Difference between revisions of "Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Denandsor Marines"

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=Basic Marine=
 
=Basic Marine=
 
==Motivation==
 
==Motivation==
* To defend their new home in Denandsor.
+
*To defend their new home in Denandsor.
 
 
 
==Intimacies==
 
==Intimacies==
* [[Character:Surely-Refulgent_Anshu|Anshu]] (Loyalty) (+)
+
===Positive===
* [[Character:Ziyad_Antarah|Ziyad]] (Loyalty) (+)
+
**[[Character:De’aneir’a_Sera_Vestra|De’aneir’a Sera Vestra]] (Loyalty)
* Shipmates (Loyalty) (+)
+
*[[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]] (Loyalty)
* Denandsor Council Navy (Loyalty) (+)
+
*[[Character:Ziyad_Antarah|Ziyad Antarah]] (Loyalty)
 
+
*Shipmates (Loyalty)
 +
*Denandsor Council Navy (Loyalty)
 
==Attributes==
 
==Attributes==
 
===Physical===
 
===Physical===
* Strength 4 (6 w/Ashigaru)
+
*Strength 4 (6 w/Ashigaru)
* Dexterity 4
+
*Dexterity 4
* Stamina 4
+
*Stamina 4
 
===Social===
 
===Social===
* Charisma 3
+
*Charisma 3
* Manipulation 3
+
*Manipulation 3
* Appearance 3
+
*Appearance 3
 
===Mental===
 
===Mental===
* Perception 4
+
*Perception 4
* Intelligence 2
+
*Intelligence 2
* Wits 4
+
*Wits 4
 
 
 
==Abilities==
 
==Abilities==
* Archery 5
+
*Archery 5
* Athletics 2
+
*Athletics 2
* Awareness 2 (+2 from Ashigaru)
+
*Awareness 2 (+2 from Ashigaru)
* Dodge 4
+
*Dodge 4
* Integrity 3
+
*Integrity 3
* Lore 3
+
*Lore 3
* Martial Arts 2
+
*Martial Arts 2
* Melee 5 (Favoured)
+
*Melee 5 (Favoured)
* Resistance 2 (+2 from Filtration Baffles)
+
*Resistance 2 (+2 from Filtration Baffles)
* Sail 3
+
*Sail 3  
 
 
 
==Backgrounds==
 
==Backgrounds==
 
===Artifact 3 (Fire Lance)===
 
===Artifact 3 (Fire Lance)===
Line 40: Line 38:
 
===Artefact 2 (Ashigaru Armour)===
 
===Artefact 2 (Ashigaru Armour)===
 
===Artefact 1 (Aegis Insert Amulets===
 
===Artefact 1 (Aegis Insert Amulets===
 
 
===Backing 1 (Denandsor Council Navy)===
 
===Backing 1 (Denandsor Council Navy)===
 
===Resources 1===
 
===Resources 1===
 
 
==Essence==
 
==Essence==
Essence: 1<br>
+
*Essence: 1
 
 
 
==Willpower==
 
==Willpower==
6/8
+
*6/8
 
 
 
==Virtues==
 
==Virtues==
Compassion: 2<br>
+
*Compassion: 2
Conviction: 3<br>
+
*Conviction: 3
Temperance: 3<br>
+
*Temperance: 3
Valor: 4<br>
+
*Valor: 4
 
 
 
==Combat Values==
 
==Combat Values==
* Parry DV: 4 (unarmed), 6 (Fire Lance)
+
*Parry DV: 4 (unarmed), 6 (Fire Lance)
* Dodge DV: 3
+
*Dodge DV: 3
 
+
*Parry MDV: 1  
* Parry MDV: 1  
+
*Dodge MDV: 6  
* Dodge MDV: 6  
+
*Soak: 7L/8B (Ashigaru Armour)
 
+
*Hardness: 4L/4B
* Soak: 7L/8B (Ashigaru Armour)
 
* Hardness: 4L/4B
 
 
 
 
===Health Levels===
 
===Health Levels===
* -0 []
+
*-0 []
* -1 [], -1 []
+
*-1 [], -1 []
* -2 [], -2 []
+
*-2 [], -2 []
* -4 []
+
*-4 []
* Incapacitated []
+
*Incapacitated []
 
===Weapons===
 
===Weapons===
'''Fire Lance''' - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R<br>
+
*'''Fire Lance''' - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R
 
*Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F  
 
*Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F  
 
*Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F  
 
*Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F  
'''Unarmed'''<br>
+
*'''Unarmed'''
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
+
*Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2<br>
+
*Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3<br>
+
*Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
 
 
 
==Merits & Flaws==
 
==Merits & Flaws==
 
===Luck (1pts)===
 
===Luck (1pts)===
 
*The character can influence small games of pure chance and has two re-rolls.
 
