Difference between revisions of "Project Majin Overdrive:Mecha"

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==Mechs==
 
==Mechs==
  
===Standard Mech Templates===
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I have been having trouble figuring out what to do with the mecha. Luckily for me, since  the campaign was originally designed to use the Mecha Crusade d20 Mini Game, I was able to find this handy Mecha Crusade BESM conversion [http://games.groups.yahoo.com/group/BESMConversions/ here].
[[Image:http://media.ps2.gamespy.com/media/568/568441/imgs_1.html|thumb|right|Image of Standard Mech]]
 
*Toughness 4: 120 HP
 
*Accessories 2: Ejection seat, GPS, searchlight
 
*Ground Speed 2: ~100 KPH
 
*Heavy Armor 5: 50 AV.
 
*Sensors 2: Vision. The computer can pick up man-sized objects from far away
 
*Super Strength 4: Can throw a main battle tank
 
*Life Support 1: Limited, needs an atmosphere outside
 
  
*Awkward Size 2: The size of a van, or dragon
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Below are some sample mechs built with the system above. You can use them as is or modify them. In fact, for my players, they will have to use these stock mecha until they can get to a location to modify them or find new mecha.
*Noisy 2
 
*Poor Maneuverability 1
 
  
55 MP w/o weapons
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[[Image:AC2.jpg|framed|right|Sample Mech Image]]
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===Standard Mech Template===
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Large Mecha
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Speed 50 kph  MP 10
 +
MB +1 DCV/-1 Init Size 2
 +
People 1  Cargo None
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Armour AR 0  HP 60
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Skill: OBM 1: ? MP (4)
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Mecha Attributes [13 MP]: Ground Speed 1: Slow, 50 kph [2], Super Strength 1: ½ ton, +10 damage [3], Toughness 1: +20 HP, 41-60 HP [4], Weapon Attack 1: ""Large Slam"", 30 damage [4], Muscle-Powered: +Body or Super Strength {1}, Melee {-2}
 +
Mecha Defects [-3 BP]: Awkward Size 2: Giant/Size 2-3, 6 meters [-2], Poor Maneuverability: +1 DCV, -1 Init [-1]
  
===Mecha Weapons===
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Duralloy [6 MP]
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Light Armour 6:  AR 15 [6],
  
====Handheld weapons====
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Advanced Diagnostic
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Mecha Regeneration 4: 1/20 HP/5m, active [16],
  
Maximum of two handheld weapons may be carried. Weapons built into arms can’t carry anything.
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Heavy Fortification [8 MP]
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Toughness 2: +40 HP, 61-80 HP [8],
  
*Rifle: 45 pts, heavy armour 1 = 16 MP, 40 HP
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Back: Omicron 1100 thruster backpack [2 MP]; Flight 1: Can Hover, Very Slow 30 kph [4], Poor Maneuverability: +2 DCV, -2 Init [-2]
  
*Sniper rifle: 45 pts, accurate, long range, penetrating, penetrating (force field), slow, static = 20 MP, 40 HP
+
Helmet: Mk. 7a Oracle targeting system [2 MP]; Combat Mastery 1: +1 ACV/DCV [2]
  
*Bazooka: 75 pts, area effect, long range, penetrating, inaccurate x 2, limited shots (6), slow, static (except on tankdrive), heavy armour 1 = 16 MP, 40 HP
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<u>Weapons</u>
  
*Machinegun: 30 pts, auto-fire, penetrating (force field), spreading, inaccurate x 1 = 16 MP, 40 HP
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Shoulders: M-55 Talon missile launcher [20 MP];
 +
Weapon Attack 5: ""M-55 Talon missile launcher"", 55 damage [20], Accurate: -4 {2}, Limited Shots: 4 {-1}
  
*Shotgun: 30 pts, spreading, low penetration, short range = 4 MP, 40 HP
+
Left Arm: Bulwark V18 defense shield [1 MP]; Shield 1: AR 15 [1]
  
*Basic close combat weapon system (torch-like sword): 45 pts, concealable, muscle-powered, penetrating (force field), melee, Not So Strong 2 = 18 MP, 20 HP
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Right Arm: H42a Excalibur energy sword [4 MP];
 +
Weapon Attack 1: ""Awkward Size 2 H42a Excalibur energy sword"", 15 damage [4], Accurate: -2 {1}, Muscle-Powered {1}, Melee {-2}
  
