Difference between revisions of "Mythic Fate - Enemies"

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(Green Scar)
(Green Scar)
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==Green Scar==
 
==Green Scar==
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===Green Scar Supporter===
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'''High Concept''': "Skilled Green Scar Supporter" 
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'''Aspect''': Master of Manipulation 
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 +
Skills:
 +
*+3 Deceive 
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*+2 Rapport Empathy 
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*+1 Magic craft 
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 +
Stunts:
 +
 +
1 stunt most likely either racial or poisoner 
 +
 +
Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1
 +
  
 
===Green Scar Veteran===
 
===Green Scar Veteran===

Revision as of 21:48, 3 June 2019

Back to Campaign Page

This page is for the various enemies encountered throughout the game.

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Green Scar

Green Scar Supporter

High Concept: "Skilled Green Scar Supporter"

Aspect: Master of Manipulation

Skills:

  • +3 Deceive
  • +2 Rapport Empathy
  • +1 Magic craft

Stunts:

1 stunt most likely either racial or poisoner

Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1


Green Scar Veteran

High Concept: "Veteran Green Scar Fighter/archer/warlock"

Other Aspects: "Ambush Specialist"

Skills:

  • +3 Fight/shoot/magic
  • +2 Steath, Physique/Athletics/Willpower
  • +1 Burglary Notice

Stunts:

1 stunt most likely either racial or combat related

Stress:

Green Scar Bandit

High Concept: "Average Green Scar Fighter/Archer/Warlock"

Skills:

  • +1 Fight, Physique OR Shoot, Athletics OR Magic, Will

Stress: None, one shift is enough to take them out.

Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.