Once more with feeling/Custom Artifacts

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Once more, with feeling!

Source

I came, I read this article, I counrqeed.

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There's a terrific amount of knowledge in this artlcie!

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Elsewhere Stutter Cannon

  • These rapid-firing weapons were invented late in the High First Age as an alternative to warstrider fire lances. They fire bursts of coin-sized Essence vortices at high speeds, but the vortices quickly lose cohesion and dissipate.
  • When the vortices come into contact with a solid object, they transport however much of the object they touched into Elsewhere. These "bits" can be retrieved from Elsewhere via a chute at the rear of the weapon for post-mission analysis or other uses.
  • Like warstrider fire lances, Elsewhere stutter cannons have an attune cost of 2m, and an internal Essence battery containing 40m. Each burst costs 4m.
  • Spd 6/Acc +3/Dmg 18L/Range 250 (max)/Rate 1/Artillery, Piercing

Hurricane-class Variable Common Warstrider

This blue jade warstrider has a slender, streamlined construction, with wings folded neatly on its back. The long, sloping adamant helm/entry hatch extends well down the fuselage and cannot rotate, but nonetheless provides the pilot with a 360º visual field. When in "bird" mode, the legs and arms fold up under the deployed wings, holding the stutter cannon along the centerline of the warstrider, and the pilot reclines in the helm, using the harness to direct the 'strider's flight and fire the cannon.

Strength 12
Soak 20B/20L/20A
Hardness 10
Mobility -6
Fatigue 6 (0 with jade bonus)
Speed Ground: 40, Flight: 120/90mph (assuming Dex 4)
Maneuverability +3r (Lore 4, Ride 4, bird mode), -0r (Lore 4, Ride 4, warstrider mode)
Attune Cost 20m (10m warstrider + 8m integrated flight system + 2m stutter cannon)

Warstrider Elsewhere Stutter Cannon (40m battery, 4m per attack)
Spd 6/Acc +3/Dmg 18L/Rate 1/Range 250 (max)/A, P
Unarmed
Punch: Spd 5/Acc +1/Dmg +3B/Def +2/Rate 3
Kick: Spd 5/Acc +0/Dmg +6B/Def -2/Rate 2

Skyklaves

  • A paired set of short daiklaves, each of which can be thrown as if they were sky-cutters. Attunement cost is 6m for the pair.

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A bit surrpseid it seems to simple and yet useful.

The Joyous Reciter of Ten Thousand Dialects ʊ

  • Repair 3
  • Attune 5m
  • This set of goggles allows the wearer to read any words as if they were reading their native tongue, while the matching earpiece translates spoken words to the wearer's native tongue, and their attunement causes the artifact to anticipate their words, which it will whisper a translation of into their ear so they may speak what they wish in whatever language they wish. The accompanying brush allows the wielder to write any language as if it were their own.

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Crown of Sorcery

This artifact looks like a normal circlet, but has several sharp points on the inside that makes it normally impossible to wear without great pain. Furthermore in that case it won't grant any bonuses. To gain the advantage of the crown it needs to be implanted. At that point the crown mends with the flesh of the wearer, shooting golden needles into the head of the wearer. The crown can take several forms, but often looks like a circlet or slender crown. The crown has the following features:

  • It has three hearthstone slots that grants the benefit of three skin-mount amulets but gives an extra increment of peripheral essence bonus, ie every stone gives its rating x3 extra motes.
  • The wearer's spells cannot be countered by a counterspell during Shape Sorcery actions and a counterspell of the same circle requires a contested Willpower+Essence roll to counter.
  • The wearer's Essence is counted as one dot higher when buying charms which is cascaded from one of the Sorcery Circles.
  • The wearer may transcend the age limitation on raising Permanent Essence, up to one dot beyond what she could usually reach. This means that a Solar who had lived only a mortal life time could raise her Essence to 6, while one only slightly over a century old could attain Essence 7. The character must still train and buy her Essence up with XP normally.

