Difference between revisions of "Pleasant Rain: Character"

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14 Str      70 Effort <br>
 
14 Str      70 Effort <br>
 
12 Con      60 Stamina <br>
 
12 Con      60 Stamina <br>
15 Pow      75 Luck <br>
+
16 Pow      80 Luck <br>
 
13 Dex      65 Agility <br>
 
13 Dex      65 Agility <br>
 
12 App      60 Charisma <br>
 
12 App      60 Charisma <br>
 
16 Int      80 Idea <br>
 
16 Int      80 Idea <br>
 
13 Siz <br>
 
13 Siz <br>
Edu    Know <br>
+
12 Edu    60 Know <br>
 
<br>
 
<br>
Age 22<br>
 
 
<br>
 
<br>
Damage Bonus <br>
+
'''Age:''' 22<br>
Hit Points <br>
+
'''Damage Bonus:''' +1d4 <br>
Major Wound: hit points<br>
+
'''Hit Points:''' 25<br>
Qi <br>
+
'''Major Wound:''' 7  hit points<br>
Exp Point Bonus <br>
+
'''Qi:''' 16/16 (+10 for Wushu powers)<br>
Allegiance <br>
+
'''Exp Point Bonus:''' 8% <br>
Status <br>
+
'''Allegiance:''' 
 +
  Daoism 6<br>
 +
  Confucianism  4<br>
 +
  Buddhism 2<br>
 
<br>
 
<br>
  
'''Skills:''' ''(Basically everything got 30 points of the 300.)''
 
<br>50 Martial Arts (+20)
 
<br>50 Dodge (+20)
 
<br>50 Brawl (+20)
 
<br>50 Grapple (+20)
 
<br>50 Staff (+20)
 
<br>30 First Aid
 
<br>50 Insight (+20)
 
<br>30 Listen
 
<br>50 Stealth (+20)
 
<br>30 Spot
 
  
 
----
 
Skills here come from the original page. Not sure if the numbers are default or for that character.
 
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Communication: ?'''
+
*'''Communication: 9'''
**Bargain (5%):-
+
**Bargain (20): 29
**Command (5%):-
+
**Command (5%):14
**Etiquette (5%):-
+
**Disguise (5): 14
**Fast Talk (5%):-
+
**Etiquette (5%): 35
**Perform (5%):-
+
**Fast Talk (5%):14
**Persuade (15%):-
+
**Language(Chinese) (EDUx5%) 69
**Status (15%):-
+
**Perform (Sing) (5%):14
**Teach (10%):-
+
**Persuade (15%):24
 
+
**Status (15%):44
 
+
**Teach (10%): 44
  
*'''Manipulation: ?'''
+
*'''Manipulation: 8'''
**Art [Sketch] (5%):-
+
**Art [Sketch] (5%):13
**Craft [] (5%):-
+
**Craft [] (5%):13
**Fine Manipulation (5%):-
+
**Fine Manipulation (5%):13
**Repair [] (15%): -
+
**Repair [] (15%): 23
**Sleight of Hand (5%):-
+
**Sleight of Hand (5%):13
 +
**Arrow Cutting (5): 13
  
  
*'''Mental: ?'''
+
*'''Mental: 9'''
**Appraise (15%):-
+
**Appraise (15%):24
**First Aid (30%):- 60
+
**Gaming (INT+POW):40
**Gaming (INT+POW):-
+
**Strategy (01%):10
**Strategy (01%):-
+
**Knowledge (Plants and Herbs) (0%): 34
 +
**Farming (0%): 34
 +
**Healing Lore (INTx1): 55
 +
**Knowledge(Streetwise) (10%): 19 
 +
**Knowledge (Religion-Daoism) (10%): 43
 +
**Knowledge (Region) (20%): 29
 +
**Knowledge (Law) (10%) : 19
 +
**Knowledge (Art History) (10%) : 19
 +
**Knowledge (Folklore) (5%) : 14
 +
**Knowledge (Group:Rivers and Lakes) (5%) : 14
 +
**Knowledge (History) (20%) : 29
 +
**Knowledge (Politics) (20%) : 29
 +
**knowledge (Literature) (EDUx1): 21
 +
**Literacy (Chinese) (0%) 34
 +
**Meditation (0%) 34
 +
**Science(Natural History) (10%): 19
  
