Difference between revisions of "Pleasant Rain: Character"

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Line 24: Line 24:
 
<br>
 
<br>
  
'''Skills:''' ''(Basically everything got 30 points of the 300.)''
 
<br>50 Martial Arts (+20)
 
<br>50 Dodge (+20)
 
<br>50 Brawl (+20)
 
<br>50 Grapple (+20)
 
<br>50 Staff (+20)
 
<br>30 First Aid
 
<br>50 Insight (+20)
 
<br>30 Listen
 
<br>50 Stealth (+20)
 
<br>30 Spot
 
  
 
----
 
Skills here come from the original page. Not sure if the numbers are default or for that character.
 
  
 
==Skill Groups==
 
==Skill Groups==
Line 45: Line 31:
 
**Bargain (5%):-
 
**Bargain (5%):-
 
**Command (5%):-
 
**Command (5%):-
**Etiquette (5%):-
+
**Etiquette (5%): 25
 
**Fast Talk (5%):-
 
**Fast Talk (5%):-
 
**Perform (5%):-
 
**Perform (5%):-
 
**Persuade (15%):-
 
**Persuade (15%):-
 
**Status (15%):-
 
**Status (15%):-
**Teach (10%):-
+
**Teach (10%): 30
  
  
Line 64: Line 50:
 
*'''Mental: ?'''
 
*'''Mental: ?'''
 
**Appraise (15%):-
 
**Appraise (15%):-
**First Aid (30%):- 60
+
**First Aid (30%): 60
 
**Gaming (INT+POW):-
 
**Gaming (INT+POW):-
 
**Strategy (01%):-
 
**Strategy (01%):-
 +
**Knowledge (Plants and Herbs (0%): 25
 +
**Farming (0%): 25
  
  
 
*'''Perception: ?'''
 
*'''Perception: ?'''
 
**Darksense (25%):-
 
**Darksense (25%):-
**Insight (5%):- 55
+
**Insight (5%): 55
**Listen (25%):- 55
+
**Listen (25%): 55
 
**Navigate (10%):-
 
**Navigate (10%):-
 
**Sense (10%):-
 
**Sense (10%):-
**Spot (25%):- 55
+
**Spot (25%): 55
 
**Track (10%):-
 
**Track (10%):-
  
  
 
*'''Physical: ?'''
 
*'''Physical: ?'''
**Climb (40%):-
+
**Martial Arts (0%): 75
**Brawl (0%) :- 50
+
**Climb (40%): 50
**Grappel (0%) :- 50
+
**Brawl (0%) : 50
**Staff (0%):- 50
+
**Grappel (0%) : 50
**Dodge (DEXx02%):- 76
+
**Staff (0%): 50
 +
**Dodge (DEXx02%): 76
 
**Hide (10%):-
 
**Hide (10%):-
**Jump (25%):-
+
**Jump (25%): 50
 
**Ride (5%):-
 
**Ride (5%):-
**Stealth (10%):- 60
+
**Stealth (10%): 60
 
**Swim (25%):-
 
**Swim (25%):-
 
**Throw (25%):-
 
**Throw (25%):-
Line 97: Line 86:
 
</div>
 
</div>
  
==Magic==
 
  
 
==Hit Points and Armour==
 
==Hit Points and Armour==
Line 164: Line 152:
 
Valuables:
 
Valuables:
 
**
 
**
 +
 +
 +
'''Wushu Powers:'''<br>
 +
 +
Unarmed Combat 1 (I assume Unarmed Combat is better than Brawl)
 +
Super Skill (Dodge) 1
 +
Heroic Strength 1
 +
Defense 1
 +
 +
<br>
 +
<br>
 +
'''Equipment:'''<br>
 +
One set everyday  robes<br>
 +
One set silk  robePrayer beads<br>
 +
Walking/martial staff<br>
 +
Healing herbs and bandages<br>
 +
Simple cooking and eating gear<br>
 +
Cooking herbs and tea<br>
 +
Water container<br>
 +
Blanket<br>
 +
Shoulder bag<br>
 +
<br>
 +
'''Contacts:'''<br>
 +
'''Uncles''' A loose collection of martial arts relatives who have advised Rain's parents and trained the young man for years. Their personal histories are up to the DM. Some might occasionally be sober, one or two might have done something great in the past.
 +
 +
  
 
----
 
----
Line 182: Line 196:
 
