Difference between revisions of "Mano a Mano:Character Points"

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Many things described in the [[Mano a Mano]] Role-Playing System - including characters, equipment, templates and abilities - are worth Character Points (CP).  CP is a rough estimate of how valuable that thing is.
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Many things described in the [[Mano a Mano]] Role-Playing System - including [[Mano a Mano:Character CP|characters]], [[Mano a Mano:Equipment CP|equipment]], [[Mano a Mano:Template CP|templates]] and [[Mano a Mano:Abilities|abilities]] - have a Character Point (CP) value.  CP is a rough estimate of how valuable that thing is.
  
 
This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.
 
This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.
 
{{:Mano a Mano:Template CP}}
 
 
{{:Mano a Mano:Character CP}}
 
 
{{:Mano a Mano:Equipment CP}}
 

Revision as of 08:23, 11 September 2006

Many things described in the Mano a Mano Role-Playing System - including characters, equipment, templates and abilities - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is.

This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.