 +
*'''Perception: 9'''
 +
**Darksense (25%):34
 +
**Insight (5%): 64
 +
**Listen (25%): 64
 +
**Navigate (10%):19
 +
**Sense (10%):39
 +
**Spot (25%): 64
 +
**Track (10%):19
  
*'''Perception: ?'''
 
**Darksense (25%):-
 
**Insight (5%):- 55
 
**Listen (25%):- 55
 
**Navigate (10%):-
 
**Sense (10%):-
 
**Spot (25%):- 55
 
**Track (10%):-
 
  
 +
*'''Physical: 3/8'''
 +
**Climb (40%): 73
 +
**Hide (10%): 13
 +
**Jump (25%): 73
 +
**Ride (5%):28
 +
**Stealth (10%): 63
 +
**Swim (25%):48
 +
**Throw (25%):48
 +
**Drive (Cart) (15): 23
 +
**Brawl (25%) : 79
 +
**Martial Arts (Foshan)(0%): 85
 +
**Martial Arts (Path of the Blossoming Flower): 20
 +
**Grappel (25%) : 73
 +
**Staff (25%): 58
 +
**Dodge (DEXx02%): 75
 +
**Axe (15): 23
 +
**Flail (10): 23
 +
**Pole Arm (5): 13
 +
**Spear (15): 23
 +
**Mace (25): 33
 +
**Sword (15): 23
 +
**Club (25): 33
 +
**Bow (5): 13
 +
**Dagger (25): 33
 +
**Crossbow (25): 33
  
*'''Physical: ?'''
 
**Climb (40%):-
 
**Brawl (0%) :- 50
 
**Grappel (0%) :- 50
 
**Staff (0%):- 50
 
**Dodge (DEXx02%):- 76
 
**Hide (10%):-
 
**Jump (25%):-
 
**Ride (5%):-
 
**Stealth (10%):- 60
 
**Swim (25%):-
 
**Throw (25%):-
 
  
 
*'''Magical: ?'''
 
*'''Magical: ?'''
Line 96: Line 113:
  
 
</div>
 
</div>
 
==Magic==
 
  
 
==Hit Points and Armour==
 
==Hit Points and Armour==
Line 109: Line 124:
 
!width="100"|Missile
 
!width="100"|Missile
 
|-
 
|-
|'''Head''' ||  || '''1''' || 4 ||  || 19-20 || 20
+
|'''Head''' ||  || '''1''' || ||  || 19-20 || 20
 
|-
 
|-
|'''Left Arm''' || || '''1''' || 3 ||  || 16-18 || 18-19
+
|'''Left Arm''' ||   vs Parry || '''2''' || ||  || 16-18 || 18-19
 
|-
 
|-
|'''Right Arm''' ||  || '''1''' || 3 ||  || 13-15 || 16-17  
+
|'''Right Arm''' ||  vs Parry || '''2''' || ||  || 13-15 || 16-17  
 
|-
 
|-
|'''Chest''' ||  || '''1''' || 4 ||  || 12 || 11-15
+
|'''Chest''' ||  || '''1''' || ||  || 12 || 11-15
 
|-
 
|-
|'''Abdomen''' ||  || '''1''' || 4 ||  || 09-11 || 07-10
+
|'''Abdomen''' ||  || '''1''' || ||  || 09-11 || 07-10
 
|-
 
|-
|'''Left Leg''' ||  || '''1''' || 4 ||  || 05-08 || 04-06
+
|'''Left Leg''' ||  || '''1''' || ||  || 05-08 || 04-06
 
|-
 
|-
|'''Right Leg''' || || '''1''' || 4 ||  || 01-04 || 01-03
+
|'''Right Leg''' || || '''1''' || ||  || 01-04 || 01-03
 
|}
 
|}
  
*Total Hit Points: '''12 HP'''
+
*Total Hit Points: ''' HP'''
 
