Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Engineers

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Enlightened Naval Engineer

Male dress uniform
Female dress uniform
Male working uniform
Female working uniform

Motivation

  • To defend their new home in Denandsor.

Intimacies

  • Anshu (Loyalty) (+)
  • Ziyad (Loyalty) (+)
  • Shipmates (Loyalty) (+)
  • Denandsor Council Navy (Loyalty) (+)
  • Magitech (+)

Attributes

Physical

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 4
  • Wits 2

Abilities

  • Athletics 2
  • Craft (Favoured)
    • Fire 4
    • Air 4
    • Water 1
    • Magitech 4 (+2 Skyships)
  • Integrity 3
  • Lore 4
  • Melee 1
  • Occult 4
  • Resistance 2

Backgrounds

Artefact 3 (Bracers of Crafting)

+3 Automatic Successes to Crafting Rolls

Backing 1 (Denandsor Council Navy)

Resources 1

Essence

Essence: 3
Personal: (10) 30/30

Willpower

6/6

Virtues

Compassion: 3
Conviction: 2
Temperance: 3
Valor: 3

Combat Values

  • Parry DV: 4 (unarmed), 3 (knife)
  • Dodge DV: 4
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak, Natural: 2B/0L

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Knife
Spd 5/Acc +1/Dmg +2L/Def +0/Rate 3
Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Awakened Essence (4pts)

This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Code of Honor (-1pt)

This character is incapable of lying to anyone toward whom s/he has an Intimacy or betraying an Intimacy in any way unless hir player first fails a Conviction roll.

Vice (-2pts)

This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 2 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.