Fang of the Fox General

Potential-Unlocking Orichalcum Tattoos

  • Fine and delicate lines of shimmering Orichalcum adorn the bearer skin, forming patterns and designs of subtle complexity. Although most likely the image in which the denizens of Malfeas and Underworld have created their own twisted artifacts, these rare wonders work according to very different principles. Instead of imbuing the wearer with power stolen from a demon or distilled from hundreds of tortured souls, these tattoos have the power to manifest the unrealized potential of the Solar Exalt. In time, driven by the knowledge of what she might become the Exalt will make that potential reality and the tattoos show her the next step on the path of excellence. They are a focusing tool of self-improvement.
  • The Potential-Unlocking Orichalcum Tattoos react differently to every character, spontaneously forming designs independent of the implanting surgeon's will. The following describes the powers manifested by Nuwa's tattoos:
  • Manifest Potential: The wearer grants six specialty dots, one additional dot to six different Abilities or two additional dots to two different Abilities, and one additional dot to six of the wearer's Attributes or two dots to two single Attributes. This effect can be completely or partially de-activated and re-activated as a reflexive action.
  • Universal Respiration: The Tattoos provide the benefits of three Skin-Mount Amulets, though instead of the hearthstones being set into implanted sockets they simply meld and become one with the wearer's body, their crystallized essence diffused throughout her being.
  • Inviolable Destiny: The wearer's Integrity Protecting Prana is made a permanent effect. In addition for all effects that would suppress, negate or otherwise manipulate his own Charms or spells, or his motes, mote pools, Willpower or Virtue channels the difficulty of any rolls to do so increase by the Lawgiver’s Essence. If an effect molests the Solar’s Charms or temporary resources without a roll, that effect automatically fails (see Inviolable Edicts of the Sun, HFoL p. 9).
  • The Path to Transcendence: The Lawgiver may transcend the age limitation on raising Permanent Essence, up to two dots beyond what she could usually reach. This means that a Solar who had lived only a mortal life time could raise her Essence to 7, while one only slightly over a century old could attain Essence 8. The character must still train and buy her Essence up with XP normally.

Sword and Scales of Justice

Anshu's equivalent of Nuwa's Potential-Unlocking Orichalcum Tattoos, these lines of gleaming orichalcum adorn Anshu's chest and back, taking the shape of his iconic image - a straight-edged daiklave superimposed on a set of golden scales.

  • Universal Respiration: The Tattoos provide the benefits of three Skin-Mount Amulets, one at the daiklave's hilt and the others in the scales' weighing pans. Hearthstones can be inserted from either Anshu's front or back, and appear in both places once inserted.
  • Immutable Self: Anshu's Integrity Protecting Prana is made a permanent effect.
  • Righteous Condemnation of Evil: By spending 10m as a diceless miscellaneous action, Anshu may designate one being with permanent Essence lower than or equal to his own as a Creature of Darkness for a scene, and only for the purpose of his own Charms and attacks. This power has no additional affect on beings that are already Creatures of Darkness.
  • The Path to Transcendence: Anshu may transcend the age limitation on raising Permanent Essence, up to one dot beyond what he could usually reach. He must still train and buy his Essence up with XP normally.

Tattoo Crest of the Veiled Silverhawk Lady ʊ

  • Solitary Talon's version of the Tattoos possessed by various members of her circle. Integrated with her other Tattoo artifacts, the set takes the form of a stylised hawk with two heads. When the Zenith is bare-breasted, each visible eye highlights one of her caramel nipples.
  • Glorious Rapture of the Venusian Zenith: Solitary Talon's Performance dice cap increases by four, while any intimacy she inflicts takes (her Conviction x2) worth of scenes to destroy.
  • The Path to Transcendence: The Tattoos allow her to transcend the age limitation on raising Permanent Essence, up to one dot beyond what she could usually reach. She must still train and buy her Essence up with XP normally.
  • Unbending Pride: Solitary Talon's Integrity Protecting Prana is made a permanent effect.
  • Universal Respiration: The Tattoos provide the benefits of four Skin-Mount Amulets, each of which provides one additional increment worth of extra motes. A pair of the Amulets form the talons, while the other two are located at the tip of each wing.

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Imperator-Class Sky-Carrier

Insidious Moonsilver Shards

  • Moonsilver Shapeshifting Weapon
  • (Attack Statistics) Speed 4, Accuracy +6, Damage +9L, Defense +6, Rate (Infinite), Disarming, Martial Arts, Reach
  • (Clinch Statistics) Speed 5, Accuracy +6, Damage +7L, Defense --, Rate (Infinite), Clinching, Martial Arts, Piercing, Reach
  • Allows the attuned wielder to assume multiple Martial Art Style Form Charms, up to a maximum of (Essence) different Form Charms at any one time. Considered a form weapon for any martial arts that the wielder knows.
  • Attunement: 15 motes

Special

Bracelets of Communal Communication ʊ

  • Repair: 3
  • Developed by Starcc Antonee at the request of Solitary Talon, these bracelets, which are made in sets of ten, allow people to communicate perfectly over great distances. Each bracelet contains a setting for a single hearthstone. Those wishing to use them must first attune to them. Each bracelet can communicate perfectly with as many of it's mates as the owner desires. They have an unlimited range, and characters in Creation can use their bracelet to contact people in Yu-Shan, Malfeas, the Underworld, or the Wyld. Each set of bracelets has a 'master' bracelet, which can be used to communicate with other sets at the will of it's owner.

Artifact 3; Slave

  • Require a commitment of 5 motes.
  • May talk on the same network as their master bracelet.
  • May not communicate outside their master bracelet.

Artifact 5; Master

  • Require a Protoshinmaic Vortex or level 3+ hearthstone to power them.
  • Require a commitment of 10 motes.
  • Can 'mute' subsidiary bracelets.
  • Master-to-master links allow them to selectively and reflexively share networks.