Difference between revisions of "Morturi: Crossfire"

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=Overview=
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=Entry Cost=
  
Each Battle contains the following information:
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The Crossfire Battle has no Entry Fee.
  
* '''Entry Cost''' - Campaign games only.
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=Prize=
* '''Prize''' - Campaign games only. How much you win for winning this battle.
 
* '''Teams''' - How many teams may participate in the battle, how many gladiators are in each team and any prerequisites.
 
* '''Deployment''' - How Gladiators are deployed in the battle, or how they enter.
 
* '''Teams''' - How many teams may participate in the battle, how many gladiators are in each team and any prerequisites.
 
* '''Special Conditions''' - Any special rules applying to the battle.
 
* '''Designer Comments''' - Comments from the battle designer on how this battle was designed.
 
  
Unless specifically commented on, it is assumed that all Battles described are suitable for both Campaign games and for Pick-Up Games. Also, its presumed (unless stated otherwise) that each Lanista selects his team secretly before entering the battle, and that all the Gladiators on each team are revealed simultaneously in full detail at the start of the battle.
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3500 Denarii to the winning team.
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1000 Denarii to the losing team.
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=Teams=
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The Battle is for two teams, each of two Gladiators.
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=Victory Conditions=
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The Battle is won by the School with the last man standing.
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=Arena and Deployment=
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The arena is  '''9 x 9 squares'''. Each Gladiator starts at the mid point of one of the arena edges, with his team-mate directly opposite him. The central ''3 x 3 squares'' are raised terrain. The ''2 x 2 squares'' in each corner are ''hazard squares'' (spike pits). Any Gladiator that enters the hazard squares is immediately taken ''out-of-action''.
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=Special Conditions=
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This scenario has the '''"No Surrender"''' rule.
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=Designer Comments=
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This is a simple and straightforward battle, excellent for introducing new players to the rules. The key strategy here is to bring your pair of Gladiators into the middle ground as soon as possible, where they can watch each other's backs and benefit from the raised terrain. The raised terrain is also important for protection against ranged attacks.
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Careful selection of your two Gladiators makes a big difference here too! Having just two Gladiators encourages you to look at the inherent combos hidden in the rules, and to develop your own preferred style. Do you want to have a pair of light gladiators to gain the edge in mobility? Or perhaps two heavies to move slowly but relentlessly to the centre ground? Or perhaps a mix of weights and roles, to get the advantages of combined arms tactics?
 
<br><br>
 
<br><br>
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=Credits=
 
=Credits=
 
<br>'''This page created by ''Asklepios''. '''<br><br>
 
<br>'''This page created by ''Asklepios''. '''<br><br>
  
 
[[Category:Morturi|Crossfire]]
 
[[Category:Morturi|Crossfire]]

Latest revision as of 07:38, 23 October 2009

Morturi Te Salutant: Main Page -> Morturi: Premade Battles -> Crossfire

Entry Cost[edit]

The Crossfire Battle has no Entry Fee.

Prize[edit]

3500 Denarii to the winning team.

1000 Denarii to the losing team.

Teams[edit]

The Battle is for two teams, each of two Gladiators.

Victory Conditions[edit]

The Battle is won by the School with the last man standing.

Arena and Deployment[edit]

The arena is 9 x 9 squares. Each Gladiator starts at the mid point of one of the arena edges, with his team-mate directly opposite him. The central 3 x 3 squares are raised terrain. The 2 x 2 squares in each corner are hazard squares (spike pits). Any Gladiator that enters the hazard squares is immediately taken out-of-action.

Special Conditions[edit]

This scenario has the "No Surrender" rule.

Designer Comments[edit]

This is a simple and straightforward battle, excellent for introducing new players to the rules. The key strategy here is to bring your pair of Gladiators into the middle ground as soon as possible, where they can watch each other's backs and benefit from the raised terrain. The raised terrain is also important for protection against ranged attacks.

Careful selection of your two Gladiators makes a big difference here too! Having just two Gladiators encourages you to look at the inherent combos hidden in the rules, and to develop your own preferred style. Do you want to have a pair of light gladiators to gain the edge in mobility? Or perhaps two heavies to move slowly but relentlessly to the centre ground? Or perhaps a mix of weights and roles, to get the advantages of combined arms tactics?

Credits[edit]


This page created by Asklepios.