Knowledge (Religion [Buddhism]) (10+6 Mental) 51<br>
 
Knowledge (Religion [Buddhism]) (10+6 Mental) 51<br>
 
Meditation (+6 Mental) 51<br>
 
Meditation (+6 Mental) 51<br>
Perform (Sing) (5+6 Communication) 90<br>
 
Persuade (15+6 Communication) 51<br>
 
<br>
 
Brawl (25+7 Combat) 75<br>
 
Literacy (Classical Chinese) (+6 Mental) 51<br>
 
Martial Arts (Shaolinquan) (+7 Combat) 75<br>
 
Melee Weapon (Pole arm) (Monk's Spade) (10+7 combat) 55<br>
 
Science (Natural History) (10+6 Mental) 16<br>
 
<br>
 
Dodge (30+1 Physical) 50<br>
 
Etiquette (5+6 Communication) 26<br>
 
Healing Lore (First Aid) (15+6 Mental) 21<br>
 
Hide (10+1 Physical) 20<br>
 
Knowledge (Group: Rivers and Lakes (Jianghu)) (5+6 Mental) 26<br>
 
Language (Own) Chinese (75+6 Communication) 81<br>
 
Spot (25+6 Perception) 31<br>
 
Stealth (10+1 Physical) 20<br>
 
<br>
 
'''Battle Magic:'''<br>
 
''Countermagic (15+6 Mental) 21''<br>
 
''Invisibility (15+6 Mental) 21''<br>
 
''Heal (15+6 Mental) 21''<br>
 
''Speak to Mind (15+6 Mental) 21''<br>
 
<br>
 
'''Buddhist Magic:''' ''12 levels of spells he can “hold in memory” at once''<br>
 
''Karmic Retribution'' * (in memory)<br>
 
''Sangharama's Blessings'' Level 1-4 * (3 lvl in memory)<br>
 
''Vasudhara's Bounty of Food''<br>
 
<br>
 
'''Buddhist Sect: Early Chan – Benefits'''<br>
 
'''Buddhist Magic:'''<br>
 
Bodhidharma's Loftiness<br>
 
''Glossolalia'' Level 1-5 * (1 lvl in memory)<br>
 
''Lift'' Level 1-7 *(5 lvl in memory)<br>
 
''Manjushri's Eloquence'' Level 1-6 *(2 lvl in memory)<br>
 
Skanda's Sight Level 3<br>
 
'''Wushu Power:'''<br>
 
Stoicism<br>
 
<br>
 
'''Wushu Powers:'''<br>
 
Extra Energy Level 2 = 20 extra Qi points<br>
 
Defense Level 5<br>
 
Super Skill (Dodge) Level 2<br>
 
Super Skill (Brawl) Level 1<br>
 
Super Skill (Melee Weapon: Pole Arm) Level 1<br>
 
<br>
 
<br>
 
Dàoxuān was left at the Shaolin temple as a young boy. Abbot Fotuo accepted Master Sengchou's decision to admit the boy, who proved an eager student. His voice matured and his singing moved the hearts of the monks. Dàoxuān's appetite for knowledge was equaled only by his appetite for food. The growing boy excelled in his studies, and had a good heart. He found it within himself to stand up for justice, and was known to lend his aid to those in need. Dàoxuān found opportunities to help others many times while on journeys for his order. It seemed that his path was often crossed by oppressors and villains. Fortunately, his mastery of wushu grew almost as quickly as his mastery of song, and he made short work of them. Master Sengchou also taught Dàoxuān magic, and Dàoxuān's devout nature allowed him to advance in this area as well. Ultimately, he was admitted to the Chan sect, gaining access to additional mysteries. But Dàoxuān's encounters on the road had not gone unnoticed, and he was drawing undue attention to the monastery. It was then that Abbot Fotuo sent Dàoxuān forth to the world of Jianghu, having seen the student's destiny lay outside the walls. Now a seasoned veteran,  Dàoxuān set upon his path, content to accept whatever lay before him.<br>
 
<br>
 
'''Equipment:'''<br>
 
One set everyday Shaolin robes<br>
 
One set silk Shaolin robes<br>
 
Monk's Shovel<br>
 
Knife<br>
 
Prayer beads<br>
 
Begging Bowl<br>
 
Healing herbs and bandages<br>
 
Simple cooking and eating gear<br>
 
Cooking herbs and tea<br>
 
Water container<br>
 
Blanket<br>
 
Shoulder bag<br>
 
<br>
 
'''Contacts:'''<br>
 
'''Abbot Fotuo''' – Abbot of the Shaolin Monastery. Realizing that Dàoxuān's actions for good brought the monastery undue attention from government officials, the abbot set Dàoxuān free to journey through the Jianghu. The abbot looks kindly upon his disciple, and will provide what support he can. For  Dàoxuān's part, he agrees the decision was for the best, and that his destiny lies in Jianghu.<br>
 