*Total Armor ENC: '''0'''
 
*Total Armor ENC: '''0'''
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus: +1%
+
 
* Parry Bonus: -4%
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 142: Line 156:
  
 
|-
 
|-
|Short Spear || 1d8+1+1d4 || 2 || 15 || 21% || 19% ||  || 2.0
+
|Staff || 1d6+1d4 (+1d6) ||   || || 58% || 58% ||  || 0.
 
|-
 
|-
|Knife || 1d3+1d4 || 3 || 15 || 46% || 21% || || 0.5
+
|Brawl || 1d3+1d4+2 (+1d3)  || 3 || arm || 79% || 79% || 0 || 0
 
|-
 
|-
|Brawl || 1d3 || 3 || arm || 26% || 21% || 0 || 0
+
|Grapple || Special || 3 || special || 71% || 71% || 0 || 0
|-
 
|Grapple || Special || 3 || special || 26% || 21% || 0 || 0
 
 
|}
 
|}
  
*Total Weapon ENC: '''2.5'''
+
==Wushu Powers:==
  
==Equipment==
+
''' Foshan'''
*Weapons:
+
<br>''Unarmed Combat'' 1
** Listed above.
+
<br>''Super Skill (Dodge)'' 1
*Armour:
+
<br>''Heroic Strength'' 1
** Listed above.
+
<br>''Defense'' 1
 +
<br>''Extra Energy'' 1 (10 Qi points for Wushu powers)
 +
<br> +1
  
*Other:
+
'''Path of the Blossoming Flower'''
**
 
  
Valuables:
+
<br>''Natural Defence'' Costs 1 Chi per round, and makes Defence Easy.
**
+
<br>''Enhanced Healing'' Puts you in a healing trance and allows you to speed up your natural recovery. Hours vs days.
 +
<br>''Life Sense'' Allows him to determine the vitality of living things he touches, and to be aware of living beings within dozens of meters.
 +
<br>''Squeeze'' passing through openings equal to one third his Size, rounding down.
  
----
+
==Equipment==
Old Character sheet below here
 
 
 
----
 
 
 
Skill Category Bonuses:<br>
 
Combat +7<br>
 
Communication +6<br>
 
Manipulation +7<br>
 
Mental +6<br>
 
Perception +6<br>
 
Physical +1<br>
 
 
<br>
 
<br>
'''Skills:'''<br>
+
One set everyday robes<br>
<br>
+
Walking/martial staff<br>
Knowledge (Religion [Buddhism]) (10+6 Mental) 51<br>
 
Meditation (+6 Mental) 51<br>
 
Perform (Sing) (5+6 Communication) 90<br>
 
Persuade (15+6 Communication) 51<br>
 
<br>
 
Brawl (25+7 Combat) 75<br>
 
Literacy (Classical Chinese) (+6 Mental) 51<br>
 
Martial Arts (Shaolinquan) (+7 Combat) 75<br>
 
Melee Weapon (Pole arm) (Monk's Spade) (10+7 combat) 55<br>
 
Science (Natural History) (10+6 Mental) 16<br>
 
<br>
 
Dodge (30+1 Physical) 50<br>
 
Etiquette (5+6 Communication) 26<br>
 
Healing Lore (First Aid) (15+6 Mental) 21<br>
 
Hide (10+1 Physical) 20<br>
 
Knowledge (Group: Rivers and Lakes (Jianghu)) (5+6 Mental) 26<br>
 
Language (Own) Chinese (75+6 Communication) 81<br>
 
Spot (25+6 Perception) 31<br>
 
Stealth (10+1 Physical) 20<br>
 
<br>
 
'''Battle Magic:'''<br>
 
''Countermagic (15+6 Mental) 21''<br>
 
''Invisibility (15+6 Mental) 21''<br>
 
''Heal (15+6 Mental) 21''<br>
 
''Speak to Mind (15+6 Mental) 21''<br>
 
<br>
 
'''Buddhist Magic:''' ''12 levels of spells he can “hold in memory” at once''<br>
 