====Mounted Weapons====
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-- OR --
  
Maximum of two mounted weapon systems may be installed. However, a possible radar system takes up one of these slots. Weapon arms don’t have shoulder hardpoints; check your choice of arms.
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Right Arm: Mk.1 Warpath recoilless rifle [24 MP];
 +
Weapon Attack 6: ""Mk.1 Warpath recoilless rifle"", 35 damage [24], Auto-Fire {3}
  
*Rocket launcher: 45 pts, area effect, auto-fire, spreading, fixed, inaccurate x 2 = 12 MP, 40 HP
 
  
*Missile launcher: 75 pts, area effect, homing, indirect, long range, penetrating (armor), fixed, limited shots (6), slow, stoppable = 24 MP, 40 HP
 
  
*Laser cannon: 60 pts, long range (5 km), fixed, slow, static (except on tankdrive!) = 8 MP, 40 HP
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'''TOTAL''': 63 MP (w/ Excalibur) or 83 MP (w/ Warpath)
 
 
*Railgun (”slug gun”): 60 pts, long range (5 km), fixed, static (except on tankdrive!), penetrating (force field) = 16 MP, 40 HP
 
 
 
*Plasma gun: 45 pts, auto-fire, fixed, static (except on tankdrive!), penetrating (armor) = 16 MP, 40 HP
 
  
 
==Vehicles==
 
==Vehicles==

Latest revision as of 20:39, 2 January 2006

Mechs[edit]

I have been having trouble figuring out what to do with the mecha. Luckily for me, since the campaign was originally designed to use the Mecha Crusade d20 Mini Game, I was able to find this handy Mecha Crusade BESM conversion here.

Below are some sample mechs built with the system above. You can use them as is or modify them. In fact, for my players, they will have to use these stock mecha until they can get to a location to modify them or find new mecha.

Sample Mech Image

Standard Mech Template[edit]

Large Mecha Speed 50 kph MP 10 MB +1 DCV/-1 Init Size 2 People 1 Cargo None Armour AR 0 HP 60 Skill: OBM 1: ? MP (4) Mecha Attributes [13 MP]: Ground Speed 1: Slow, 50 kph [2], Super Strength 1: ½ ton, +10 damage [3], Toughness 1: +20 HP, 41-60 HP [4], Weapon Attack 1: ""Large Slam"", 30 damage [4], Muscle-Powered: +Body or Super Strength {1}, Melee {-2} Mecha Defects [-3 BP]: Awkward Size 2: Giant/Size 2-3, 6 meters [-2], Poor Maneuverability: +1 DCV, -1 Init [-1]

Duralloy [6 MP] Light Armour 6: AR 15 [6],

Advanced Diagnostic Mecha Regeneration 4: 1/20 HP/5m, active [16],

Heavy Fortification [8 MP] Toughness 2: +40 HP, 61-80 HP [8],

Back: Omicron 1100 thruster backpack [2 MP]; Flight 1: Can Hover, Very Slow 30 kph [4], Poor Maneuverability: +2 DCV, -2 Init [-2]

Helmet: Mk. 7a Oracle targeting system [2 MP]; Combat Mastery 1: +1 ACV/DCV [2]

Weapons

Shoulders: M-55 Talon missile launcher [20 MP]; Weapon Attack 5: ""M-55 Talon missile launcher"", 55 damage [20], Accurate: -4 {2}, Limited Shots: 4 {-1}

Left Arm: Bulwark V18 defense shield [1 MP]; Shield 1: AR 15 [1]

Right Arm: H42a Excalibur energy sword [4 MP]; Weapon Attack 1: ""Awkward Size 2 H42a Excalibur energy sword"", 15 damage [4], Accurate: -2 {1}, Muscle-Powered {1}, Melee {-2}

-- OR --

Right Arm: Mk.1 Warpath recoilless rifle [24 MP]; Weapon Attack 6: ""Mk.1 Warpath recoilless rifle"", 35 damage [24], Auto-Fire {3}


TOTAL: 63 MP (w/ Excalibur) or 83 MP (w/ Warpath)

Vehicles[edit]

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