Difference between revisions of "Llayne's Characters - Zeng Wei Marshall"

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===Phase One===
 
===Phase One===
'''Aspect:''' ''A A A A''
+
'''Aspect:''' ''Punches over Proverbs''
  
 +
Z loved training at the academy, but he enjoyed the physical training far more than the mental lessons and philosophical discussions.  He quickly grows frustrated and quickly resorts to violence. This is what happened when the Master sent Kyle (#1 pupil?) out to rescue a friend's daughter. Z followed, started a fight and almost messed everything up. Kyle was able to save the daughter, but Z was gravely wounded, and later picked up by the government for their experiments.
  
 +
'''Invoke:''' For a bonus when resulting to violence, as a bonus when taking quick action.
  
'''Invoke:''' asdf asdf
+
'''Compel:''' To have Z's impatience get the better of him, or to have his lack of philosophical knowledge hinder him.
 
 
'''Compel:''' asdfasdf
 
  
 
===Phase Two===
 
===Phase Two===

Revision as of 19:02, 16 May 2019

Zeng Wei.jpg

Zeng Wei Marshall

Physical description

Knights Errant Vest.jpg

Z was always large, and years of training and his bionic upgrades have turned him into a power house. His black hair is just short enough to keep it out of his eyes when he fights. His grey-green eyes are hard and his knuckles scarred from multiple battles.

The Knights all wear white leather vests, but Z's is unique because it has a hood. Predominantly white, the shoulders and and zippers are black, serving to highlight and outline the cut of the vest. The interior of the hood and the laces on the front of the vest are dark red, and a series of predominately red Knight Errant patches adorn the back and various other points.

Character Sheet

Aspects

High concept: "Bionic Biker"

Trouble: "Errant Ways"

Aspects: "Punches over Proverbs" "2 2 2 2 " "3 3 3 3 "

Roles: Brawler, Wheelman, Bionic Soldier (Gonzo)

Status

Fate Points: 3

Refresh: 3

Stress
Physical OOO OO Mental OOO O
Consequences
Mild N/A Moderate N/A Severe N/A

Skills

+5 Superb Athletics
+4 Great Fight
+3 Good Provoke
+2 Fair Drive, Shoot, Will
+1 Average N/A

Stunts

Unstoppable Force (Brawler)

  • Gain +2 when you attempt to remove a situation aspect by shoving, strong-arming, or

otherwise using physical strength.

Detroit Steel Skeleton (Gonzo Level 1, Bionic Soldier)

  • You have Armor:2 against bludgeoning attacks, such as fists and clubs.

Machine Muscles (Gonzo Level 2, Bionic Soldier)

  • When running, jumping, or climbing in a way that would require a roll, you succeed without rolling if your Athletics rating is greater than the opposition. In a hand-to-hand fight when you’re armed and your opponent isn’t, increase the Weapon rating of your attacks by 2.

Sweet Ride (Wheelman)

  • Z's bike, the Destrier, is a massive hog. Its heavy, and packs a powerful engine... making it extremely fast. Anyone who drives it gets +1 to any rolls made to operate it. Once per episode, Z can spend a fate point to give his vehicle a third aspect with one free invocation that lasts until the end of the scene. This new aspect represents some hidden feature of the vehicle that hadn’t been revealed before.

Story

Background

High Concept: Bionic Biker

Z was experimented on by the government, his strength and resistance enhanced greatly. He eventually escaped, but was too ashamed of his earlier mistakes to return to the school. He took up with a vigilante motorcycle club known as the Knights Errant, who chose to fight back against the criminal gangs. Z always struggled with the 'pacifist' nature of the Master's teachings, and relished the opportunity to do some good. As far as the cops are concerned however, the Knights are just another gang.

Invoke: for a bonus when his greater than human speed or strength would be a factor, for knowledge about the various gangs in the city, or when the reputation of the Knights Errant carries some weight.

Compel: to have the cops go after him like he was a common criminal biker, to have the government look for him to retrieve their 'merchandise' to have his bionics short out or overload at a crucial moment.

Rising Conflict

Trouble: Errant Ways

Z likes to think of himself as a Big Damn Hero. He rarely misses the opportunity to help people in danger. This has gotten him in trouble on multiple occassions. He found a home with the Knights Errant who shared a similar code... they wouldn't stand by and let the gangs ruin the city. They even wore white leather vests with red markings to stand out... those this make sit easy for the gangs to single them out.

Invoke: For a social bonus in areas where the Knights reputation is good, to call upon the other Knights for aid.

Compel: to have him get in over his head while trying to help people, to have the gangs recognize him and come after him.

Phase One

Aspect: Punches over Proverbs

Z loved training at the academy, but he enjoyed the physical training far more than the mental lessons and philosophical discussions. He quickly grows frustrated and quickly resorts to violence. This is what happened when the Master sent Kyle (#1 pupil?) out to rescue a friend's daughter. Z followed, started a fight and almost messed everything up. Kyle was able to save the daughter, but Z was gravely wounded, and later picked up by the government for their experiments.

Invoke: For a bonus when resulting to violence, as a bonus when taking quick action.

Compel: To have Z's impatience get the better of him, or to have his lack of philosophical knowledge hinder him.

Phase Two

Aspect: A A A A

Invoke: asdfasdf Compel: aasdf asdf

Phase Three

Aspect Something else...


Invoke: alksdjf;laskdjf;laskdf

Compel: aksldfj;lasdkjf;alskdjf;