Difference between revisions of "Llayne's Characters - Zeng Wei Marshall"

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(Physical description)
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===Physical description ===
 
===Physical description ===
[[File:Knights_Errant_Vest.jpg|200px|left]] Z was always large, years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple fights.
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[[File:Knights_Errant_Vest.jpg|200px|left]] Z was always large, and years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple battles.
  
The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving the highlight and outline the cut of the vest. The interior of the hood and the laces on the front of the vest are dark red, and a series of Knight Errant patches adorn the back and various other points.
+
The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving to highlight and outline the cut of the vest. The interior of the hood and the laces on the front of the vest are dark red, and a series of predominately red Knight Errant patches adorn the back and various other points.
  
 
==Character Sheet==
 
==Character Sheet==

Revision as of 06:42, 15 May 2019

Zeng Wei.jpg

Zeng Wei Marshall

Physical description

Knights Errant Vest.jpg

Z was always large, and years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple battles.

The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving to highlight and outline the cut of the vest. The interior of the hood and the laces on the front of the vest are dark red, and a series of predominately red Knight Errant patches adorn the back and various other points.

Character Sheet

Aspects

High concept: "Bionic Biker"

Trouble: "Errant Ways"

Aspects: "1 1 1 1" "2 2 2 2 " "3 3 3 3 "

Roles: Brawler, Wheelman, Bionic Soldier (Gonzo)

Status

Fate Points: 3

Refresh: 3

Stress
Physical OOO OO Mental OOO O
Consequences
Mild N/A Moderate N/A Severe N/A

Skills

+5 Superb Athletics
+4 Great Fight
+3 Good Provoke
+2 Fair Drive, Shoot, Will
+1 Average N/A

Stunts

Hard Style Kung Fu

  • In a hand-to-hand fight,

when you’re armed and your opponent isn’t, increase the Weapon rating of your attacks by 2.

Detroit Steel Skeleton (Gonzo Level 1)

  • You have Armor:2

against bludgeoning attacks, such as fists and clubs.

Machine Muscles (Gonzo Level 2)

  • When running,

jumping, or climbing in a way that would require a roll, you succeed without rolling if your Athletics rating is greater than the opposition. Gain +2 when you attempt to remove a situation aspect by shoving, strong-arming, or otherwise using physical strength

Sweet Ride

  • You have a special vehicle of some kind. Give it a high

concept and a trouble. While in your vehicle, you gain +1 to any rolls made to operate it. When you take this stunt, you choose to either restrict this bonus to yourself or let it apply to anyone, friend or foe, who sits in the driver’s seat. Once per episode, you can spend a fate point to give your vehicle a third aspect with one free invocation that lasts until the end of the scene. This new aspect represents some hidden feature of the vehicle that hadn’t been revealed before, like an oil sprayer or an ejector seat

Story

Background

High Concept: Bionic Biker

asdf asdf asdf asdf

Invoke: asdfasdfasdfasdf.

Compel: asdfasdfasdfasdf.

Rising Conflict

Trouble: Errant Ways

asdfasdfasdfasdf

Invoke: asdfasdfasdfasdf.

Compel: asdfasdfasdfasdf.

Phase One

Aspect: A A A A


Invoke: asdf asdf

Compel: asdfasdf

Phase Two

Aspect: A A A A

Invoke: asdfasdf Compel: aasdf asdf

Phase Three

Aspect Something else...


Invoke: alksdjf;laskdjf;laskdf

Compel: aksldfj;lasdkjf;alskdjf;