Difference between revisions of "Mythic Fate - Enemies"

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(Green Scar)
 
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[[Mythic_Fate_A_JRPG|Back to Campaign Page]]
 
[[Mythic_Fate_A_JRPG|Back to Campaign Page]]
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=Enemies=
  
 
This page is for the various enemies encountered throughout the game.
 
This page is for the various enemies encountered throughout the game.
  
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==Wild animals==
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===Alpha Wolves===
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'''High concept''': "Leader of wolves"
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'''Aspects''': "Naturally Awakened to Magic"
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*+3 Athletics
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*+2 Magic
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*+1 Fight investigation
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Elements Mind and Wind
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===Wolves===
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'''High concept''': "Ravenous wolf"
  
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'''Aspects''': "Pack Hunter of the forest"
  
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*+2 Athletics
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*+1 Fight investigation
  
  
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===Bears===
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'''High concept''': "Bulky Bear"
  
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'''Aspects''': Should be hibernating
  
5
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*+2 Physique
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*+1 Fight Notice
  
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===Ogre===
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'''High concept''': "Aggressive Ground Primate"
  
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'''Aspects''': Proto tool user
  
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*+2 Shoot
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*+1 Fight Physique
  
  
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==Green Scar==
 
==Green Scar==
  
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'''High Concept''': "Skilled Green Scar Supporter"   
 
'''High Concept''': "Skilled Green Scar Supporter"   
  
'''Aspect''': Master of Manipulation
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'''Aspect''': "Master of Manipulation"
  
 
Skills:
 
Skills:
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===Green Scar Veteran===
 
===Green Scar Veteran===
  
High Concept: "Veteran Green Scar Fighter/archer/warlock"
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'''High Concept''': "Veteran Green Scar Fighter/archer/warlock"
  
Other Aspects: "Ambush Specialist"
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'''Other Aspects''': "Ambush Specialist"
  
 
Skills:
 
Skills:
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===Green Scar Bandit===
 
===Green Scar Bandit===
  
High Concept: "Average Green Scar Fighter/Archer/Warlock"
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'''High Concept''': "Average Green Scar Fighter/Archer/Warlock"
  
 
Skills:
 
Skills:

Latest revision as of 01:49, 27 June 2019

Back to Campaign Page

Enemies[edit]

This page is for the various enemies encountered throughout the game.

Wild animals[edit]

Alpha Wolves[edit]

High concept: "Leader of wolves"

Aspects: "Naturally Awakened to Magic"

  • +3 Athletics
  • +2 Magic
  • +1 Fight investigation

Elements Mind and Wind


Wolves[edit]

High concept: "Ravenous wolf"

Aspects: "Pack Hunter of the forest"

  • +2 Athletics
  • +1 Fight investigation


Bears[edit]

High concept: "Bulky Bear"

Aspects: Should be hibernating

  • +2 Physique
  • +1 Fight Notice

Ogre[edit]

High concept: "Aggressive Ground Primate"

Aspects: Proto tool user

  • +2 Shoot
  • +1 Fight Physique


Green Scar[edit]

Green Scar Supporter[edit]

High Concept: "Skilled Green Scar Supporter"

Aspect: "Master of Manipulation"

Skills:

  • +3 Deceive
  • +2 Rapport Empathy
  • +1 Magic craft

Stunts:

1 stunt most likely either racial or poisoner

Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1


Green Scar Veteran[edit]

High Concept: "Veteran Green Scar Fighter/archer/warlock"

Other Aspects: "Ambush Specialist"

Skills:

  • +3 Fight/shoot/magic
  • +2 Steath, Physique/Athletics/Willpower
  • +1 Burglary Notice

Stunts:

1 stunt most likely either racial or combat related

Stress:

Green Scar Bandit[edit]

High Concept: "Average Green Scar Fighter/Archer/Warlock"

Skills:

  • +1 Fight, Physique OR Shoot, Athletics OR Magic, Will

Stress: None, one shift is enough to take them out.

Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.