Difference between revisions of "Quintia Julius"

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Quintia Julius
 
Quintia Julius
 
== Rank ==
 
== Rank ==
*Human Venturer 2
+
*Human Venturer 3
*XP: 2,705/3,050
+
*XP: 4,767/6,100
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman -> Septimus Seneca
 
*Henchman -> Septimus Seneca

Revision as of 11:41, 23 December 2017

Last_Requests_ACKS

Name

Quintia Julius

Rank

  • Human Venturer 3
  • XP: 4,767/6,100
  • Alignment Neutral
  • Henchman -> Septimus Seneca

Attributes

  • STR 14 (+1)
  • INT 12 (0)
  • WIS 12 (0)
  • DEX 13 (+1)
  • CON 7 (-1)
  • CHA 13 (+1)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Animal Husbandry [Treat Wounds and Disease in Animals][Pg.58]
  • Class Proficiencies
    • Precise Shooting [-4 to attack targets in melee]

Combat

  • AC 3
  • HP 3
  • Movement Rate 90'/30'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Short sword 9+ [1d6+1]
    • Secondary Melee Attack: Dagger 9+ [1d4+1]
    • Primary Ranged Attack: Crossbow 9+ [1d6+1]
  • Saves:
    • Petrification & Paralysis 13+
    • Poison & Death 10+
    • Blast & Breath 16+
    • Staves & Wands 13+
    • Spells 15+

Abilities

  • Mercantile Network [Treat Markets as 1 Class larger]
  • Expert Bargainers [Purchase for 10% less and Sell for 10% more]
  • Hear Noises [As Thieves]
  • Read Languages [5+]
  • Avoid Getting Lost [+4 to roll]
  • Diplomacy [+2 Reaction rolls to parley]
  • Bribery

Equipment

  • Gear, Armor, Weapons:
    • Crossbow with 20 bolts
    • Short sword
    • Dagger
    • Leather armour
    • Dusty robes
    • Leather belt
    • Low boots
    • High leather gloves
      • Light riding horse
      • Riding Saddle and tack
      • Leather saddle bags
      • Water skins [4]
      • Iron Rations [14]
      • 50' of rope [2]
        • Two medium draft horses pulling Wagon
  • GP 136