Difference between revisions of "Melissa D'Deneith"

From RPGnet
Jump to: navigation, search
Line 3: Line 3:
 
True Neutral Female Human
 
True Neutral Female Human
  
Fighter 4/Dragonmarked Heir 2
+
Fighter 3/Hexblade 5
  
 
http://content.answers.com/main/content/wp/en/1/17/Scarletdc.jpg
 
http://content.answers.com/main/content/wp/en/1/17/Scarletdc.jpg
  
This young red-head is the niece of Baron Breven D'Deneith, and her skill with a blade reflects her upbringing. In combat, she can both direct her comrades and execute orders with ruthless efficiency. Outside of combat, she is strangely laid back, almost to the point that most have a hard time believing she's killed. Beneath the long glove on her left arm lies a Warforged graft to replace the one she lost during the final assault on Cyre, her wound being severe enough to have her shipped back home was the only thing that spared her from the disaster that claimed so many of her friends.
+
The niece of Baron Breven D'Deneith, this young red-head is skilled beyond her years. As a child, she loathed the extra expectations that were placed on her due to being so close to the Patriarch, expectations that became all the greater when she manifested a Least Mark of Sentinal on her wrist.
  
During the last years before the Mourning, she served in both the Brelish and Cyrean armed forces for the Blademarks and gained standing beyond her family connections in her House. Why she is currently with the group she won't say outside of "that's what I was hired to do". As they always do when there is a dearth of information, rumors circulate, ranging from the mundane to the absurd.
+
By the time she was beginning puberty, she was a horrible brat and refused to do anything asked of her she didn't want to without severe coersion. In an attempt to change her attitude, her uncle took her with him to review House functions. During the trip, she encountered a mysterious young woman with a frightening presense. With a few well placed words of both taunting and suggestion, she sent Melissa on a new course. After that, Melissa's sole goal was to grow powerful enough in both physical prowess and personal influence that she would be able to carve her own fate.
 +
 
 +
In the intervening years, she made her way quickly up the ranks in her House, earning passage into the Blademarks. There she encountered the Deadly Gods, an unofficial group of the best warriors House Deneith had ever produced. After meeting them and realizing just how outclassed she was, she redoubled her efforts. During the last years of the war, just as she began catching up to them, the Deadly Gods left the House, frustrated by Baron Breven's lack of political ambition.
 +
 
 +
She truly began to shine once she began participating in campaigns in the Last War. She eventually found herself in the employ of the Brelish Army, and in the last days of the war was granted command of an entire brigade. It was with these soldiers, many of whom she considered friends, that she encountered Genai, a legendary Swordsage and mercenary beholden only to his whims. Along with the Deadly Gods, whom he had employed, he impeded Melissa's mission. Knowing that, company to company, they were outmatched but unsure of who Genai was, she challenged him to a duel for their fate. Needless to say, she lost horribly. Near-mortally wounded and missing her left arm, she could only watch as the rest of her company was massacred. In the end, only three others were allowed to live, and they took her back, saving her life.
 +
 
 +
After being given a new arm, she fell into a pit of self loathing and depression, drinking heavily to escape the pain. During one of her many bar room brawls, she was summarily trounced by Jaina, a Hexblade. Jaina took Melissa under her wing, teaching her and directing her anger into her sword.
 +
 
 +
Melissa believed Genai and the Deadly Gods lost in the Mourning, but that proved wrong when she was contacted for a job involving hunting Genai down and killing him. Though the poster for the job was unknown, she took it immediately. In her search, she was contacted by [[Kazandra|Kazandra]]. In exchange for information that Genai had been seen consistently moving into and out of the Mournland (as well as a hefty payment), Melissa was to contact and grow "close" to [[Cassius Du'Crion|Cassius]], keeping tabs on him for Kazandra. She joined with [[Thelia Vulpes|Thelia]] in order to furhter explore the Mournland, but has so far been less successful in her search for the man who took her arm.
  
Most rumors revolve around her being a spy hired by House Cannith/Tharashk/Sivis/Kundarak for one reason or another, usually related to some secret project or sensitive documentation. The more absurd ones involve her being hired by one of the Cults of the Dragon Below to locate any new or unusual entrances the Khyber, or by Prince Orgave to locate and retrieve the eldrich machine some are desperate enough to believe casued the Mourning, or even by some unknown threat to all Khorvaire that wishes to contact the holder of the last Creation Forge outside house Cannith control, the Lord of Blades.
 
  
 
[[Shadows over Cyre]]
 
[[Shadows over Cyre]]

Revision as of 18:50, 19 August 2007

Melissa D’Deneith

True Neutral Female Human

Fighter 3/Hexblade 5

http://content.answers.com/main/content/wp/en/1/17/Scarletdc.jpg

The niece of Baron Breven D'Deneith, this young red-head is skilled beyond her years. As a child, she loathed the extra expectations that were placed on her due to being so close to the Patriarch, expectations that became all the greater when she manifested a Least Mark of Sentinal on her wrist.

By the time she was beginning puberty, she was a horrible brat and refused to do anything asked of her she didn't want to without severe coersion. In an attempt to change her attitude, her uncle took her with him to review House functions. During the trip, she encountered a mysterious young woman with a frightening presense. With a few well placed words of both taunting and suggestion, she sent Melissa on a new course. After that, Melissa's sole goal was to grow powerful enough in both physical prowess and personal influence that she would be able to carve her own fate.

In the intervening years, she made her way quickly up the ranks in her House, earning passage into the Blademarks. There she encountered the Deadly Gods, an unofficial group of the best warriors House Deneith had ever produced. After meeting them and realizing just how outclassed she was, she redoubled her efforts. During the last years of the war, just as she began catching up to them, the Deadly Gods left the House, frustrated by Baron Breven's lack of political ambition.

She truly began to shine once she began participating in campaigns in the Last War. She eventually found herself in the employ of the Brelish Army, and in the last days of the war was granted command of an entire brigade. It was with these soldiers, many of whom she considered friends, that she encountered Genai, a legendary Swordsage and mercenary beholden only to his whims. Along with the Deadly Gods, whom he had employed, he impeded Melissa's mission. Knowing that, company to company, they were outmatched but unsure of who Genai was, she challenged him to a duel for their fate. Needless to say, she lost horribly. Near-mortally wounded and missing her left arm, she could only watch as the rest of her company was massacred. In the end, only three others were allowed to live, and they took her back, saving her life.

After being given a new arm, she fell into a pit of self loathing and depression, drinking heavily to escape the pain. During one of her many bar room brawls, she was summarily trounced by Jaina, a Hexblade. Jaina took Melissa under her wing, teaching her and directing her anger into her sword.

Melissa believed Genai and the Deadly Gods lost in the Mourning, but that proved wrong when she was contacted for a job involving hunting Genai down and killing him. Though the poster for the job was unknown, she took it immediately. In her search, she was contacted by Kazandra. In exchange for information that Genai had been seen consistently moving into and out of the Mournland (as well as a hefty payment), Melissa was to contact and grow "close" to Cassius, keeping tabs on him for Kazandra. She joined with Thelia in order to furhter explore the Mournland, but has so far been less successful in her search for the man who took her arm.


Shadows over Cyre