Difference between revisions of "Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Denandsor Marines"

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(Abilities)
(Attributes)
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==Attributes==
 
==Attributes==
 
===Physical===
 
===Physical===
* Strength 4
+
* Strength 4 (6 w/Ashigaru)
 
* Dexterity 4
 
* Dexterity 4
 
* Stamina 4
 
* Stamina 4

Revision as of 20:01, 16 October 2009

Basic Marine

Motivation

  • To defend their new home in Denandsor.

Intimacies

  • Anshu (Loyalty) (+)
  • Ziyad (Loyalty) (+)
  • Shipmates (Loyalty) (+)
  • Denandsor Council Navy (Loyalty) (+)

Attributes

Physical

  • Strength 4 (6 w/Ashigaru)
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 5
  • Athletics 2
  • Awareness 2
  • Dodge 4
  • Integrity 3
  • Lore 3
  • Martial Arts 2
  • Melee 5 (Favoured)
  • Resistance 2
  • Sail 3

Backgrounds

Artifact 3 (Fire Lance)

Artefact 2 (Jump Harness)

Artefact 2 (Ashigaru Armour)

Artefact 1 (Aegis Insert Amulets

Backing 1 (Denandsor Council Navy)

Resources 1

Essence

Essence: 1

Willpower

6/8

Virtues

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 4

Combat Values

  • Parry DV: 4 (unarmed), 6 (Fire Lance)
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak: 7L/8B (Ashigaru Armour)
  • Hardness: 4L/4B

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R

  • Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
  • Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F

Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Luck (1pts)

  • The character can influence small games of pure chance and has two re-rolls.

Elite Marine

Motivation

  • To defend their new home in Denandsor.

Intimacies

  • Anshu (Loyalty) (+)
  • Ziyad (Loyalty) (+)
  • Shipmates (Loyalty) (+)
  • Denandsor Council Navy (Loyalty) (+)

Attributes

Physical

  • Strength 4 (6 w/Ashigaru)
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 5
  • Athletics 2
  • Awareness 2 (+2 from Ashigaru)
  • Dodge 4
  • Integrity 3
  • Lore 3
  • Martial Arts 2
  • Melee 5 (Favoured)
  • Resistance 2 (+2 Filtration Baffles)
  • Sail 5

Backgrounds

Artifact 3 (Fire Lance)

Artefact 2 (Jump Harness)

Artefact 2 (Ashigaru Armour)

Artefact 1 (Aegis Insert Amulets)

Backing 2 (Denandsor Council Navy)

Resources 2

Essence

Essence: 2
Pool: (14) 20

Willpower

7/7

Virtues

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 4

Combat Values

  • Parry DV: 4 (unarmed), 6 (Fire Lance)
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak: 7L/8B (Ashigaru Armour)
  • Hardness: 4L/4B

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R

  • Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
  • Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F

Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Awakened Essence (4pts)

This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Luck(2pts)

  • The character can influence small games of pure chance and has two re-rolls.

Code of Honor (-2pt)

This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.

Vice (-2pts)

This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.

Vice (-2pts)

This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.