Difference between revisions of "Mythic Fate - Enemies"

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(Green Scar)
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==Green Scar==
 
==Green Scar==
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===Green Scar Veteran===
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High Concept: "Veteran Green Scar Fighter/archer/warlock"
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 +
Other Aspects: "Ambush Specialist"
 +
 +
Skills:
 +
*+3 Fight/shoot/magic
 +
*+2 Steath, Physique/Athletics/Willpower
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*+1 Burglary Notice
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 +
Stunts:
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1 stunt most likely either racial or combat related
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 +
Stress:
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 +
===Green Scar Bandit===
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High Concept: "Average Green Scar Fighter/Archer/Warlock"
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 +
Skills:
 +
*+1 Fight, Physique OR Shoot, Athletics OR Magic, Will
 +
 +
Stress: None, one shift is enough to take them out.
 +
 +
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.

Revision as of 21:44, 3 June 2019

Back to Campaign Page

This page is for the various enemies encountered throughout the game.

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Green Scar

Green Scar Veteran

High Concept: "Veteran Green Scar Fighter/archer/warlock"

Other Aspects: "Ambush Specialist"

Skills:

  • +3 Fight/shoot/magic
  • +2 Steath, Physique/Athletics/Willpower
  • +1 Burglary Notice

Stunts:

1 stunt most likely either racial or combat related

Stress:

Green Scar Bandit

High Concept: "Average Green Scar Fighter/Archer/Warlock"

Skills:

  • +1 Fight, Physique OR Shoot, Athletics OR Magic, Will

Stress: None, one shift is enough to take them out.

Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.