Difference between revisions of "Metevah"

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''' Metevah '''
 
''' Metevah '''
 
[[File:Cold_Comfort_Judith.jpg|right]]
 
[[File:Cold_Comfort_Judith.jpg|right]]
 +
Back to '''[[The_Slayers_II]]'''
 
== Basics ==
 
== Basics ==
*Magician: 1
+
*Magician: 2
 
* Image at: http://www.imdb.com/media/rm2205128960/tt0112701
 
* Image at: http://www.imdb.com/media/rm2205128960/tt0112701
 
* 0/500
 
* 0/500
*Hits: 1/1
+
*Hits: 2/2
 
*Combat Pool: 1
 
*Combat Pool: 1
 
*AC: 3
 
*AC: 3
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*Initiative: 0  
 
*Initiative: 0  
 
*Movement: 20
 
*Movement: 20
 +
 
== Traits ==
 
== Traits ==
 
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
 
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
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*Abilities: (Same as for G&C)
 
*Abilities: (Same as for G&C)
 
** Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
 
** Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
 +
** Familiar - A shard of the Cold Dead Stars - or some other servitor, has come.  +1 to cast & learn spells, can take 1 hit of fatigue for caster
 
**
 
**
**
+
 
 
== Equipment ==
 
== Equipment ==
 
*Armour: (List Armor and Shields here)
 
*Armour: (List Armor and Shields here)
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**
 
**
 
*Weaponry:  
 
*Weaponry:  
** Wizard's Staff
+
** 2-handed staff
 
** Sling
 
** Sling
 
**
 
**
 +
*Familiar: [http://en.wikipedia.org/wiki/Anatolian_Mastiff Anatolian Mastiff]
 
*Gear: (To save space, place all equipment here in one line)
 
*Gear: (To save space, place all equipment here in one line)
** Cloak
+
** Cloak, hooded lantern, 12m of rope, 24 days of rations, backpack, water skin, tent
 
**  
 
**  
 
**
 
**
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**Marks:
 
**Marks:
 
**Crowns:
 
**Crowns:
**Shillings:  
+
**Shillings: 3
**Pennies:
+
**Pennies: 2
 
**Farthings:
 
**Farthings:
 
**Gems, Jewelry, and so forth:
 
**Gems, Jewelry, and so forth:
 +
 
== Spells ==
 
== Spells ==
 
* Clumsiness (CL1) - combat usefulness and humiliation!
 
* Clumsiness (CL1) - combat usefulness and humiliation!
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* Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
 
* Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
 
* Cure Moderate Wounds (CL3) - cures wounds.  
 
* Cure Moderate Wounds (CL3) - cures wounds.  
*
+
* Wither Limb (CL 3) - target limb withers to a useless stump.

Latest revision as of 22:42, 15 April 2012

Metevah

Cold Comfort Judith.jpg

Back to The_Slayers_II

Basics[edit]

Traits[edit]

  • Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
  • Abilities: (Same as for G&C)
    • Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
    • Familiar - A shard of the Cold Dead Stars - or some other servitor, has come. +1 to cast & learn spells, can take 1 hit of fatigue for caster

Equipment[edit]

  • Armour: (List Armor and Shields here)
  • Weaponry:
    • 2-handed staff
    • Sling
  • Familiar: Anatolian Mastiff
  • Gear: (To save space, place all equipment here in one line)
    • Cloak, hooded lantern, 12m of rope, 24 days of rations, backpack, water skin, tent
  • Treasure
    • Marks:
    • Crowns:
    • Shillings: 3
    • Pennies: 2
    • Farthings:
    • Gems, Jewelry, and so forth:

Spells[edit]

  • Clumsiness (CL1) - combat usefulness and humiliation!
  • Dazzle (CL2) - blind and stuff, for many combat rounds.
  • Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
  • Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
  • Cure Moderate Wounds (CL3) - cures wounds.
  • Wither Limb (CL 3) - target limb withers to a useless stump.