''Karmic Retribution'' * (in memory)<br>
 
''Sangharama's Blessings'' Level 1-4 * (3 lvl in memory)<br>
 
''Vasudhara's Bounty of Food''<br>
 
<br>
 
'''Buddhist Sect: Early Chan – Benefits'''<br>
 
'''Buddhist Magic:'''<br>
 
Bodhidharma's Loftiness<br>
 
''Glossolalia'' Level 1-5 * (1 lvl in memory)<br>
 
''Lift'' Level 1-7 *(5 lvl in memory)<br>
 
''Manjushri's Eloquence'' Level 1-6 *(2 lvl in memory)<br>
 
Skanda's Sight Level 3<br>
 
'''Wushu Power:'''<br>
 
Stoicism<br>
 
<br>
 
'''Wushu Powers:'''<br>
 
Extra Energy Level 2 = 20 extra Qi points<br>
 
Defense Level 5<br>
 
Super Skill (Dodge) Level 2<br>
 
Super Skill (Brawl) Level 1<br>
 
Super Skill (Melee Weapon: Pole Arm) Level 1<br>
 
<br>
 
<br>
 
Dàoxuān was left at the Shaolin temple as a young boy. Abbot Fotuo accepted Master Sengchou's decision to admit the boy, who proved an eager student. His voice matured and his singing moved the hearts of the monks. Dàoxuān's appetite for knowledge was equaled only by his appetite for food. The growing boy excelled in his studies, and had a good heart. He found it within himself to stand up for justice, and was known to lend his aid to those in need. Dàoxuān found opportunities to help others many times while on journeys for his order. It seemed that his path was often crossed by oppressors and villains. Fortunately, his mastery of wushu grew almost as quickly as his mastery of song, and he made short work of them. Master Sengchou also taught Dàoxuān magic, and Dàoxuān's devout nature allowed him to advance in this area as well. Ultimately, he was admitted to the Chan sect, gaining access to additional mysteries. But Dàoxuān's encounters on the road had not gone unnoticed, and he was drawing undue attention to the monastery. It was then that Abbot Fotuo sent Dàoxuān forth to the world of Jianghu, having seen the student's destiny lay outside the walls. Now a seasoned veteran,  Dàoxuān set upon his path, content to accept whatever lay before him.<br>
 
<br>
 
'''Equipment:'''<br>
 
One set everyday Shaolin robes<br>
 
One set silk Shaolin robes<br>
 
Monk's Shovel<br>
 
Knife<br>
 
Prayer beads<br>
 
Begging Bowl<br>
 
 
Healing herbs and bandages<br>
 
Healing herbs and bandages<br>
 
Simple cooking and eating gear<br>
 
Simple cooking and eating gear<br>
Line 245: Line 191:
 
Shoulder bag<br>
 
Shoulder bag<br>
 
<br>
 
<br>
'''Contacts:'''<br>
+
 
'''Abbot Fotuo''' – Abbot of the Shaolin Monastery. Realizing that Dàoxuān's actions for good brought the monastery undue attention from government officials, the abbot set Dàoxuān free to journey through the Jianghu. The abbot looks kindly upon his disciple, and will provide what support he can. For  Dàoxuān's part, he agrees the decision was for the best, and that his destiny lies in Jianghu.<br>
+
==Contacts:==
'''Master Sengchou''' – Dàoxuān's sifu in Buddhism, Wushu and magic, and the only father he remembers. Sengchou had also walked the paths of Jianghu, but only for a few short years. His calling was teaching, and thus he remains at the monastery. Sengchou was known as Lofty Tree among the Wulin.<br>
+
'''Uncles''' A loose collection of martial arts relatives who have advised Rain's parents and trained the young man for years. Their personal histories are up to the DM. Some might occasionally be sober, one or two might have done something great in the past.
'''Master Dizang''' – Wise Monkey is a strange old monk who tends a small Buddhist temple deep in the Green Forest. He is scholarly, and many of the Wulin come to see him, and to meditate at the temple. Dàoxuān always visits when he is near this temple, which is called Ciyun. Dizang is also highly-placed with the Chan sect.<br>
+
 