*The character can influence small games of pure chance and has two re-rolls.
 
 
=Elite Marine=
 
=Elite Marine=
 
==Motivation==
 
==Motivation==
* To defend their new home in Denandsor.
+
*To defend their new home in Denandsor.
 
 
 
==Intimacies==
 
==Intimacies==
* [[Character:Surely-Refulgent_Anshu|Anshu]] (Loyalty) (+)
+
===Positive===
* [[Character:Ziyad_Antarah|Ziyad]] (Loyalty) (+)
+
**[[Character:De’aneir’a_Sera_Vestra|De’aneir’a Sera Vestra]] (Loyalty)
* Shipmates (Loyalty) (+)
+
*[[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]] (Loyalty)
* Denandsor Council Navy (Loyalty) (+)
+
*[[Character:Ziyad_Antarah|Ziyad Antarah]] (Loyalty)
 
+
*Shipmates (Loyalty)
 +
*Denandsor Council Navy (Loyalty)
 
==Attributes==
 
==Attributes==
 
===Physical===
 
===Physical===
* Strength 4 (6 w/Ashigaru)
+
*Strength 4 (6 w/Ashigaru)
* Dexterity 4
+
*Dexterity 4
* Stamina 4
+
*Stamina 4
 
===Social===
 
===Social===
* Charisma 3
+
*Charisma 3
* Manipulation 3
+
*Manipulation 3
* Appearance 3
+
*Appearance 3
 
===Mental===
 
===Mental===
* Perception 4
+
*Perception 4
* Intelligence 2
+
*Intelligence 2
* Wits 4
+
*Wits 4
 
 
 
==Abilities==
 
==Abilities==
* Archery 5
+
*Archery 5
* Athletics 2
+
*Athletics 2
* Awareness 2 (+2 from Ashigaru)
+
*Awareness 2 (+2 from Ashigaru)
* Dodge 4
+
*Dodge 3
* Integrity 3
+
*Integrity 3
* Lore 3
+
*Lore 4
* Martial Arts 2
+
*Martial Arts 2
* Melee 5 (Favoured)
+
*Melee 5 (Favoured)
* Resistance 2 (+2 Filtration Baffles)
+
*Resistance 2 (+2 Filtration Baffles)
* Sail 5
+
*Sail 5
 
 
 
==Backgrounds==
 
==Backgrounds==
 
===Artifact 3 (Fire Lance)===
 
===Artifact 3 (Fire Lance)===
Line 126: Line 112:
 
===Artefact 2 (Ashigaru Armour)===
 
===Artefact 2 (Ashigaru Armour)===
 
===Artefact 1 (Aegis Insert Amulets)===
 
===Artefact 1 (Aegis Insert Amulets)===
 
 
===Backing 2 (Denandsor Council Navy)===
 
===Backing 2 (Denandsor Council Navy)===
 
===Resources 2===
 
===Resources 2===
 
 
==Essence==
 
==Essence==
Essence: 2<br>
+
*Essence: 2
Pool: (14) 20
+
*Pool: (14) 20
 
 
 
==Willpower==
 
==Willpower==
7/7
+
*7/7
 
 
 
==Virtues==
 
==Virtues==
Compassion: 2<br>
+
*Compassion: 2
Conviction: 3<br>
+
*Conviction: 3
Temperance: 3<br>
+
*Temperance: 3
Valor: 4<br>
+
*Valor: 4
 
 
 
==Combat Values==
 
==Combat Values==
* Parry DV: 4 (unarmed), 6 (Fire Lance)
+
*Parry DV: 4 (unarmed), 6 (Fire Lance)
* Dodge DV: 3
+
*Dodge DV: 3
 
+
*Parry MDV: 1  
* Parry MDV: 1  
+
*Dodge MDV: 6  
* Dodge MDV: 6  
+
*Soak: 7L/8B (Ashigaru Armour)
 
