Difference between revisions of "Pleasant Rain: Character"

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(Skill Groups)
(Skill Groups)
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*'''Communication: 9'''
 
*'''Communication: 9'''
 
**Bargain (5%):14
 
**Bargain (5%):14
 +
'''**Bargain (20): 29'''
 
**Command (5%):14
 
**Command (5%):14
 +
'''**Disguise (5): 14'''
 
**Etiquette (5%): 34
 
**Etiquette (5%): 34
 
**Fast Talk (5%):14
 
**Fast Talk (5%):14
Line 47: Line 49:
 
**Repair [] (15%): 23
 
**Repair [] (15%): 23
 
**Sleight of Hand (5%):13
 
**Sleight of Hand (5%):13
 +
'''**Arrow Cutting (5): 13'''
  
  
Line 92: Line 95:
 
**Swim (25%):48
 
**Swim (25%):48
 
**Throw (25%):48
 
**Throw (25%):48
 +
'''**Drive (Cart) (15): 23
 +
'''**Axe (15): 23'''
 +
'''**Flail (10): 23'''
 +
'''**Pole Arm (5): 13'''
 +
'''**Spear (15): 23'''
 +
'''**Mace (25): 33'''
 +
'''**Sword (15): 23'''
 +
'''**QuarterStaff (25): 33 --See above'''
 +
'''**Club (25): 33'''
 +
'''**Bow (5): 13'''
 +
'''**Dagger (25): 33'''
 +
'''**Crossbow (25): 33'''
 +
  
 
*'''Magical: ?'''
 
*'''Magical: ?'''

Revision as of 20:23, 2 February 2013

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愉快的雨, “Pleasant Rain”
Martial Artist
14 Str 70 Effort
12 Con 60 Stamina
15 Pow 75 Luck
13 Dex 65 Agility
12 App 60 Charisma
16 Int 80 Idea
13 Siz
12 Edu 60 Know


Age: 22
Damage Bonus:
Hit Points: 25
Major Wound: 7 hit points
Qi: 15/15
Exp Point Bonus:
Allegiance:

 Daoism 6
Confucianism 4
Buddhism 2



Skill Groups

  • Communication: 9
    • Bargain (5%):14

**Bargain (20): 29

    • Command (5%):14

**Disguise (5): 14

    • Etiquette (5%): 34
    • Fast Talk (5%):14

**Language(Chinese) (EDUx5%) 69

    • Perform (Sing) (5%):14
    • Persuade (15%):24
    • Status (15%):39
    • Teach (10%): 39
  • Manipulation: 8
    • Art [Sketch] (5%):13
    • Craft [] (5%):13
    • Fine Manipulation (5%):13
    • Repair [] (15%): 23
    • Sleight of Hand (5%):13

**Arrow Cutting (5): 13


  • Mental: 9
    • Appraise (15%):24
    • First Aid (30%): 69
    • Gaming (INT+POW):40
    • Strategy (01%):10
    • Knowledge (Plants and Herbs) (0%): 34
    • Farming (0%): 34

**Healing Lore (INTx1): 25 **Knowledge(Streetwise) (10%): 19  ??? **Knowledge (Religion-Daoism) (10%): 19 **Knowledge (Region) (20%): 29 **Knowledge (Law) (10) : 19 **Knowledge (Art History) (10) : 19 **Knowledge (Folklore) (5) : 14 **Knowledge (Group:Rivers and Lakes) (5) : 14 **Knowledge (History) (20) : 29 **Knowledge (Politics) (20) : 29 **knowledge (Literature) (EDUx1): 21 **Science(Natural History) (10%): 19

  • Perception: 9
    • Darksense (25%):34
    • Insight (5%): 64
    • Listen (25%): 64
    • Navigate (10%):19
    • Sense (10%):39
    • Spot (25%): 64
    • Track (10%):19


  • Physical: 3/8
    • Martial Arts (0%): 75
    • Climb (40%): 73
    • Brawl (0%) : 72
    • Grappel (0%) : 71
    • Staff (0%): 58
    • Dodge (DEXx02%): 75
    • Hide (10%): 13
    • Jump (25%): 73
    • Ride (5%):28
    • Stealth (10%): 63
    • Swim (25%):48
    • Throw (25%):48

**Drive (Cart) (15): 23 **Axe (15): 23 **Flail (10): 23 **Pole Arm (5): 13 **Spear (15): 23 **Mace (25): 33 **Sword (15): 23 **QuarterStaff (25): 33 --See above **Club (25): 33 **Bow (5): 13 **Dagger (25): 33 **Crossbow (25): 33