'''Shadow Flame''' – A warrior leader with his own biaoju, and one of Dàoxuān's friends. Shadow bears two magic swords, and is a friend to spirits of the elements. Upon occasion Dàoxuān has travelled with Shadow and fought beside him.<br>
+
[[Yu meets the wandering brigand]]
'''White Doe''' – half wild, she travels the Green Forest seeking always to prove herself. Her eye is often caught by light and color, and she has caused more trouble than most Wulin twice her age. One day, Dàoxuān was set upon by bandits, led by Happy Crocodile. He was sorely pressed until White Doe leaped down from the trees and fought like a whirlwind. Dàoxuān is in her debt, something she delights in reminding him.<br>
+
 
 +
[[Pleasant_Rain: Forest Fight]]
 +
 
 +
[[Pleasant Rain: Lao's student fees]]
 +
 
 +
[[Pleasant Rain's old girlfriend]]
 +
 
 +
[[Pleasant Rain: Banquet]]
 +
 
 +
==Game Mechanics:==
 +
 
 +
Has 0 points towards Qi skills.
 +
 
 +
A single level of Unarmed combat gives you only +5% to Brawl and Grapple alike, but lessens the opponent's attack skill by 5%, adds +2 to unarmed damage and gives your limbs 2 points of armour for parries. With your Damage bonus and Martial arts skill, your damage roll would become 1d3+1d4+2, and another 1d3 if your attack roll is also under your Martial Arts skill level. Basically, meaning you can't roll less than 4 in any case, and the damage scales up to 12 bashing.
 +
 
 +
Grappling might take longer, but it's possibly worse:D!
 +
 
 +
However, if the opponent also has UC levels, you need a resistance roll, and only one of you is likely to benefit from them. The more levels you have, the more likely you are to shut down the enemy's skill boost.
 +
 
 +
A single level of Super Brawl gives you +20% of Brawl, and nothing else. Yes, it doesn't give you +20 to Grapple. You need Super Grapple for that. And of course, you can have more than one level of each.
 +
 
 +
Staff is 1d6+1d4, plus possibly another 1d6 if your attack roll is also under your Martial Arts skill level.
 +
 
 +
Other skills are figured normally. Super Dodge gives you +20 to dodge per level, possibly making you very, very        hard to hit. It's also got some other benefits against Parry.
 +
 
 +
''Heroic Strength'' allows inflicting knockback, one metre per level. Alternatively, you can break walls, 3 Siz per level, or pieces of furniture.
 +
 
 +
''Defence'' reduces the chance of all opponents to strike by 5% per level. Good against minions, since it lasts for 5 rounds per Qi point expended on it. If facing a skilled enemy, it also stacks with the ability to reduce a given opponent's skill with Unarmed combat, although Super Dodge is better here.
 +
 
 +
''Powers of Foshan''
 +
Powers: Defence (1/lvl), Extra Energy (1/lvl), Heroic strength 2/lvl, super skill (Brawl) 2/lvl, super skill (Cl        imb) 2/lvl, super skill (Dodge) 2/lvl,  super skill  (Jump) 2/lvl,  super  speed 10/lvl,  Unarmed Combat 10/lvl
 +
 