+
*Hardness: 4L/4B
* Soak: 7L/8B (Ashigaru Armour)
 
* Hardness: 4L/4B
 
 
 
===Health Levels===
 
===Health Levels===
* -0 []
+
*-0 []
* -1 [], -1 []
+
*-1 [], -1 []
* -2 [], -2 []
+
*-2 [], -2 []
* -4 []
+
*-4 []
* Incapacitated []
+
*Incapacitated []
 
===Weapons===
 
===Weapons===
'''Fire Lance''' - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R<br>
+
*'''Fire Lance''' - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R
 
*Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F  
 
*Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F  
 
*Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F  
 
*Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F  
'''Unarmed'''<br>
+
*'''Unarmed'''
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
+
*Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2<br>
+
*Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3<br>
+
*Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3
 
 
 
==Merits & Flaws==
 
==Merits & Flaws==
 
===Awakened Essence (4pts)===
 
===Awakened Essence (4pts)===
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
+
*This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
 
===Luck(2pts)===
 
===Luck(2pts)===
 
*The character can influence small games of pure chance and has two re-rolls.
 
*The character can influence small games of pure chance and has two re-rolls.
 
===Code of Honor (-2pt)===
 
===Code of Honor (-2pt)===
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.  
+
*This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.  
 
===Vice (-2pts)===
 
===Vice (-2pts)===
This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.
+
*This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.
 
===Vice (-2pts)===
 
===Vice (-2pts)===
This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.
+
*This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.

Revision as of 20:06, 16 October 2009

Basic Marine

Motivation

  • To defend their new home in Denandsor.

Intimacies

Positive

Attributes

Physical

  • Strength 4 (6 w/Ashigaru)
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 5
  • Athletics 2
  • Awareness 2 (+2 from Ashigaru)
  • Dodge 4
  • Integrity 3
  • Lore 3
  • Martial Arts 2
  • Melee 5 (Favoured)
  • Resistance 2 (+2 from Filtration Baffles)
  • Sail 3

Backgrounds

Artifact 3 (Fire Lance)

Artefact 2 (Jump Harness)

Artefact 2 (Ashigaru Armour)

Artefact 1 (Aegis Insert Amulets

Backing 1 (Denandsor Council Navy)

Resources 1

Essence

  • Essence: 1

Willpower

  • 6/8

Virtues

  • Compassion: 2
  • Conviction: 3
  • Temperance: 3
  • Valor: 4

Combat Values

  • Parry DV: 4 (unarmed), 6 (Fire Lance)
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak: 7L/8B (Ashigaru Armour)
  • Hardness: 4L/4B

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

  • Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R
  • Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
  • Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F
  • Unarmed
  • Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
  • Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
  • Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Luck (1pts)

  • The character can influence small games of pure chance and has two re-rolls.

Elite Marine

Motivation

  • To defend their new home in Denandsor.

Intimacies

Positive

Attributes

Physical

  • Strength 4 (6 w/Ashigaru)
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 5
  • Athletics 2
  • Awareness 2 (+2 from Ashigaru)
  • Dodge 3
  • Integrity 3
  • Lore 4
  • Martial Arts 2
  • Melee 5 (Favoured)
  • Resistance 2 (+2 Filtration Baffles)
  • Sail 5

Backgrounds

Artifact 3 (Fire Lance)

Artefact 2 (Jump Harness)

Artefact 2 (Ashigaru Armour)

Artefact 1 (Aegis Insert Amulets)

Backing 2 (Denandsor Council Navy)

Resources 2

Essence

  • Essence: 2
  • Pool: (14) 20

Willpower

  • 7/7

Virtues

  • Compassion: 2
  • Conviction: 3
  • Temperance: 3
  • Valor: 4

Combat Values

  • Parry DV: 4 (unarmed), 6 (Fire Lance)
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak: 7L/8B (Ashigaru Armour)
  • Hardness: 4L/4B

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

  • Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R
  • Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
  • Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F
  • Unarmed
  • Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
  • Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
  • Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Awakened Essence (4pts)

  • This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Luck(2pts)

  • The character can influence small games of pure chance and has two re-rolls.

Code of Honor (-2pt)

  • This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.

Vice (-2pts)

  • This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.

Vice (-2pts)

  • This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.