  • Magical: ?
    • Ceremony (5%):-

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head 1 19-20 20
Left Arm vs Parry 2 16-18 18-19
Right Arm vs Parry 2 13-15 16-17
Chest 1 12 11-15
Abdomen 1 09-11 07-10
Left Leg 1 05-08 04-06
Right Leg 1 01-04 01-03
  • Total Hit Points: HP
  • Total Armor ENC: 0

Weapons and Shields

Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Staff 1d6+1d4 (+1d6) 58% 58% 0.
Brawl 1d3+1d4+2 (+1d4) 3 arm 72% 72% 0 0
Grapple Special 3 special 71% 71% 0 0




Wushu Powers:


Unarmed Combat 1 (I assume Unarmed Combat is better than Brawl)
Super Skill (Dodge) 1
Heroic Strength 1
Defense 1

Equipment


One set everyday robes
Walking/martial staff
Healing herbs and bandages
Simple cooking and eating gear
Cooking herbs and tea
Water container
Blanket
Shoulder bag

Contacts:

Uncles A loose collection of martial arts relatives who have advised Rain's parents and trained the young man for years. Their personal histories are up to the DM. Some might occasionally be sober, one or two might have done something great in the past.

Yu meets the wandering brigand



Heroic Strength allows inflicting knockback, one metre per level. Alternatively, you can break walls, 3 Siz per level, or pieces of furniture.

Defence reduces the chance of all opponents to strike by 5% per level. Good against minions, since it lasts for 5 rounds per Qi point expended on it. If facing a skilled enemy, it also stacks with the ability to reduce a given opponent's skill with Unarmed combat, although Super Dodge is better here.

Powers of Wing Chun Powers: Defence (1/lvl), Extra Energy (1/lvl), Heroic strength 2/lvl, super skill (Brawl) 2/lvl, super skill (Cl imb) 2/lvl, super skill (Dodge) 2/lvl, super skill (Jump) 2/lvl, super speed 10/lvl, Unarmed Combat 10/lvl


Ton Lin's words

About Yu "First is Lü", he announces. "Lü — The Wanderer. Success through smallness. Perseverance brings good fortune to the wanderer.Fire on the mountain gives the image of Lü. Remember that the superior man is clear-minded and cautious in imposing penalties, and protracts no lawsuits!" He sighs. "I'm not sure what this means, but apparently, you're to encounter the law, and should look towards the small, not the great, if you're to resolve it. But resolve it you should, and fast!" Ton Lin nods, then gestures to keep the boy silent. "But wait, there is more! The wanderer rests in a shelter. He obtains his property and an ax. My heart is not glad. The bird's nest burns up. The wanderer laughs at first, then must needs lament and weep. Through carelessness he loses his cow. Misfortune." Ton Lin pulls his beard, than frowns. "Misfortune is quite likely, especially if you fail in the aforementioned lawsuit. If you encounter misfortune, try not to weep. The next one is better". "Ch'ien — Modesty. It's modesty that creates success. The superior man carries things through. Within the earth, a mountain: Thus the superior man reduces that which is too much, and augments that which is too little. He weighs things and makes them equal." He shakes his head. "You should teach the great to be like you, and raise up to greatness. Truly, my boy, Heavens have a lot in store for you!" Then the diviner leans back and handles you a tablet. "Here. I have detailed inside the results of many predictions to guide your uncles on the best path. But one of them hints that you shouldn't hurry to bring it to them. I was wondering why...but now I know it". His eyes seem to flare when he leans forward and croaks. "You have to walk your own path - and in doing so, become the wonderer, and remind people of modesty! Straying from this would avert the good fortunes of your uncles as well! Only after finding your own path and walking it, can you help them resolve the problem they've asked my help with. Thus, it is imperative for you to find it. If you wish, I could find another messenger. The first line makes it clear, that your path doesn't lead back to home! At least, not immediately."

About Lao "It's Ming I, the Darkening of the Light", he announces. "In adversity It furthers one to be persevering. The light has sunk into the earth.

Thus does the superior man live with the great mass: He veils his light, yet still shines." Ton Lin looks upon Li, then adds. "Of course, you're not a man, so it's not about you. But look out for the superior man behind the veil, that passes unnoticed. Then keep close to him! Your fate is linked strongly with him! All the lines were young - fittingly - so there's no more advice the Heavens wish to dispense!"