 +
==Ton Lin's words:==
 +
 
 +
'''About Yu'''
 +
"First is Lü", he announces. "Lü — The Wanderer. Success through smallness. Perseverance brings good fortune to the wanderer.Fire on the mountain gives the image of Lü. Remember that the superior man is clear-minded and cautious in imposing penalties, and protracts no lawsuits!"
 +
He sighs. "I'm not sure what this means, but apparently, you're to encounter the law, and should look towards the small, not the great, if you're to resolve it. But resolve it you should, and fast!"
 +
Ton Lin nods, then gestures to keep the boy silent.
 +
"But wait, there is more! The wanderer rests in a shelter. He obtains his property and an ax. My heart is not glad. The bird's nest burns up. The wanderer laughs at first, then must needs lament and weep. Through carelessness he loses his cow. Misfortune."
 +
Ton Lin pulls his beard, than frowns.
 +
"Misfortune is quite likely, especially if you fail in the aforementioned lawsuit. If you encounter misfortune, try not to weep. The next one is better".
 +
"Ch'ien — Modesty. It's modesty that creates success. The superior man carries things through. Within the earth, a mountain: Thus the superior man reduces that which is too much, and augments that which is too little. He weighs things and makes them equal."
 +
He shakes his head.
 +
"You should teach the great to be like you, and raise up to greatness. Truly, my boy, Heavens have a lot in store for you!"
 +
Then the diviner leans back and handles you a tablet.
 +
"Here. I have detailed inside the results of many predictions to guide your uncles on the best path. But one of them hints that you shouldn't hurry to bring it to them. I was wondering why...but now I know it".
 +
His eyes seem to flare when he leans forward and croaks.
 +
"You have to walk your own path - and in doing so, become the wonderer, and remind people of modesty! Straying from this would avert the good fortunes of your uncles as well! Only after finding your own path and walking it, can you help them resolve the problem they've asked my help with. Thus, it is imperative for you to find it. If you wish, I could find another messenger. The first line makes it clear, that your path doesn't lead back to home! At least, not immediately."
 +
 
 +
'''About Lao'''
 +
"It's Ming I, the Darkening of the Light", he announces.
 +
"In adversity
 +
It furthers one to be persevering.
 +
The light has sunk into the earth.
 +
 
 +
Thus does the superior man live with the great mass:
 +
He veils his light, yet still shines."
 +
Ton Lin looks upon Li, then adds.
 +
"Of course, you're not a man, so it's not about you. But look out for the superior man behind the veil, that passes unnoticed. Then keep close to him! Your fate is linked strongly with him! All the lines were young - fittingly - so there's no more advice the Heavens wish to dispense!"

Latest revision as of 16:28, 9 September 2014

Back to Main


愉快的雨, “Pleasant Rain”
Martial Artist
14 Str 70 Effort
12 Con 60 Stamina
16 Pow 80 Luck
13 Dex 65 Agility
12 App 60 Charisma
16 Int 80 Idea
13 Siz
12 Edu 60 Know


Age: 22
Damage Bonus: +1d4
Hit Points: 25
Major Wound: 7 hit points
Qi: 16/16 (+10 for Wushu powers)
Exp Point Bonus: 8%
Allegiance:

 Daoism 6
Confucianism 4
Buddhism 2



Skill Groups[edit]

  • Communication: 9
    • Bargain (20): 29
    • Command (5%):14
    • Disguise (5): 14
    • Etiquette (5%): 35
    • Fast Talk (5%):14
    • Language(Chinese) (EDUx5%) 69
    • Perform (Sing) (5%):14
    • Persuade (15%):24
    • Status (15%):44
    • Teach (10%): 44
  • Manipulation: 8
    • Art [Sketch] (5%):13
    • Craft [] (5%):13
    • Fine Manipulation (5%):13
    • Repair [] (15%): 23
    • Sleight of Hand (5%):13
    • Arrow Cutting (5): 13