'''Master Sengchou''' – Dàoxuān's sifu in Buddhism, Wushu and magic, and the only father he remembers. Sengchou had also walked the paths of Jianghu, but only for a few short years. His calling was teaching, and thus he remains at the monastery. Sengchou was known as Lofty Tree among the Wulin.<br>
 
'''Master Dizang''' – Wise Monkey is a strange old monk who tends a small Buddhist temple deep in the Green Forest. He is scholarly, and many of the Wulin come to see him, and to meditate at the temple. Dàoxuān always visits when he is near this temple, which is called Ciyun. Dizang is also highly-placed with the Chan sect.<br>
 
'''Shadow Flame''' – A warrior leader with his own biaoju, and one of Dàoxuān's friends. Shadow bears two magic swords, and is a friend to spirits of the elements. Upon occasion Dàoxuān has travelled with Shadow and fought beside him.<br>
 
'''White Doe''' – half wild, she travels the Green Forest seeking always to prove herself. Her eye is often caught by light and color, and she has caused more trouble than most Wulin twice her age. One day, Dàoxuān was set upon by bandits, led by Happy Crocodile. He was sorely pressed until White Doe leaped down from the trees and fought like a whirlwind. Dàoxuān is in her debt, something she delights in reminding him.<br>
 

Revision as of 04:53, 10 September 2012

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愉快的雨, “Pleasant Rain”
Martial Artist
14 Str 70 Effort
12 Con 60 Stamina
15 Pow 75 Luck
13 Dex 65 Agility
12 App 60 Charisma
16 Int 80 Idea
13 Siz
Edu Know

Age 22

Damage Bonus
Hit Points
Major Wound: hit points
Qi
Exp Point Bonus
Allegiance
Status


Skill Groups

  • Communication: ?
    • Bargain (5%):-
    • Command (5%):-
    • Etiquette (5%): 25
    • Fast Talk (5%):-
    • Perform (5%):-
    • Persuade (15%):-
    • Status (15%):-
    • Teach (10%): 30


  • Manipulation: ?
    • Art [Sketch] (5%):-
    • Craft [] (5%):-
    • Fine Manipulation (5%):-
    • Repair [] (15%): -
    • Sleight of Hand (5%):-


  • Mental: ?
    • Appraise (15%):-
    • First Aid (30%): 60
    • Gaming (INT+POW):-
    • Strategy (01%):-
    • Knowledge (Plants and Herbs (0%): 25
    • Farming (0%): 25


  • Perception: ?
    • Darksense (25%):-
    • Insight (5%): 55
    • Listen (25%): 55
    • Navigate (10%):-
    • Sense (10%):-
    • Spot (25%): 55
    • Track (10%):-


  • Physical: ?
    • Martial Arts (0%): 75
    • Climb (40%): 50
    • Brawl (0%) : 50
    • Grappel (0%) : 50
    • Staff (0%): 50
    • Dodge (DEXx02%): 76
    • Hide (10%):-
    • Jump (25%): 50
    • Ride (5%):-
    • Stealth (10%): 60
    • Swim (25%):-
    • Throw (25%):-
  • Magical: ?
    • Ceremony (5%):-


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head 1 4 19-20 20
Left Arm 1 3 16-18 18-19
Right Arm 1 3 13-15 16-17
Chest 1 4 12 11-15
Abdomen 1 4 09-11 07-10
Left Leg 1 4 05-08 04-06
Right Leg 1 4 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: 0

Weapons and Shields

  • Attack Bonus: +1%
  • Parry Bonus: -4%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Short Spear 1d8+1+1d4 2 15 21% 19% 2.0
Knife 1d3+1d4 3 15 46% 21% 0.5
Brawl 1d3 3 arm 26% 21% 0 0
Grapple Special 3 special 26% 21% 0 0
  • Total Weapon ENC: 2.5

Equipment

  • Weapons:
    • Listed above.
  • Armour:
    • Listed above.
  • Other:

Valuables:


Wushu Powers:

Unarmed Combat 1 (I assume Unarmed Combat is better than Brawl) Super Skill (Dodge) 1 Heroic Strength 1 Defense 1



Equipment:
One set everyday robes
One set silk robePrayer beads
Walking/martial staff
Healing herbs and bandages
Simple cooking and eating gear
Cooking herbs and tea
Water container
Blanket
Shoulder bag

Contacts:
Uncles A loose collection of martial arts relatives who have advised Rain's parents and trained the young man for years. Their personal histories are up to the DM. Some might occasionally be sober, one or two might have done something great in the past.



Old Character sheet below here


Skill Category Bonuses:
Combat +7
Communication +6
Manipulation +7
Mental +6
Perception +6
Physical +1

Skills:

Knowledge (Religion [Buddhism]) (10+6 Mental) 51
Meditation (+6 Mental) 51