Accelerated / Thorya's Urban Fantasy Rules

Mantle: Touched by the Strange

Scale: 2

Stress: O O O O O O

Complications: N/A


Info

Trevor has a mop of black hair and dark eyes. Although he tries to be friendly and welcoming, some people complain that his eyes are too penetrating... that they reveal the burdens he carries and the scars he bears. His naturally tanned skin has grown pale due to time spent prowling the streets at night. He's often seen wearing dark framed glasses and a leather jacket of an odd, grey-blue color.

Approaches

+2 Agility Wit
+1 Force, Intellect Confidence, Aggression
+0 Poise, Guile Reason, Charm
-1 Focus Empathy

Skills

Soft Skills Gross Motor Skills, Problem Solving
Hard Skills Combat Training, Occult Lore*, Computer Programming*, Security Architecture *
Specializations Traveler Lore, Parkour

Accessed via Trevor's "Voice in my Head" trait. *

Abilities

Grounding: Supernatural effects that target Trevor have their scale reduced by 1. He's still grounded in Earth's reality even if he's losing his grip on it and so it shields him from the supernatural.

The Sight: Trevor see's things from the his world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and can tell when another world is intruding into his own in a thin place. He cannot turn this ability off, and wouldn't want to. This "Power" is what gives him the chance at making the Travelers pay.

Counter-spelling: (Knack). Maybe it's his Occult training, or maybe it's lingering effects of Humankind's tendency to "Not Believe in Fairies." Either way, Trevor has a knack for disrupting magical energies as they are being formed... assuming he knows that they are coming.

ARC Credit Card: (Preparations) When confronting the supernatural, if Trevor have had time to investigate and know what he's facing, hevcan mark boxes of stress to reveal that he has brought along something useful for the threat he'sup against. One box of stress for common items (a piece of iron or a pen), two boxes for something more substantial (a weapon or one time use item to cancel scale for a turn), and three boxes for very unusual items (an ancient tome or a pogo stick).

Undetermined Item: (Tools of the Trade) Not something combat related... mobility maybe?

Kobold Skin lined Leather Jacket: (Bonded Item) Kobolds are experts at saving their own skins, their Magical Foresight is a thing of legend. Properly harvested and enchanted, Kobold skin can pass some of those magical abilities on to the wearer, granting them +2 scale for Self Defense. (Hard skill?) As one might expect, Kobolds frown on such items and the skin is generally sewn into other garments so as not to be obvious.

The Voice in my Head: (Skilled Individual) Trevor's handler, or his 'Leash' as he calls her is a woman named Gabby. She's quite knowledgeable about the Occult and a devil on the computer. Trevor doesn't dislike her personally, just the fact that the Commissioner doesn't trust him to operate alone, requiring him to have Gabby linked to his earpiece and camera (in his glasses) for all missions. If he looses access to those items or the signal is jammed for some reason, he also looses access to the Hard skills: Occult Lore, Computer Programming, Security Architecture.

Equipment

Cell Phone

-Wireless earpiece

-Glasses with concealed camera (or goggles for combat situations)

-Cables and applications to enable hacking of computers and alarm systems.

Connections

Otherworldly Connections: Travelers. Trevor's mom was a successful Politician, fighting for the rights of her citizens. Her time became short and she spent more and more time away from home. Her political decisions, once altruistic, started to lean toward the capitalistic. Trevor thought she was being blackmailed by the criminal element, but the truth was much worse. His Mom had made a "Trade with a Traveler" to help her do all the good she had in her early years. When the price came due, the travelers ensured she ruined everything she'd worked so hard for... and eventually stole her from him altogether.

Member of ARC: A thinly veiled attempt at rebranding to distance themselves from past actions, the Arcane Research Division created a subgroup called the Arcane Research Commission. Tasked with establishing more cordial relationships with Outsider factions, ARC has dedicated significant resources to building ties with human supernatural organizations as a way to buy good will.