  • Mental: 9
    • Appraise (15%):24
    • Gaming (INT+POW):40
    • Strategy (01%):10
    • Knowledge (Plants and Herbs) (0%): 34
    • Farming (0%): 34
    • Healing Lore (INTx1): 55
    • Knowledge(Streetwise) (10%): 19
    • Knowledge (Religion-Daoism) (10%): 43
    • Knowledge (Region) (20%): 29
    • Knowledge (Law) (10%) : 19
    • Knowledge (Art History) (10%) : 19
    • Knowledge (Folklore) (5%) : 14
    • Knowledge (Group:Rivers and Lakes) (5%) : 14
    • Knowledge (History) (20%) : 29
    • Knowledge (Politics) (20%) : 29
    • knowledge (Literature) (EDUx1): 21
    • Literacy (Chinese) (0%) 34
    • Meditation (0%) 34
    • Science(Natural History) (10%): 19
  • Perception: 9
    • Darksense (25%):34
    • Insight (5%): 64
    • Listen (25%): 64
    • Navigate (10%):19
    • Sense (10%):39
    • Spot (25%): 64
    • Track (10%):19


  • Physical: 3/8
    • Climb (40%): 73
    • Hide (10%): 13
    • Jump (25%): 73
    • Ride (5%):28
    • Stealth (10%): 63
    • Swim (25%):48
    • Throw (25%):48
    • Drive (Cart) (15): 23
    • Brawl (25%) : 79
    • Martial Arts (Foshan)(0%): 85
    • Martial Arts (Path of the Blossoming Flower): 20
    • Grappel (25%) : 73
    • Staff (25%): 58
    • Dodge (DEXx02%): 75
    • Axe (15): 23
    • Flail (10): 23
    • Pole Arm (5): 13
    • Spear (15): 23
    • Mace (25): 33
    • Sword (15): 23
    • Club (25): 33
    • Bow (5): 13
    • Dagger (25): 33
    • Crossbow (25): 33


  • Magical: ?
    • Ceremony (5%):-

Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head 1 19-20 20
Left Arm vs Parry 2 16-18 18-19
Right Arm vs Parry 2 13-15 16-17
Chest 1 12 11-15
Abdomen 1 09-11 07-10
Left Leg 1 05-08 04-06
Right Leg 1 01-04 01-03
  • Total Hit Points: HP
  • Total Armor ENC: 0

Weapons and Shields[edit]

Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Staff 1d6+1d4 (+1d6) 58% 58% 0.
Brawl 1d3+1d4+2 (+1d3) 3 arm 79% 79% 0 0
Grapple Special 3 special 71% 71% 0 0

Wushu Powers:[edit]

Foshan
Unarmed Combat 1
Super Skill (Dodge) 1
Heroic Strength 1
Defense 1
Extra Energy 1 (10 Qi points for Wushu powers)
+1

Path of the Blossoming Flower


Natural Defence Costs 1 Chi per round, and makes Defence Easy.
Enhanced Healing Puts you in a healing trance and allows you to speed up your natural recovery. Hours vs days.
Life Sense Allows him to determine the vitality of living things he touches, and to be aware of living beings within dozens of meters.
Squeeze passing through openings equal to one third his Size, rounding down.

Equipment[edit]


One set everyday robes
Walking/martial staff
Healing herbs and bandages
Simple cooking and eating gear
Cooking herbs and tea
Water container
Blanket
Shoulder bag

Contacts:[edit]

Uncles A loose collection of martial arts relatives who have advised Rain's parents and trained the young man for years. Their personal histories are up to the DM. Some might occasionally be sober, one or two might have done something great in the past.

Yu meets the wandering brigand

Pleasant_Rain: Forest Fight

Pleasant Rain: Lao's student fees

Pleasant Rain's old girlfriend

Pleasant Rain: Banquet

Game Mechanics:[edit]

Has 0 points towards Qi skills.

A single level of Unarmed combat gives you only +5% to Brawl and Grapple alike, but lessens the opponent's attack skill by 5%, adds +2 to unarmed damage and gives your limbs 2 points of armour for parries. With your Damage bonus and Martial arts skill, your damage roll would become 1d3+1d4+2, and another 1d3 if your attack roll is also under your Martial Arts skill level. Basically, meaning you can't roll less than 4 in any case, and the damage scales up to 12 bashing.

