Difference between revisions of "Project Majin Overdrive:Mecha"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
==Mechs==
 
==Mechs==
  
===Standard Mech Templates===
+
I have been having trouble figuring out what to do with the mecha. Luckily for me, since  the campaign was originally designed to use the Mecha Crusade d20 Mini Game, I was able to find this handy Mecha Crusade BESM conversion here.
[[Image:AC2.jpg|framed|right|Heavy Assault Mech]]
 
*Toughness 4: 120 HP
 
*Accessories 2: Ejection seat, GPS, searchlight
 
*Ground Speed 2: ~100 KPH
 
*Heavy Armor 5: 50 AV.
 
*Sensors 2: Vision. The computer can pick up man-sized objects from far away
 
*Super Strength 4: Can throw a main battle tank
 
*Life Support 1: Limited, needs an atmosphere outside
 
  
*Awkward Size 2: The size of a van, or dragon
+
Below are some sample mechs built with the system above. You can use them as is or modify them. In fact, for my players, they will have to use these stock mecha until they can get to a location to modify them or find new mecha.
*Noisy 2
 
*Poor Maneuverability 1
 
  
55 MP w/o weapons
+
[[Image:AC2.jpg|framed|right|Heavy Assault Mech]]
 
+
===Standard Mech Templates===
===Mecha Weapons===
 
 
 
====Handheld weapons====
 
 
 
Maximum of two handheld weapons may be carried. Weapons built into arms can’t carry anything.
 
 
 
*Rifle: 45 pts, heavy armour 1 = 16 MP, 40 HP
 
 
 
*Sniper rifle: 45 pts, accurate, long range, penetrating, penetrating (force field), slow, static = 20 MP, 40 HP
 
 
 
*Bazooka: 75 pts, area effect, long range, penetrating, inaccurate x 2, limited shots (6), slow, static (except on tankdrive), heavy armour 1 = 16 MP, 40 HP
 
 
 
*Machinegun: 30 pts, auto-fire, penetrating (force field), spreading, inaccurate x 1 = 16 MP, 40 HP
 
 
 
*Shotgun: 30 pts, spreading, low penetration, short range = 4 MP, 40 HP
 
 
 
*Basic close combat weapon system (torch-like sword): 45 pts, concealable, muscle-powered, penetrating (force field), melee, Not So Strong 2 = 18 MP, 20 HP
 
 
 
====Mounted Weapons====
 
 
 
Maximum of two mounted weapon systems may be installed. However, a possible radar system takes up one of these slots. Weapon arms don’t have shoulder hardpoints; check your choice of arms.
 
 
 
*Rocket launcher: 45 pts, area effect, auto-fire, spreading, fixed, inaccurate x 2 = 12 MP, 40 HP
 
 
 
*Missile launcher: 75 pts, area effect, homing, indirect, long range, penetrating (armor), fixed, limited shots (6), slow, stoppable = 24 MP, 40 HP
 
 
 
*Laser cannon: 60 pts, long range (5 km), fixed, slow, static (except on tankdrive!) = 8 MP, 40 HP
 
 
 
*Railgun (”slug gun”): 60 pts, long range (5 km), fixed, static (except on tankdrive!), penetrating (force field) = 16 MP, 40 HP
 
  
*Plasma gun: 45 pts, auto-fire, fixed, static (except on tankdrive!), penetrating (armor) = 16 MP, 40 HP
 
  
 
==Vehicles==
 
==Vehicles==

Revision as of 11:40, 1 January 2006

Mechs

I have been having trouble figuring out what to do with the mecha. Luckily for me, since the campaign was originally designed to use the Mecha Crusade d20 Mini Game, I was able to find this handy Mecha Crusade BESM conversion here.

Below are some sample mechs built with the system above. You can use them as is or modify them. In fact, for my players, they will have to use these stock mecha until they can get to a location to modify them or find new mecha.

Heavy Assault Mech

Standard Mech Templates

Vehicles

Back to Project_Majin_Overdrive