Grappling might take longer, but it's possibly worse:D!

However, if the opponent also has UC levels, you need a resistance roll, and only one of you is likely to benefit from them. The more levels you have, the more likely you are to shut down the enemy's skill boost.

A single level of Super Brawl gives you +20% of Brawl, and nothing else. Yes, it doesn't give you +20 to Grapple. You need Super Grapple for that. And of course, you can have more than one level of each.

Staff is 1d6+1d4, plus possibly another 1d6 if your attack roll is also under your Martial Arts skill level.

Other skills are figured normally. Super Dodge gives you +20 to dodge per level, possibly making you very, very hard to hit. It's also got some other benefits against Parry.

Heroic Strength allows inflicting knockback, one metre per level. Alternatively, you can break walls, 3 Siz per level, or pieces of furniture.

Defence reduces the chance of all opponents to strike by 5% per level. Good against minions, since it lasts for 5 rounds per Qi point expended on it. If facing a skilled enemy, it also stacks with the ability to reduce a given opponent's skill with Unarmed combat, although Super Dodge is better here.

Powers of Foshan Powers: Defence (1/lvl), Extra Energy (1/lvl), Heroic strength 2/lvl, super skill (Brawl) 2/lvl, super skill (Cl imb) 2/lvl, super skill (Dodge) 2/lvl, super skill (Jump) 2/lvl, super speed 10/lvl, Unarmed Combat 10/lvl

Ton Lin's words:[edit]

About Yu "First is Lü", he announces. "Lü — The Wanderer. Success through smallness. Perseverance brings good fortune to the wanderer.Fire on the mountain gives the image of Lü. Remember that the superior man is clear-minded and cautious in imposing penalties, and protracts no lawsuits!" He sighs. "I'm not sure what this means, but apparently, you're to encounter the law, and should look towards the small, not the great, if you're to resolve it. But resolve it you should, and fast!" Ton Lin nods, then gestures to keep the boy silent. "But wait, there is more! The wanderer rests in a shelter. He obtains his property and an ax. My heart is not glad. The bird's nest burns up. The wanderer laughs at first, then must needs lament and weep. Through carelessness he loses his cow. Misfortune." Ton Lin pulls his beard, than frowns. "Misfortune is quite likely, especially if you fail in the aforementioned lawsuit. If you encounter misfortune, try not to weep. The next one is better". "Ch'ien — Modesty. It's modesty that creates success. The superior man carries things through. Within the earth, a mountain: Thus the superior man reduces that which is too much, and augments that which is too little. He weighs things and makes them equal." He shakes his head. "You should teach the great to be like you, and raise up to greatness. Truly, my boy, Heavens have a lot in store for you!" Then the diviner leans back and handles you a tablet. "Here. I have detailed inside the results of many predictions to guide your uncles on the best path. But one of them hints that you shouldn't hurry to bring it to them. I was wondering why...but now I know it". His eyes seem to flare when he leans forward and croaks. "You have to walk your own path - and in doing so, become the wonderer, and remind people of modesty! Straying from this would avert the good fortunes of your uncles as well! Only after finding your own path and walking it, can you help them resolve the problem they've asked my help with. Thus, it is imperative for you to find it. If you wish, I could find another messenger. The first line makes it clear, that your path doesn't lead back to home! At least, not immediately."

About Lao "It's Ming I, the Darkening of the Light", he announces. "In adversity It furthers one to be persevering. The light has sunk into the earth.

Thus does the superior man live with the great mass: He veils his light, yet still shines." Ton Lin looks upon Li, then adds. "Of course, you're not a man, so it's not about you. But look out for the superior man behind the veil, that passes unnoticed. Then keep close to him! Your fate is linked strongly with him! All the lines were young - fittingly - so there's no more advice the Heavens wish to dispense!"